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Posts posted by bluespace88
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Back to the future never had missions. That's something exclusive to this mod because of it's inescapable gta roots. The mission structure of gta is not the only way you can do gameplay.
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merged topics together. No need to make 3 separate ones on coding practices.
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Not just the objectives but how do you create the sense of urgency and make it natural to want to run away. How to make the player feel like Marty in other words.
Not only that but how do you write other missions. How would the player stay engaged when doc is taking the delorean for a spin? How would the first day of school be handled? How would convincing doc that you really did cone from the future work? And this isn't just for the fans to ponder. The team has to write out a script of how it all fits together.
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That's what I meant
Like how would the team code the Peabody mission when marty is shot at? How would you instill the dear and urgency into the player to get him or her back to the delorean and run from Peabody?
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I believe you can get the first episode free right now. Can someone not on an iPhone check?
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I mean how will the story translate from movie to mod. I'd avoid side missions because those could break the flow and leave fans confused.
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I've had Tommy killed by hoverboards before
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Big bump. I think this needs to be talked about since I myself don't see much if anything in this area. Yes, it's based off the movies. The question is how will the player be involved in the otherwise 2 hour long cutscene. For reference, only talking about the first movie
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I do have higher hopes for this than that really bad nes game
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I'm not against it. Some of that money goes to MJF's Parkison Foundation.
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What I think should also happen is for the team to start talking about the storyline again and planning out the "missions" Even if the models are not their yet, its always a good idea to start planning how to reimagine stuff in gta, as not everything from the movies will translate over nicely.
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Another one, yep, but with a few more people this time. Props to Vivek from OffTo55 for finding links.
http://content.usatoday.com/communities/po...ng-looks-back/1
Twenty five years later, the 'Back to the Future' gang looks back
http://www.moviehole.net/201032663-photos-...uture-bd-launch
Photos from the Back to the Future Blu-ray launch
http://www.hollywoodreporter.com/news/pic-...s-reunite-32392
'Back to the Future' Stars Reunite 25 Years Later
http://www.cbsnews.com/8301-31749_162-20020637-10391698.html
"Back to the Future" Looks Back, 25 Years Later
http://io9.com/5673070/things-we-learned-a...-future-reunion
Things we learned at the Back To The Future reunion
Back to the Future Blu-ray Press Conference - Fond Memories
Back to the Future Blu-ray Press Conference - Kept Props
Back to the Future Blu-ray Press Conference - Fim Resonates
Back to the Future Blu-ray Press Conference - How Proud
Back to the Future Blu-ray Press Conference - Child Reactions
Back to the Future Blu-ray Press Conference - Power of Love
Back to the Future Blu-ray Press Conference - Favorite Quote
"Back To The Future" 25th Anniversary Trilogy Blu-Ray Release Celebration
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yeah, I'm assuming its MS's stupid agreement that are making them not release it on live.
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Well, there's also the AI drivers, who suck so much that sometimes they kill someone. Or try to run you over. Or commit suicide.
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why don't we have concept art? Even other mods I see have concept art...
Just noticed that delorean picture. < 10k faces is awesome. Doesn't even look that low.
If you look here: http://www.telltalegames.com/bttf
which ironically is the main site, and scroll to the bottom, you'll notice icons for PC, Mac, PSN, and Ipad.
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You have to remember that Carlos isn't making the car for just an 8 year old game.
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You also have car explosions and trainers to worry about
The problem I have is that how are you going to make the Marty in the mod representative of the real Marty and not psychotic Tommy running over people, punching cops, steal cars, etc.
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Yeah, and? Its been possible for a long time if you didn't stick with GTA.
Not to detract from bttf92's work of course, which is impressive and wish him luck in expanding it. I just have a bone to pick with DK.
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ugh, no you miss my point. I mean tweaking it to make it look better, like better textures, better color, size adjustments, different animations, etc. That kind of stuff is particle editing that I'm talking about, nothing code related. I wasn't even talking about the coils, but the existing effects. Though neat, they need a lot of tweaking before it looks right, because right now, it looks like some fire and a bunch of electricity with no real definition of the wormhole. Just stuff thats easy to do with the existing particles, like how I first started.
And FYI, I did not use coronas in SA. They became deprecated by then.
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Well he's trying but the correct opcodes are still unknown :S He's asked for help at GTAF but no one in answering.Particle editing (or adding if THATS possible) isn't coding related.
And that sounds like my experience back then. After a while, I gave up and never asked again :S
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I guess next is to make the effects less gta4 looking and more bttf looking? And adding more of course. Just getting basic effects in is the easy part. The hard part is tweaking them. Well, at least back in VC and especially SA.
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This is J's car from over on OffTo55.com, and its awesome how he is now part of the experience.
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notepad and a compiler.
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Yeah, I'm sick of modding with these darn constraints and not being able to mold it exactly the way I want to.
This is heavy: Telltale making episodic Back to the Future game
in Back to the Future Discussion
Posted · Report reply
Look 2 posts up.
Also we are talking about the telltale episodes, which is an adventure game and not a free roam. Those are more linear in nature then your typical free roam game and would not need a mission structure. What gta does is irrelevant to a non-gta genre game made by a non-r* company
And I disagree with the mission structure being the only way to do a free roam game. Minecraft is a perfect example of that.