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Posts posted by bluespace88
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well, fighting more then we're supposed to.......
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set speed does it for forward speed, where your car is pointing. Essentially turning off gravity =P
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yep, took it
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i know, i'm just saying you took it =P
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Not really, no, but here's an example.
To get player coordinates, for example, in sanny, the function is
Actor.Storepos($PLAYER_CHAR, $X, $Y, $Z)
No additional thing required, other then stuff like create_thread, wait 0, etc. But to do it with Lua, you kinda need to declare all the variables, declare functions, a very lengthy get player (though you can just copy), and this:PushInt(PLAYER_CHAR) PushVarPtr() PushVarPtr() PushVarPtr() CallNative("GET_CHAR_COORDINATES") X = GetFloatParam(1) Y = GetFloatParam(2) Z = GetFloatParam(3)
Then you also need a main() and have it init the script, call the player, then go through. Theres no such thing as labels, so you have to make do with loops (which I prefer).
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you still took it
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Blue, nice to see you again[inserted EDIT:
Just saw sadly that you finally decided to completely leave the mod.
I hope that does not mean the end for new "high-quality-codings " ]
There comes one thing to my mind:
Is it possible to use CLEO-opcodes in main.scm when having CLEO installed?
I don't think so, but it'd be a good idea (especially for KR-mod since there are multiple *.cs files, now )
BTW: I Just found yet another KR-mod (http://gta-action.planet-multiplayer.de/dlm/download.php?id=3313 (German site)).
Haven't tested it, yet, but Ski Mode sounds nice
he was talking about subtitles in missions. As seen in VC, thats easily done in main.scm <.<
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now that i had a chance to look at a few examples (since theres no documentation yet for the beta <.<), I'd say, if you want to start learning how to code, GTA4 is NOT for you. Stick with Sanny =P
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except you took my code =P
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the flying delorean does have a variation without the wheels in hover position to allow for animations.
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true, I'm sick of the mod and want to do smaller ones.
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But why? One by one people from the team is leaving.because he likes to be a copycat <.<
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cleo mods start with
{$CLEO}
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Cool. I was also anticipating a GTA4 mini-mod too when you came back in the forums. BTTF will definitely look bada** in GTA4.How about the VC one? Are you still going to work on it? I really want to have time travel work with the missions in GTA:VC, which was what I was hoping to be able to do ever since I first saw this mod (which is during the "0.2c Era").
I switch whenever I feel like it. 4 for graphics, VC for the delorean ^^
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I'm just taking code from vc and sa =P
I'm going to make the comet my time machine ^^
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I was looking through code for gta4, and noticed that I could make a really tiny bttf-ish mod for it, similar to the bttf sa mod. The current Alice program for it has all it needs to make an instant time travelling car (no delorean yet, lol). And I need to see what some functions are, like ptfx, because theres no code expicitly saying "particles".
So watch this space =P
Alpha 0.1.1: http://www.sendspace.com/file/hcrcwr
Requirements: GTAIV and Alice
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I really like it now that i can be less serious ^^
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no....you can easily go around that through the main.scm. Just set max wanted level to 0. Not sure about cop cars though.
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I only knew how it would do it because of KITT (remember pursuit mode's craziness?)
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Police don't take any coding space at all besides the parked vehicles. Wanted levels and the vehicles linked to them are all hardcoded into the exe.
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what are you talking about? They don't have pokemon....
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you mean fight gym leaders?
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well, truthfully, maybe.......less maybe then the truck going in as a static model. But it's not really my concern at the moment....
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umm....no
DKs Textured Models Thread
in Modeling
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that is not mean at all. Family is more important then modding.