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uokka

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Posts posted by uokka


  1. mhh, good. more stuff..

    I have no idea about mapping and thus a nooby question.. Is it possible to have more than one HV map installed, but so that they would be choosen by the game dependant on time of year?

    I know there are map models in SA that dis/appear at certain times of day (graffitis at Los Santos graveyard; ".\data\maps\LA\LAn.IDE") and I think it shoud be even possible to change the ingame year by memory hacking via CLEO (SA has real ingame year but probably unused or only for stats).


  2. that might work. Then youre lost if you end up floating above water.. :)

    downloaded your pack uokka haven't tested it yet but when i get time to ill let you know how it goes. ;)
    Yeah go and test it. After that, tell me all the things you hate that I made. I've left some unfinished stuff in there which is easily fixable but the hover code needs more attention (even though I can spend hours flying around which doesn't help improving the code).

  3. Added download link of all the stuff needed (exept the DeLorean model) to use my edits.

    See first post.

    Some more progress on handling sensitivity in hover mode (some movability features still missing and controling is difficult (but we dont want it too easy, do we..) Also key layout is strange - suggestions welcome).

    Added a feature which makes the car avoiding ground contact to get a nice floating appearance.

    Hover conversion animation now acting strange if hover conversion gets cancelled.. but more cars are supported now.

    Feel free to suggest or criticize.

    Happy flying!


  4. Wow thats for real some crazy anime stuff!

    The lasers of the funnel script are actually rifle bullet tracers.

    0400: store_coords_to 7@ 8@ 9@ from_object 0@(6@,6i) with_offset 0.0 50.0 0.0 
    
    06BC: create_M4_shoot_from 11@ 12@ 13@ target 7@ 8@ 9@ energy 40

    The other one is a self made effect and both scripts are full of math which is probably too much for me.

    I can't really say much about targeting and calculating coords in my current state of knowledge. Maybe there some opcodes which makes things easier but I have only very little expirience with this kind of stuff. But I downloaded them.. This Funnel thing is a great idea and might be good to learn from.


  5. [...]

    Edit:i have the latest source code and when it crashes it trys to go to my desktop but instead it freeze's up my screen so i have to restart my pc also i don't get an errordump :mellow:

    You can try the following to prevent hurting your PC:

    If you use SALA, it might be that theres an error message window containg debug info (that you cannot see of course) which can be 'klicked' away by choosing the defaultly selected button. Just press SPACEBAR. Nothing else.

    For serious black screen crashes:

    - Open the taskmanager - Switch to processes tab - Close taskmanager.

    Then, when ever SA gives you a black screen again...

    - Open Taskmanager by hitting CTRL+Shift+ESC (It should show the processes list, but we are blind right now)

    - Type into your keybord gta_sa.exe so it gets selected in the processes list (I always just type gt because theres no other exe starting with those letters in my list)

    - Hit the DELETE key to end the selected process. Hit ENTER or SPACEBAR to confirm.

    If you have ended the correct process, you can see your desktop again.

    SA crashes a lot :P


  6. Plasma caster is the predators shoulder weapon?

    Maybe the BttF wormhole sparks could be used for that.. even though they look like lollipops

    (as someone called them if I remember correctly) but the basic effect would be there already and it fits to the hello kitty theme. I'd need to steal code ideas from other scripts though (hm, maybe I know one)

    because I'm really just a bit of a coder - what makes things work in the end is a lotta time and error fixing.


  7. Sorry mate, didn't wanted to insult you. I was just kidding.

    You do a good job with your mods.

    I'm also happy for you are able to utilize Ryosuke nice graphic mods but you have to admit it just looks cute. :P

    OK, its an optical illusion - Maybe you could post another screen shot of the same mask/model to take off the cuteness?

    Honestly, your mods are cool. Not cute.. :D


  8. OK thanks for reply. I hope you will be so bored some time that you'll add something around 1931 HV. :P

    Do you think I could manage to reposition the map? I have never used an Map Editor but those lines in data\maps\31 HV\31 HV.IPL seem to contain coordinates. If thats true, do you know which one is x, y, Z?


  9. The LOD models are very bright at night:

    th_lod.jpgth_lod2.jpg

    And some buildings could use a wall at thier back:

    th_walls.jpg

    I know its a conversion but would be cool if you make it GTA ready. If you know what I mean.

    By the way, I'm now using Alexander's static limit adjuster wich patches the exe. Not giving me a hard time..


  10. @Daniel

    Did you tryed trance's salimits.ini. Its a little different to the default bttf sa.

    [...] try these diff limit settings.

    @Trance

    So will you maybe use that map as a base and create more stuff around it, or did you only wanted to do a 1:1 conversion?

    Would it be difficult to place HV to some other area? Maybe a few miles up into the sky where its out of sight.


  11. No, I didn't got it working without SALA. I needed to check out wich limits are needed to be altered because I didn't had SALA installed. It crashes too often for me (the more limits are changed) and I still dont wanna use it but I have to in order to check out your map mod. Now that it works, I can say HV looks cool in-game. :)

    And now stop reading my mind because I didn't said anything about SALA. :P

    Anyway, these are the only limits that are needed to start SA without crashing (values from SA mini mod 0.1.3.2).

    Buildings=25000

    ColModels=20000