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BTTFModMachine

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Everything posted by BTTFModMachine

  1. I am trying to find a way to add the 1955 Hill Valley addon map to the radar(number).txd files in the gta3.img and the fronten2.txd in the models folder. It's kind of like what was included in the 0.2e R1 addons package, but for the R2 map. All there is now on my Hill Valley radar is water. I tried to take what I see in kEd (moomapper) and somehow make it into a txd, but I was unsuccessful. I would appreciate some help with this. -BTTFModMachine
  2. I'm sorry, I believe I was misunderstood. I meant a flame coming out of the funnel, along with red smoke, kind of like when a car is about to explode in Vice City.
  3. When the red log explodes and the red smoke is coming out, the train funnel is flaming like this: Maybe it can be done in 0.2f with this flame: Then, after it hits 90 mph, it explodes like the Libyan VW. I hope this is possible. -BTTFModMachine
  4. Hello everyone! I recently discovered a new time circuit off sound, which includes a time circuit beep and the time circuit shutdown sound. However, when I added this to the game, the time circuit shuts off at the beep, not at the shutdown sound. I want to find the code where I can delay the time circuit off command long enough for it to match up with the second part of the sound. Can anyone help me? Thanks in advance! -BTTFModMachine
  5. They also say, "Fools seldom differ" as a contrary opinion, but we are clearly not fools. lol
  6. I tried to install the KITT (Delorean Edition) Into 0.2e, but when I replaced the model txd and its dff in IMG Tool 2.0, the car stayed the same as the original with all of its color washed out into white. I know many people don't care for the KITT mod, but its the washed out car problem I need to fix. Is anyone else having this problem? How do I fix it? Please help me find an answer. See you in the future! -BTTFModMachine
  7. Who what have thought? That scene must be unique in a way. Sorry I unintentionally copied your work. -BTTFModMachine
  8. If anyone thinks they can do better, here's how I did it. In the scene in BTTF: Part II where they travel back to 1955 from alternate 1985, there is an explosion scene: The diagram is self explanatory. However, some of the middle explosions didn't present editable because they were too big. I had to edit the colors of stock HV explosions in order for them to work with the captured ones. For most of the explosions, you have to load BTTF into a player that takes snapshots and has frame-by-frame progression. I use VLC Media Player. That's it! Hope this post explains the process enough! -BTTFModMachine
  9. This is a new particle mod made by me. I copied many parts of this explosion from the BTTF Part II Movie itself. You can see it in this video. Please excuse my driving and the lag. I am only releasing the explosions because everything else didn't originate from me. The wormhole was part of a snapshot of Carlos McFly's BTTF: The Game Wormhole Animations video and the fire trails were part of another mod posted by DMC88ELB. Here's the old download: http://goo.gl/ucLMD The directions are in a text file in the download. Good Luck! -BTTFModMachine
  10. Hello everyone! I am working on editing Carlos McFly's TC Malfunction code. I changed it so that it goes directly to Jan 01 1885 12:00 AM without going to 888 88 8888 88:88, It also repeats 6 times. I am trying to remove the random generator and make it so you can activate it by pressing Tab. I haven't been able to test it due to a hard drive failure. If anyone wants to see or test my edit's WIP, please respond. Credits go to Carlos McFly Till next time, BTTFModMachine UPDATE: I edited the code so it repeats 6 times, doesn't show 888 88 8888 88:88, uses the correct sound for 0.2e, and activates when you press horn (tab is disabled in car). It is working, but the sound is not. The sound, even though it is loaded, only plays once and many times it plays after the malfunction code is executed. I cannot see an error in the code. Here's the download if you want to test it. The text file includes directions. It requires Sanny Builder 3.04. TC Malfunction Edit Beta 1: http://goo.gl/Bnhdo Discovery: when you go on the Ride mission and press shift, the code activates. After it completes, you can change the TC's to whatever you want and time travel. Finally, if you decide to come back to Oct 21 2015 6:00 PM, Biff appears in the place where he initially traveled to (by Doc's garage). lol. However, you must turn off the TC's after you time travel to chase Biff. That's all for now.
