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StevenLovBttf

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Posts posted by StevenLovBttf


  1. Before you ask, this was the original BTTF: The Next Phase Movie that was suppose to be released in 2014, but due to a computer hard drive failure, everything stopped abruptly. Now that my computer is back working, and with the addition of GTA V for pc, production on the movie is back.

    Following the original plot of the original movie (with a few minor changes), the movie is split up into 5 parts or episodes, and will take place throughout all versions of GTA.

    The First Episode: Back In Time. This takes place in GTA SA, and Marty has found out that the Automatic Delorean Retrieval System has jumped back to his time, without Doc! Having found a recording, Marty sets out to rescue Doc, and he's in for the ride of his life.

    BackinTime Trailer: https://www.youtube.com/watch?v=0VG_60yRwZE

    The Second Episode: Different World. (Not Spoiling the Ending of the first Movie). Takes Place In both GTA SA and IV. Marty has accidentally malfunctioned the time circuits, sending him forward 25 years into 2015. Liberty City 2015. With the help of some new friends, Marty is now in for the time of his life.

    • Like 1

  2. I ran into some problems with my account, so for some reason i couldn't post in here. But Its fixed so lets get on.

    This code keeps on giving me errors because of the opcodes that I put in but they never work so can anyone help me? Thanks!

    :TC_IN

    thread 'TC_IN'
    :TC_IN_10
    wait 10
    if
    Player.Defined($PLAYER_CHAR)
    jf @TC_IN_10
    if
    00DC: player $PLAYER_CHAR driving $DELOREAN
    jf @TC_IN_10
    if
    $TC_CONTROL == 1 // integer values
    jf @TC_IN_10
    if
    $TCON == 0 // integer values
    jf @TC_IN_181
    if
    $FRIED == 0 // integer values
    jf @TC_IN_10
    if and
    00E1: is_widget_pressed 2
    00E1: is_widget_pressed 7
    jf @TC_IN_10
    040D: unload_wav 1
    03CF: load_wav 'BAND_06' as 1
    $TCON = 1 // integer values

  3. Okay I need someone's help on this.

    Does anyone know how to change the keys for the time circuits and fly mode to the accelerate and brake button on the mobile version?

    That would really help me.

    Also The 0.2D DeLorean has way to many poly counts so I will have to use the 0.2C version.

    @Bttfmodmachine I totally forgot about San Andreas, I will post the pictures up tomorrow, thanks for reminding me!


  4. Okay Update:

    I do have a beta version for GTA SA (Sorry it took so long.. I had regents) BUT I only tested it out for IOS 6.1.3 on the iPad 4. Does any one have an iPad 1-Air running iOS 7? Please PM me.

    Also: Stabilty.

    This is a HUGE problem considering that iOS 7.1 is coming out soon. GTA SA will crash if too many particles are running at once . So I have to figure out a way to "borrow " the stability from 7.1 to 7.x.

    PM Me for more details.


  5. Jailbreaking is completely safe, I've jailbroken all my iDevices and never had a problem with it.

    If you're on iOS 7 you'll need to get evasi0n7 download it and jailbreak your device.

    You cannot upgrade after a jailbreak and you will need to restore but you can always just do a backup+restore process.

    Also I could put this on cydia eventually but I won't until I can actually get something working 100%

    Don't be so sure about being safe with jailbreaking. You might never know what will happen.


  6. I transported a high poly BTTF2 Delorean to IOS SA and it worked well!

    I was diving it to a good place to get a picture and suddenly CRASH!REBOOT!BOOTLOOPING! (Sorry I HAD to :rotfl: )

    I was gonna show you guys a Time Travel script that I made in IOS VC since im doing both Versions but the above thing happened and now i have to find a way to fix it.