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Posts posted by zero
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the rebel need to be hided , this base is a little more showy but until the V4 the rebel will not be remade
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you can already save with using F8 button ^^ and i fix the save bug but normally you can save and load in the v1 too
and free planet will remove by free stargate that you can place where you want
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the vedio was cool but when the downloadis video and the download link will come when the sheep is coming from the sky
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new video post
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when the v 1.5 come out it is so long when you start working with itin coding process i almost finish but we need micro's pc for finish it
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no don't delete it it's so funny
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who is this? -
nice! ^^I thought there wasn't stars
I was wondering if the animation of the gate travel is in HQ
is there a chance that you could make the hyperspace window look exactly like this in SA?
http://www.moddb.com/mods/stargate-invasio...exture#imagebox
I will feel like when I was a small girl if I see this on SA!!!! laugh.gif
http://www.moddb.com/mods/stargate-invasio...e-mod3#imagebox
I know it! laugh.gif
didn't you read my previous posts didn't you? laugh.gif
I know that everything can't be done since we're on GTA SA
that's why I suggested in my previous post that you could give a try by pushing the game's engine to it's limit
for the hyperspace window read the previous post XD
the animation windows is on HQ we can't do better for it or maybe you can help if you have a super big computer with enought ressource to add more better texture in the txd ^^
and if we pushing the limit of the engine the most of peaple can't run it on our pc that the reason we don't push it.
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I was wondering if you could try to make the ships come out of hyperspace like thissame for entering, you could make the ships enter a lot faster
it it's me or the planets looks too small!? XD
also, is possible to make the stargate horizon look like this? I mean, exactly like this
http://www.youtube.com/watch?v=xQ4js9mRcb4...feature=related
just in case, I know we are on SA, not Garry's Mod Microman tongue.gif
-Shizuma-
for the hyperspace windows maybe they could be like that but the only particle which can help me it's the blueexplosion and the implosion particle of blue.
for the planet we can't make it bigger XD
and for the horizon we could made it if only things on sa is the stargate because a horizon like that use pretty much 60 picture so we need 60 model for a anim like that ^^
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the model is good but the head is a little weird
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change the parameters so they get deleted once their lifetime runs out.If its an expanding particle, do the same, then have a second particle that keeps the big size.
yes my master thanks for the information
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i will change it if i release it but for me i keep that handling ^^
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The BTTF2 Delorean is using 98 particles for the coils, and then factor in the coils and its in the couple hundreds in use all at once. Whats even harder is that the Delorean itself is moving as well, so it has to constantly be loading models, but at any single point during time travel, there are over 100 particles on the screen. And if you're restricting your work because you want to keep it workable for those with low spec machines, thats bad because you're not realizing the full potential of SA.the only problem is the particule for the chevron is not building like your's particule,i need to erase it on coding for stopping particule and if i remove the reference the particule stay.
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the only vehicule that it spawn it's the regular delorean ^^, for the engine sound i'm not sure because it's very big to export it and for the handling it's not from the source , it's from my old minimod because the handling on the source is too slow for me XD
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ali just go away and make a time machine , go to the future and play with the mod if you are very hurry ( i think is hurry) to play with the mod.
Nice! ^^thanks for taking the time to answer my questions wink.gif
I see, so, you cannot make a good kawoosh effect because of engine limitations...; then now that I think about it...what do you think you can make in SA with it's engine limitations?
It is necessary to use coronas instead of cloud and smoke particles?
any chances of making paths for the peds soon?
maybe you can make the Stargate Atlantis mod an addon
well, it's up to you tongue.gif
one more thing ^^
you can use this information to work on the puddle jumper easier in it's features for the mod wink.gif
http://stargate.wikia.com/wiki/Gateship
-Shizuma-
we already use a kind of hybrid of smoke particule and corona , for the path i i can't do it and micro too so i don't think that will be available .
for atlantis it will not be an addon because is a minimod , a separate things for a separate galaxy ^^.
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it's not ripping i don't make two time the same error ^^ however for release it i need my new pc for that i will see after.
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In instant the train disapear and the delorean stay on the rail
like that in instant ^^
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after one week with friend , because i still not have a pc for modding we put some new stuff on the mod before waiting a new version of the SA version.
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very good!! ^^ thumbup.gifbut I noted something in the videos I saw XD
what happens if you fly into a planet?
do you enter into the atmosphere realistically, or no? XD
I hope that the ships haves peds inside (solidiers, wraith, jaffas,....you know what I mean) ^^
so it's not like it's abandoned and desserted XD
I was wondering...
how can you make a kawoosh effect close to the garry's mod that the game's engine can handle?
*stupid engine limitations golly* dry.gif
Just imagine how good it would be if somehow you may find a way to make effects on SA like in Garry's mod XD
Pray for that to happen someday tongue.gif
also...
I was thinking...
it is possible to add the Stargate Atlantis minimod into this mod?
so we have Atlantis ingame wink.gif
I always wanted a Stargate mod for SA that had the elements of Atlantis and SGC
also, take a close look of what I found please
do you think that that may be possible to do with SA's crappy engine? tongue.gif
at least something close to that
If you don't mind...
can you tell me a list of the features for V2? smile.gif
thanks
-Shizuma-
PS: I apogize if I'm being annoying by making too many questions
difficult to answer to all tyhat question XD
first if you go into the planet you will put go to the map (for exemple if you go to earth, the ship will be put to the earth map )
for the moment the inside on the ship are empty for a good reason , path of the ped
i don't think we can make a kawoosh like garry's mod because SA engine is very limited
the minimod and the mod will be not in the same mod , due to the story of the both mod , the first mod take place before anubis destroy abydos (middle of season 6 of SG1) and the minimod have no link with the main mod , because they take place on the attack of the wraith (end of season 1 begining of season 2)
and for flying atlantis i think we can do it i think but for the shield it will be very difficult due to the size of the city.
and for the list of the V2 we have pretty much :
Event Horizon animation
Puddle Jumper (open and close)
StarGate Command (SGC)
Prometheus
Hat'ak
Goa'Uld StaffWeapons
F302
Râ's ship
Prometheus' weapon system
"Free" DHD (You can type the adress you want on the keyboard ,the gate can now fail )
Space and HyperSpace ( including the Earth and San Andreas , as planets )
InGate animation
Requiem Of San Andreas V2
Abydos V2
Hat'ak's interior
Prometheus warehouse
F302 Airport
Puddle Jumper Drones
SG1-team and General Hammond
Non-Canon Hero and his two brothers
The emperor ( father of the hero )
Râ player model
Jaffas
Primas
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already try and they can't really work due to the invisible object , they make a strange object at the place of the object if we use dexx tools , and the light chevron are already attach to the gate.
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i dont think that could be done by micro or me but maybe with an animator that could be done , but we don't have
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i think the mistake is not on the fxp but in the salimit i will send a link with the correct sa limit , and sorry for this disagreement but without pc for test i have some difficulty to made a good one XD
http://www.mediafire.com/?muz4hwndihi
this is the new salimits, tell me if they work correctly please
Stargate San Andreas Rebellion
in Other GTA Mods
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and the winner is 88milesperhour! congrats