:
Destination Time
:
Present Time
:
Last Time Departed

zero

Advanced Members
  • Content Count

    400
  • Joined

  • Last visited

Posts posted by zero


  1. nice! ^^

    I thought there wasn't stars

    I was wondering if the animation of the gate travel is in HQ

    is there a chance that you could make the hyperspace window look exactly like this in SA?

    http://www.moddb.com/mods/stargate-invasio...exture#imagebox

    I will feel like when I was a small girl if I see this on SA!!!! laugh.gif

    http://www.moddb.com/mods/stargate-invasio...e-mod3#imagebox

    I know it! laugh.gif

    didn't you read my previous posts didn't you? laugh.gif

    I know that everything can't be done since we're on GTA SA

    that's why I suggested in my previous post that you could give a try by pushing the game's engine to it's limit

    for the hyperspace window read the previous post XD

    the animation windows is on HQ we can't do better for it or maybe you can help if you have a super big computer with enought ressource to add more better texture in the txd ^^

    and if we pushing the limit of the engine the most of peaple can't run it on our pc that the reason we don't push it.


  2. I was wondering if you could try to make the ships come out of hyperspace like this

    same for entering, you could make the ships enter a lot faster

    it it's me or the planets looks too small!? XD

    also, is possible to make the stargate horizon look like this? I mean, exactly like this

    http://www.youtube.com/watch?v=xQ4js9mRcb4...feature=related

    just in case, I know we are on SA, not Garry's Mod Microman tongue.gif

    -Shizuma-

    for the hyperspace windows maybe they could be like that but the only particle which can help me it's the blueexplosion and the implosion particle of blue.

    for the planet we can't make it bigger XD

    and for the horizon we could made it if only things on sa is the stargate because a horizon like that use pretty much 60 picture so we need 60 model for a anim like that ^^


  3. The BTTF2 Delorean is using 98 particles for the coils, and then factor in the coils and its in the couple hundreds in use all at once. Whats even harder is that the Delorean itself is moving as well, so it has to constantly be loading models, but at any single point during time travel, there are over 100 particles on the screen. And if you're restricting your work because you want to keep it workable for those with low spec machines, thats bad because you're not realizing the full potential of SA.

    the only problem is the particule for the chevron is not building like your's particule,i need to erase it on coding for stopping particule and if i remove the reference the particule stay.


  4. the only vehicule that it spawn it's the regular delorean ^^, for the engine sound i'm not sure because it's very big to export it and for the handling it's not from the source , it's from my old minimod because the handling on the source is too slow for me XD


  5. ali just go away and make a time machine , go to the future and play with the mod if you are very hurry ( i think is hurry) to play with the mod.

    Nice! ^^

    thanks for taking the time to answer my questions wink.gif

    I see, so, you cannot make a good kawoosh effect because of engine limitations...; then now that I think about it...what do you think you can make in SA with it's engine limitations?

    It is necessary to use coronas instead of cloud and smoke particles?

    any chances of making paths for the peds soon?

    maybe you can make the Stargate Atlantis mod an addon

    well, it's up to you tongue.gif

    one more thing ^^

    you can use this information to work on the puddle jumper easier in it's features for the mod wink.gif

    http://stargate.wikia.com/wiki/Gateship

    -Shizuma-

    we already use a kind of hybrid of smoke particule and corona , for the path i i can't do it and micro too so i don't think that will be available .

    for atlantis it will not be an addon because is a minimod , a separate things for a separate galaxy ^^.


  6. very good!! ^^ thumbup.gif

    but I noted something in the videos I saw XD

    what happens if you fly into a planet?

    do you enter into the atmosphere realistically, or no? XD

    I hope that the ships haves peds inside (solidiers, wraith, jaffas,....you know what I mean) ^^

    so it's not like it's abandoned and desserted XD

    I was wondering...

    how can you make a kawoosh effect close to the garry's mod that the game's engine can handle?

    *stupid engine limitations golly* dry.gif

    Just imagine how good it would be if somehow you may find a way to make effects on SA like in Garry's mod XD

    Pray for that to happen someday tongue.gif

    also...

    I was thinking...

    it is possible to add the Stargate Atlantis minimod into this mod?

    so we have Atlantis ingame wink.gif

    I always wanted a Stargate mod for SA that had the elements of Atlantis and SGC

    also, take a close look of what I found please

    do you think that that may be possible to do with SA's crappy engine? tongue.gif

    at least something close to that

    If you don't mind...

    can you tell me a list of the features for V2? smile.gif

    thanks

    -Shizuma-

    PS: I apogize if I'm being annoying by making too many questions

    difficult to answer to all tyhat question XD

    first if you go into the planet you will put go to the map (for exemple if you go to earth, the ship will be put to the earth map )

    for the moment the inside on the ship are empty for a good reason , path of the ped

    i don't think we can make a kawoosh like garry's mod because SA engine is very limited

    the minimod and the mod will be not in the same mod , due to the story of the both mod , the first mod take place before anubis destroy abydos (middle of season 6 of SG1) and the minimod have no link with the main mod , because they take place on the attack of the wraith (end of season 1 begining of season 2)

    and for flying atlantis i think we can do it i think but for the shield it will be very difficult due to the size of the city.

    and for the list of the V2 we have pretty much :

    Event Horizon animation

    Puddle Jumper (open and close)

    StarGate Command (SGC)

    Prometheus

    Hat'ak

    Goa'Uld StaffWeapons

    F302

    Râ's ship

    Prometheus' weapon system

    "Free" DHD (You can type the adress you want on the keyboard ,the gate can now fail )

    Space and HyperSpace ( including the Earth and San Andreas , as planets )

    InGate animation

    Requiem Of San Andreas V2

    Abydos V2

    Hat'ak's interior

    Prometheus warehouse

    F302 Airport

    Puddle Jumper Drones

    SG1-team and General Hammond

    Non-Canon Hero and his two brothers

    The emperor ( father of the hero )

    Râ player model

    Jaffas

    Primas