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Posts posted by bluespace88
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0 and 1 serve no purpose
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i think it was for spacing of the particles, me don't remember.
10 and 11 also aren't used.
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that aside, you never initialized $9
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its not a good idea to use numbers, cuz vc uses them. I don't know, I don't do scm coding anymore.
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$3 conflicts with vc code that may or may not be manipulated itself in vc's default threads
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what about the sudoku killer? I'd say he's a serious threat
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like a normal door?
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Zoe Keating - Tetrishead
Lyrics:
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its hardcoded into the exe, not scm.
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i thought it was medieval, like 1300s
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are you sure you copied it right? o.O
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a lot ^^;
i dunno where to start.....
well, first off, change variable names. That will help out lots. You're using variables reserved for other VC stuff that may be manipulated in their own threads.
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sis! Just ignore him like I do >.<
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glad it worked out ^^
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sis! Thats not right >.<
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hope you know that the onion posts satire news =P
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i love the onion ^^
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it'll be an upgrade for my time circuits. And day of the week ^^
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that was the estimate before I started using C++ and was sticking with the scm stuff. I think first release might for go the cutscene time travel stuff if it gets too late, but don't take my word for it (yet)
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oh yes it could. It was just the software that had limits set on it.
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the time machine could go to any time. Doc just had his time circuits limited from Jan 1 0000 to Dec 31 9999 =P
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can't be on the keypad, cuz you need the indicators for present, past, and destination.
opticode??
in Vice City Coding
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you kinda need the z position =P