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Posts posted by bluespace88
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me
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lol, sorry, i lost the model so i'll need to reconvert it....which won't be happening anytime soon
ffxiii, yeah
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it does work though. Without it, you can't load the game because of the overflow of models.
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won't be me
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question!!! Can I close this?
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They're pretty close in Japan, lol.
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This is why GTA should just release the engine itself. That way you guys could just make the game out of scratch and wouldn't have to replace the stock VC files. But since companies are A-holes that won't happen.They are not. I would do the same thing under their circumstance. Its not so much that they don't like us to use it as it is that they don't want OTHER companies to use it and possibly kill them off.
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How many times have you seen them kill innocent civilians by running them over?
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ugh, its too open ended to be based on the movies. I'd rather just make a spinoff of bttf in an alternate universe rather than use the original Marty in this case.
Then we can call that Grand Theft Auto: Hill Valley.
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this issue's like a really big sore point for me in continuing to mod gta.
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real life cops are smarter than SA cops, so you have no worries about SA becoming sentient, kill you, then try to take over the world by building a world made of machines whose goal is to annihilate humanity.
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editing dll's will be an even bigger fail since its going to be hex editing.
as for archer......no one said they we were removing wanted levels. This is only an idea.
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good luck with the cops. Then again, I probably won't be around long enough to see this part through.
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high probability, yes. Or just make the game not work at all.
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it'll be even harder for you, hehehehe
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in fact, to make it even more foolproof, thats a code I can add to the C++ dll, and only disable it under certain conditions if needed.
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oh its easy. Just code it so if you have any weapons, it gets rid of it.
:weapon wait 10 if Player.Defined($PLAYER_CHAR) jf @weapon 01B8: set_player $PLAYER_CHAR armed_weapon_to 0 03B8: clear_weapons_from_player $PLAYER_CHAR jump @weapon
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no offense or anything but thats not Marty. Thats more like Tommy.
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Vitesse is essentially a smaller sunstar delorean.
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I can lock weapons and make Marty's punch not kill anyone at all.
The only time Marty uses a gun is in bttf3, and thats going to be like the shooting practice in the original game.
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tecnically, the crysis delorean sounds were just regular crysis sounds
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what works for you.
Collision Files BTTF HV
in Off Topic
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somewhere in the data/maps folder in one of the folders that sounds bttfish.