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Destination Time
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Present Time
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Last Time Departed

Bullseye

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Posts posted by Bullseye


  1. That'd be AWESOME. I've been working in Unity but it's a bit weird for me so something like that would be awesome, but it's probably impossible.

    Nothing is impossible, it's a case of knowing what you are doing, Leaf seems to be very good at what she does in regards to Renderware coding, you only need to see what has been achieved in BTTF:LC to see what is possible :)

    A while back, DK22Pac released a SDK for making script hook plugins in GTA SA. You will need knowedge of C++ and visual studio, plus there is no tutorial that comes with the sdk. This SDK handles almost anything you can find in SA, though.

    Link:

    http://github.com/DK22Pac/plugin-sdk

    Also, you might want to check out one of my topics, where I mention an Open Source Limit Adjuster for GTA III, VC, & SA made by another great coder, ThirteenAG.

    http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=4255

    Thank you for the links I will look at them later, yes I want to learn C++, I heared it can be very useful :)


  2. Not sure if this is the correct section to ask or not, if not feel free to move to correct section..

    I have been told that there is a mod where you can park a car on a packer ect, and drive away without the car sliding off, I have even seen it done in GTA 3 but I have looked all over google all over the forums and searched moddb and so far found nothing, if someone could lead me to where it would be it would very much appreciated or indeed if there is some kind of code edit for it.

    Thanks in advance.

    ~John~

    • Like 1

  3. Yes, I think an SDK would be quite useful for mod making in GTA games :)

    I'm no good at making things like this but I think it could be a great tool, if you are talking about, what I think you are talking about :)

    and the possibility of a dev console like the source stuff? just a thought..

    ~John~


  4. I think the destination time indicates when the next release of the mod is, as each part of the readout stays the same it will indicate when the release is, the present time (speaks for itself really ;) ) shows the current time, and the last time departed I think indicates when the last release was, but don't quote me on it, a member of the mod team could probably explain better :)


  5. I think Mike said something about the destination time, as each part of the readout stays the same when refreshed, this will indicate when it will be released, it says 2013, but the time and month are still random, just a question of waiting, the way I see it, the longer we wait, the newer the PCs we are using, consequently by the time 0.2f is released we will have mostly have computers that will run it 100% without frame lagg ;)

    That being said, I bet it will be released before Half Life 3 ;)

    • Like 1

  6. Hello everyone,

    I have firmware 3.95 installed on my PSP and I'm just wondering what I need to get this to work, it says in the readme, that I need cfw 3.90, so I downloaded that, went to install it and I got a message saying that there is no need to update?

    Could anyone help?

    Thanks in advance.

    ~John~

    ps. this is the one I am trying to use:

    http://www.mediafire.com/?fsvz8m5w1wlb7ra


  7. That's not good, is there a chance that R* will be rectifying the issue??

    From what I hear, there are games that have more detail ect than GTA IV, but don't require anywhere near the real system requirements for GTA IV, I guess that's what happens when they rush things so much :/

    ~John~