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Posts posted by bluespace88
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I guess not Jennifer's dad's car.. Oh wait, going a bit off topic here..The rims of Crysis DeLorean are amazingly awesome, but the car itself looks kinda weird when looked from the back
Its scaling is off on the back, and theres some bump mapping missing (thats why no delorean logo)
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its not. I wouldn't be doing a Crysis Delorean conversion otherwise.
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which still is main.scm coding
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Ok, well I got full screen working now. Just need better gfx, lol.
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frankly speaking, crysis's textures are about the same as ours, or at least the later textures to come out of the Delorean. The additions that were added since the mod began are really hi-res compared to the rest of the car that had textures from 10 years ago. While the stock Delorean was mostly untouched, almost all of the time travel stuff has the newer textures.
Its really the model thats lacking, not the textures.
Good example: Go look at the picture showing the passenger pontoon (with the green tubes and blue capacitors). On the inside, just behind the passenger's seat is a box. Now compare that box between Crysis's and ours and you'll see what I mean. Another one is the wheels. I would actually prefer Crysis's Deloreans with a few of our stuff on it to make it more accurate. Other than the accuracy issue, it really has the upper hand in terms of modeling quality and texture quality
For now
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I will say....i love the wheels
Just so you know, the crysis delorean, without the damage/lod models, is 160k polies. Meanwhile, ours is 45k.
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its not that hard. I think I converted it like 3 times today because i forgot to save intermediate steps.
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And a bonus
Just as a quick note of those of you wondering why Crysis looks so clean.
VC and SA are not able to use all of the textures, so its missing the specular mappings and normal mappings. These mappings would give extra detail, such as bumps and ridges on a few parts (hood for instance) and would give the brushed stainless steel look. Sadly, Renderware is too primitive to use those.
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And some comparison shots between the two. Crysis is lighter now so its the same hue as the HV one.
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oh remember that thing I said about it not working in VC? I lied. Coding error caused it to crash, not the car, lol.
So the answer is, why yes, VC can support really high-poly cars.
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i'm no modeler, lol. I'm just converting it over.
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And some last shots using enb
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Mike requested darker treads
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nope
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hmm, let me see.
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new (old) lights! and more subdued coloring like I did on our del.
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oh, that answers it, haha
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wait a sec, let me get an xp virt box
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dunno. Its been only tested on 7.
Its more for mac and linux anyway.
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Its back
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<3 your comics. They've improved a lot since the last I read them.
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Unless you want to find something slightly higher that still allows it to time travel.
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try it at zero gravity, lol.
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course it does, but too little and the delorean floats up uncontrollably.
ascii art
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