  11. Hello out there in BTTF land! Does anyone have an good wormhole texture or a way to make one? I can't seem to find one I can use. If so, please reply to this forum or PM me. See you in the future! -BTTFModMachine
  12. Sorry about that! I had no idea. I will be more careful. -BTTFModMachine
  13. RobertBlox, I now have access to the messenger. Please resend the handling data to me. Thank you. BTTFModMachine P.S. Do you know where to get a copy of CarlosMcFly's particle effects? The fileserve link doesn't work anymore.
  14. I made a custom main.scm that is designed for BTTF: HV R1. It includes: Location circuits for all TM 100 plutonium Mini-me's teleporters Edfake's teleporters KITT **** link removed **** Till next time, BTTFModMachine
  15. I made a radio station that replaces WILD.adf. It is only music. It contains (in order): Roll on Down the Highway (The Donnas) Baba O' Riley (The Who) Check it Out (John Mellencamp) Glory Days (Bruce Springsteen) Life is a Highway (Rascal Flatts) Love Shack (B52's) R.O.C.K. in the U.S.A. (John Mellencamp) Walk of Life (Dire Straits) Who Are You? (The Who) Wild Night (John Mellencamp) Won't Get Fooled Again (The Who) If you like it so far, I will post the download. See you in the future! -BTTFModMachine
  16. Does anyone know where I can get a black delorean from, or how to make one? I would greatly appreciate some intel!
  17. My Vice City Camera Hack only works half of the time. It won't show any of the negative views. Please help me figure how to make it work all the time. Thank you for your time! -BTTFModMachine
  18. I was wondering what all the controls are for a gamepad: Gigaware USB Wired Controller for PC. Thank you for your time! -BTTFModMachine
  19. My computer specs (September 27, 2012) Dell Optiplex GX270 Processor: Pentium 4 2.79 GHz Current Memory: 2046 MB Hard Disk Capacity (total): 149 GB Video: 128 MB VRAM NVIDIA Geforce FX 5200 Operating System: Windows XP Professional 32-bit DirectX Version: DirectX 9.0c My laptop specs: HP Pavillion g6-2106nr Screen Size: 15.6" Processor: AMD A6-4400M Dual Core 2.7 GHz Current Memory: 4 GB Hard Disk Capacity (total): 640 GB Video: Shared Graphics Memory AMD Radeon HD 7520G Discrete-Class Operating System: Windows 7 Home Premium 64-bit DirectX Version: DirectX 11.0
  20. I was wondering if the BTTF2 Delorean could have its vents lit up at night when flying. Maybe this could be done. I don't know for sure, but I think it would add a realistic feel for the delorean. See you in the future! -BTTFModMachine
  21. I was wondering how or where I can access my PM Inbox. The help file isn't specific enough for me. Can someone please explain how this works? -BTTFModMachine
  22. RobertBlox, This mod has all of the \data\map files removed. It also has the 1955street txd removed. It carries out all the other features of the original update. It replaces most of the BTTFHV cars with Vice City cars, replaces the original american.gxt, replaces some files in \data, etc. This mod is for R1 users who don't want the Hill Valley map removed, but want the other features of this update. Hope this helps! I forgot to mention this. I remember you mentioning that you were using the R1 map on R2 by modifying the map files. This mod would work on your mod of R2, since it doesn't replace them. I said it was for R1 because R2 doesn't come with the R1 map installed. You can just select the partial install if you want Vice City cars on R2. Best Regards, -BTTFModMachine
  23. I made an edit to the 0.2emap+waterfix+cardowngrader update by Mike so it doesn't replace the R1 map. This is a plus for R1 users. Here's the download: http://goo.gl/YhNxf Good Luck! -BTTFModMachine
  24. Just to clarify, they aren't the same as RobertBlox's. These textures were all created and edited by me. I originally made the yellow but then watched BTTF Part 2 and changed the color to white. I think the white looks better than the yellow. I posted both anyway. Hope this clears up some issues. -BTTFModMachine