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bluespace88

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Posts posted by bluespace88


  1. Yeah, its rather slow at the start, but can't really change that. I even enabled the 1g and 2g acceleration flags.

    (automatic, but close enough)

    " width="600px" height="361px">
    " />
    (197 hp stage 2 engine)

    Probably not the best times, but Marty's still a teenager and I doubt Doc ever had a career in driving cars.


  2. Reinstalled the mod just to test out the handling. Seems to be perfect, at least it acts like a real car now. Still feels a bit too slow on acceleration though.

    BTW, is the game supposed to spawn a new player when you press N? :huh:

    Its not though. I timed it last time and it takes roughly 10 seconds to get to 60, which is like the real car without the added 200kg of time machine parts


  3. haha, thats because the controller settings were all wrong on the ps2 emulator. Try this out. The turning mass is now back to what it was.

    SPOILER:
    BULLET	1400	3500	1.0	0	-0.30	-0.10	75	0.85	0.70	0.48	5	200	20	100	R	P	4.5	0.60	0	30	0.75	0.115	0	0.20	-0.20	0.4	0.5	0.15	0.50	45000	40001014	01000003	0	1	1


  4. So I finally got a vga box, so I could actually play gt4 on my ps2. Did a few laps around the nurburgring in the 197hp lowered Delorean, got an 8:45 on the last run, but it can be done faster, and here's what I noticed:

    -The Delorean understeers, but not that badly as some other cars.

    -I noticed no oversteer tendencies, even when lifting off and braking around a corner, unless the speed is too high.

    -Steering is rather easy, so I'll be fixing that

    -Bumps do tend to cause the Delorean to oversteer since it causes momentary loss of traction.

    So I think I'm going to use that last handling I posted and tweak it slightly so it can steer better, or at least the same as regular cars.