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Posts posted by bluespace88
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the team's more then welcome to use the code. They just won't get the moving truck one like they really wanted. Of course, I'm still not sure whether to use it or not, and it's on the bottom of my to-do list, since I don't know how to spawn the delorean that doesn't make it pop out of nowhere.
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One more thing I'm taking out: Wheel Boost jets.
I'm still thinking about whether or not to add a static truck to act as a garage for your one delorean....ex: delorean dies, go back to the truck located somewhere by the beach (for missions, duh) and get a new one. I've done it before, so it's no big deal.
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Wait just time travel and BTTF2? How about the missions thing I asked you about?Remember KITT for Vice? Depends. If the code is too much for the original scm, then i'll cut back more, but honestly, i don't think it will be too much. The missions used to support the original time travel thingamajigs....
I'm not sure about that anymore...And you would be right about that =P
however, i'm just getting tired of modding and want to go to something a bit more relaxing.
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Might as well make it official.
Blue(thats me) is no longer part of the modding team. She has resigned due to a busy life
That doesn't mean the mod's dead, so give the team your full support and wish them luck in tackling this grand mod (it got too grand for me x.x)
And it also does not mean you can pelt me with questions on coding for GTA. I'd like to get away from it after i do one more thing.
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well, it's going to have to wait again.........i lost motivation again x.x
oh well, expect updates sometime next week. I'm off to do other stuff <.<
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well, i dunno.......i only heard a rumour that they wanted to axe vice city and just have hill valley......but don't look at me. I don't know a thing about whats going on.
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Personally, i don't see any reason why anyone would play it, unless they love the complicated stuff in 0.2e and like simplicity.
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if they do decide to remove it, I can give the code to get it back in =P
unless theres no paths......
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if you want bttf1, go play 0.2e. This is just my on and off project for fun. Just a delorean. And time travel. Nothing more, nothing less =P
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I second telling the creators ^^
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can you do Matt's ability? lol, jk
you should try to do Daphne's ability, but i dunno if it's possible
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R* is simpler then c++. Theres absolutely no object orientated program needed, no functions, etc. Of course, that kinda makes it harder to code....
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I'll fund it ^^
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good......they were scaring me......where's she-hulk?
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Well, SCM coding is the primordial soup of all coding. It is so simple, but it's simplicity makes it very inefficient and requires more code to do simple stuff, but it's easy to grasp.
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for a while. Unless it becomes a spamfest again <.<
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you and me both ^^
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still, cleo3 isn't always easier then main.scm =P
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and the same thing you do in cleo3 can be done in main.scm editing.
you do know that like 90% of cleo3 coding can be done in main.scm, right?
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thats why san andreas is better for the flame thrower. You can move around with the mouse =P
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cleo doesn't make doing the subtitles any easier. It'll still be using the main.scm code for that.
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It flies =P
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me dunno. me never installed the 0.2e updates.
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If you're looking for a mod that has stormy weather on Nov 12, real time clock, refueling, accurate features to the movies, and instability, then this mod is not for you =P
If you're looking for a delorean that flys and time travels (and thats about it) and is stable, then this is the mod for you ^^
Right now, working off a stripped scm script for easy testing.
ADDED: The mod will now be almost fully coded in C++
First Beta: http://www.mediafire.com/?wqnzbqmwomw
Stuff done Updated January 12, 2008:
-Instant Time Travel
-Plasma Effects
-Coil Glows
-Wormhole
-Flying Delorean (no animations yet)
-Animations
-Vent Boost and Glow
-Headlights and Tailights for the flying delorean
-Wheel Lights and Undercarriage lights
-Sparks
-Speedometer
-Time Circuits (nonfunctional destination and last time present time)
crossed out items are the code that need to be converted to C++
Differences from 0.2e so far (besides removed features):
-Wormhole is now speed based instead of time based, so it'll shrink if you slow down below the threshold, but it stays open at full size long enough to not look weird. (unless you have the update)
-Changed coils to reduce likely hood of missing glows, especially with the wormhole
-Spooky's C++ SCM hook is now being used for time circuits to allow the use of the numpad for input, as well as displaying them without altering VC's font.
-Not easily editable anymore
Features that won't be implemented (If you want them, play the main release =P):
-Real Time (I like gradually changing weather better)
-Refueling
-BTTF1&3 Deloreans, Train, DMC-13
-Lightning
-Tower Strike
-RC
-Multiple Time Machines
-Flying 2015 cars
-Beeper
-Hill Valley
-Lybians
-Doc's Garage
-Other Cars
-Wheel Boost Glows (course the boost is there....it's a helicopter <.<)
Features that may or may not be in
-Paradox dimensions
-Time Circuits Error
-Map changes
Screenshots: Just look at the 0.2e ones or play it =P
Blue's GTAVC BTTF Mini Mod
in Other GTA Mods
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the truck on the loading screen, bottom left.