:
Destination Time
:
Present Time
:
Last Time Departed

DMC88ELB

Advanced Members
  • Content Count

    105
  • Joined

  • Last visited

Posts posted by DMC88ELB


  1. Oh well... It wasn't anything major. Only the BTTF I and III DeLoreans were in the addon. LoadGamePL, I reccommend you to not release this as a major add-on (with the Toyota Hilux and Doc's truck etc) without permission. You should also ask Bluespace88 for permission to modify his CLEO scripts. This BTTF: SA mod is his, right, Mike?


  2. Didn't you already upload the addon? I downloaded it from a link on one of your videos, LoadGamePL. The mod itself and the new sounds are cool. I loved the Crysis DeLorean and the "Taxi time machine" as well. I think you should fix the glitch- when you press ctrl on any of the DeLoreans other than the BTTF 2 one, it crashes. I sometimes press ctrl by mistake and the game crashes. Also, you should ask Carlos85G or someone else on the mod team if you could use their models in this addon. ;)


  3. Just my opinions. :) I, for one, thought the story in the Telltale games were awesome. It's just Episode 5 screwed everything up to me. They took paradoxes way too far.

    Also, I'm sure Telltale were all about the details, but I think people appealed to the more unusual things in BTTF. For example, People were going to remember the funny "Mr Fusion" thingamabob, more than a boring old nuclear reactor.

    Of course, like everyone else, I thought maybe the games could have had a little more freedom though. Or the ability to actually drive the DeLorean. That's what brought the game down.

    What's more, you could hardly see the best thing about BTTF- time travel. The only time you actually see time travel, is in the cutscenes, and even then- the time travel sounds are either all the same, (from the first experiment) or they don't even match the effects! I'm sure Telltale could have gotten a little more creative with the sounds.

    Overall, I think it was a good attempt at a game for BTTF. I'd give it 7/10.


  4. Yeah, sorry man, I deleted my BTTF SA Folder with everything in it. Sorry. :(

    I think my texture files were worth sharing by the way. It's just I don't have them anymore, although I do have some new textures for Hill Valley though.

    New Hill Valley effects here:

    This, I'll be able share, since I have it.

    If anyone wants a download, PM me.

    Sorry for this being sooooo off topic guys!

    @uokka- maybe we should switch to PM'ing instead of bombarding this BTTF SA topic?


  5. @uokka, I had first attempted to extract sounds from the actual file, but got over it. Instead I used a program called Freecorder to record those sounds off videos from YouTube, then edited it with Audacity to match the actual explosions. What I meant by "changing the explosions", was that I edited them. :)


  6. http://s1094.photobucket.com/albums/i442/t...rent=Speedo.jpg

    As ya'll can see, this here screenshot's showin' an analog speedo I downloaded. (Okay, I can't keep up the western talk :P) Anyways, I seriously want that kinda speedo effect they have in the BTTF LC mod. Even though the one I got's a tad inaccurate, it's enough to say it's cool.

    (Can be downloaded here: http://www.gta.cz/eng/san-andreas/download...ator-and-fungt)

    Another problem: When you switch to flight mode, it crashes! I guess it's because the model swaps, and CJ doesn't sit in a car anymore (therefore the speedo has no place to go). Anyone know a way to work around that? I'm not good at coding AT ALL. I know the basics, but that's not enough :P.

    Also, remember the wicked awesome Crysis mod? I used those sounds with the mod- and I replaced the explosion textures. It's Awesome!

    P.S. This topic should be called: "Trying to make the SA mod more like the LC mod!" :lol: