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Posts posted by bluespace88
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how did you know? <.<
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well, I fired myself for being absent too long ^^
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Only betteryou weren't even around then =P
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it'll just be like the 0.1 days ^^
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thats cuz i never finished iti =P
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The mod doesn't even really need new features. We need the map, lol.true, lol...
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handling doesn't stop it from launching, lol
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constant barrage of ims from other team members
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your problem
and I suffered amnesia, so i dunno what delokitts are...
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i think it'll be less. I'm just taking out the unneeded stuff. And I've done it before. I just need to optimize. I will help out when i can with the team, but I won't be making any new features.
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it'll still launch itself before stopping when airborne, but it's already going up....
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To be truthful, I'm kinda unhappy about 0.2e, mainly the bugs and stuff and all the editing needed to make it work (my personal opinion is that out of all the releases, it was the worst one), so I'm taking a new direction. Then theres all these new features that don't really interest me one bit, but it's there for the sake of accuracy.
So, the next project i'm working on will be a sort of mini-mod for VC, in addition to SA. It'll be a watered down version of 0.2e, but emphasized more on gameplay rather then features and accuracy, but i'm hoping that it will be more stable because I will be, dun dun dun, writing it from scratch (which is going to be fun). More on that later.......i'm deciding how i want to go with that.
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who said i'm leaving? I'm thinking about how to write this next part......
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I've been gone for a while, haven't I? ^^;
well, news time. I will be quitting the mod team, meaning there will be no more 0.2f from me (it'll come from the other very capable modders, or they'll skip it to go to 0.3). I'll have more later once I can actually think of how to put it......
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one side effect of limiting speeds.
It can launch your car into the air and cause erratic things to happen.
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School's just been busy, and I lost the momentum x.x
so don't expect 0.2f dev anytime soon.
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I've been holding onto this for too long, and seeing as it works (with possible bugs, dunno, i forgot all of them) , might as well release it. I forget what bugs were fixed.......x.x
Put the DeLorean in front of the train, get out, get in the train, get out, leave the door open, get back in the DeLorean, hook up, sound the horn, auto drive will start. I'm pretty sure that one bug is that the train and delorean might fly if they hit something.....but it's been a while x.xEnjoy! ^^
http://www.mediafire.com/?zwmjdgfidta
If you open the train doors after you couple the del to the train, it gets unhooked. You have to leave the doors open before hook up.
my current status
in GTA: Hill Valley
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yeah, i lost T-T