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bluespace88

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Posts posted by bluespace88


  1. Not really, no, but here's an example.

    To get player coordinates, for example, in sanny, the function is

    Actor.Storepos($PLAYER_CHAR, $X, $Y, $Z)
    No additional thing required, other then stuff like create_thread, wait 0, etc. But to do it with Lua, you kinda need to declare all the variables, declare functions, a very lengthy get player (though you can just copy), and this:
      PushInt(PLAYER_CHAR)
    
      PushVarPtr()
    
      PushVarPtr()
    
      PushVarPtr()
    
      CallNative("GET_CHAR_COORDINATES")
    
      X = GetFloatParam(1)
    
      Y = GetFloatParam(2)
    
      Z = GetFloatParam(3)

    Then you also need a main() and have it init the script, call the player, then go through. Theres no such thing as labels, so you have to make do with loops (which I prefer).


  2. Blue, nice to see you again ;)

    [inserted EDIT:

    Just saw sadly that you finally decided to completely leave the mod. :(

    I hope that does not mean the end for new "high-quality-codings " :(]

    There comes one thing to my mind:

    Is it possible to use CLEO-opcodes in main.scm when having CLEO installed?

    I don't think so, but it'd be a good idea (especially for KR-mod since there are multiple *.cs files, now ;) )

    BTW: I Just found yet another KR-mod (http://gta-action.planet-multiplayer.de/dlm/download.php?id=3313 (German site)).

    Haven't tested it, yet, but Ski Mode sounds nice ;)

    he was talking about subtitles in missions. As seen in VC, thats easily done in main.scm <.<


  3. Cool. I was also anticipating a GTA4 mini-mod too when you came back in the forums. BTTF will definitely look bada** in GTA4.

    How about the VC one? Are you still going to work on it? I really want to have time travel work with the missions in GTA:VC, which was what I was hoping to be able to do ever since I first saw this mod (which is during the "0.2c Era").

    I switch whenever I feel like it. 4 for graphics, VC for the delorean ^^


  4. I was looking through code for gta4, and noticed that I could make a really tiny bttf-ish mod for it, similar to the bttf sa mod. The current Alice program for it has all it needs to make an instant time travelling car (no delorean yet, lol). And I need to see what some functions are, like ptfx, because theres no code expicitly saying "particles".

    So watch this space =P

    Alpha 0.1.1: http://www.sendspace.com/file/hcrcwr

    Requirements: GTAIV and Alice