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Posts posted by uokka
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Yes I know but its the most detailed model we can get right now..
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that might work. Then youre lost if you end up floating above water..
Yeah go and test it. After that, tell me all the things you hate that I made. I've left some unfinished stuff in there which is easily fixable but the hover code needs more attention (even though I can spend hours flying around which doesn't help improving the code).downloaded your pack uokka haven't tested it yet but when i get time to ill let you know how it goes. -
thats cool, downloaded.. no, its the faggio/vespa. unfortunately bikes are not controllable while falling/jumping like cars are so my hover code wouldn't work there.
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Yep, a vid with your Del hovering.. Well, if you manage to get rid of this texture problem, I might do it.
I want a flying lawnmower now, thx tongue.gifYoure welcome. I want a hovering board now
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Added download link of all the stuff needed (exept the DeLorean model) to use my edits.
See first post.
Some more progress on handling sensitivity in hover mode (some movability features still missing and controling is difficult (but we dont want it too easy, do we..) Also key layout is strange - suggestions welcome).
Added a feature which makes the car avoiding ground contact to get a nice floating appearance.
Hover conversion animation now acting strange if hover conversion gets cancelled.. but more cars are supported now.
Feel free to suggest or criticize.
Happy flying!
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Wow thats for real some crazy anime stuff!
The lasers of the funnel script are actually rifle bullet tracers.
0400: store_coords_to 7@ 8@ 9@ from_object 0@(6@,6i) with_offset 0.0 50.0 0.0 06BC: create_M4_shoot_from 11@ 12@ 13@ target 7@ 8@ 9@ energy 40
The other one is a self made effect and both scripts are full of math which is probably too much for me.
I can't really say much about targeting and calculating coords in my current state of knowledge. Maybe there some opcodes which makes things easier but I have only very little expirience with this kind of stuff. But I downloaded them.. This Funnel thing is a great idea and might be good to learn from.
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[...]Edit:i have the latest source code and when it crashes it trys to go to my desktop but instead it freeze's up my screen so i have to restart my pc also i don't get an errordump
You can try the following to prevent hurting your PC:
If you use SALA, it might be that theres an error message window containg debug info (that you cannot see of course) which can be 'klicked' away by choosing the defaultly selected button. Just press SPACEBAR. Nothing else.
For serious black screen crashes:
- Open the taskmanager - Switch to processes tab - Close taskmanager.
Then, when ever SA gives you a black screen again...
- Open Taskmanager by hitting CTRL+Shift+ESC (It should show the processes list, but we are blind right now)
- Type into your keybord gta_sa.exe so it gets selected in the processes list (I always just type gt because theres no other exe starting with those letters in my list)
- Hit the DELETE key to end the selected process. Hit ENTER or SPACEBAR to confirm.
If you have ended the correct process, you can see your desktop again.
SA crashes a lot
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Is it trying to get rid of the paint?
This kind of self defense will only make it die sooner by the dust.. Poor thing.
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Plasma caster is the predators shoulder weapon?
Maybe the BttF wormhole sparks could be used for that.. even though they look like lollipops
(as someone called them if I remember correctly) but the basic effect would be there already and it fits to the hello kitty theme. I'd need to steal code ideas from other scripts though (hm, maybe I know one)
because I'm really just a bit of a coder - what makes things work in the end is a lotta time and error fixing.
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Sorry mate, didn't wanted to insult you. I was just kidding.
You do a good job with your mods.
I'm also happy for you are able to utilize Ryosuke nice graphic mods but you have to admit it just looks cute.
OK, its an optical illusion - Maybe you could post another screen shot of the same mask/model to take off the cuteness?
Honestly, your mods are cool. Not cute..
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Oh sweet, its an evil hello kitty!
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Not really..
San Andreas Exe Limit Adjuster by Alexander
Not using D3D9.dll
Edit:
Seems they dont want it to be linked to.
Its under SA Programs but dont take Sacky's. take Alexander's which is at page 4.
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If I only wanted to change hight, could't I just paste the value of the Z positions into the win calculator and add a certain amount to each value?
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OK thanks for reply. I hope you will be so bored some time that you'll add something around 1931 HV.
Do you think I could manage to reposition the map? I have never used an Map Editor but those lines in data\maps\31 HV\31 HV.IPL seem to contain coordinates. If thats true, do you know which one is x, y, Z?
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@Daniel
Did you tryed trance's salimits.ini. Its a little different to the default bttf sa.
[...] try these diff limit settings.@Trance
So will you maybe use that map as a base and create more stuff around it, or did you only wanted to do a 1:1 conversion?
Would it be difficult to place HV to some other area? Maybe a few miles up into the sky where its out of sight.
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No, I didn't got it working without SALA. I needed to check out wich limits are needed to be altered because I didn't had SALA installed. It crashes too often for me (the more limits are changed) and I still dont wanna use it but I have to in order to check out your map mod. Now that it works, I can say HV looks cool in-game.
And now stop reading my mind because I didn't said anything about SALA.
Anyway, these are the only limits that are needed to start SA without crashing (values from SA mini mod 0.1.3.2).
Buildings=25000
ColModels=20000
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I got the map working and its cool. Would be even cooler if you finish / repair the back walls of the buildings. I know this needs a little imagination..
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Nice! (I didn't even know the roof is shaped like that )Is it better like that ?Can we get a closer look at your interior? Seems to be verry detailed..
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Looking really good Microman.
I like the bulges on the sides of the hood.
That one on the roof looks strange.
I hope all the lights will work IF you do a SA version.
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That looks pretty nice.
Source or GoldSource?
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I love that idea
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Tell Tale BTTF Models In VC/SA
in Other GTA Mods
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mhh, good. more stuff..
I have no idea about mapping and thus a nooby question.. Is it possible to have more than one HV map installed, but so that they would be choosen by the game dependant on time of year?
I know there are map models in SA that dis/appear at certain times of day (graffitis at Los Santos graveyard; ".\data\maps\LA\LAn.IDE") and I think it shoud be even possible to change the ingame year by memory hacking via CLEO (SA has real ingame year but probably unused or only for stats).