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bluespace88

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Posts posted by bluespace88


  1. And there are limits apparently. Tested in both scm and cleo. I can create, but not destroy....how ironic. Well, I made a vid anyway. On to method 2!! After I get some sleep XD

    Lets see how I can do vertex prelighting...

    At least it wasn't a complete waste of my time. I found out how to make particles ^^

    Means we can get animating wormholes :o

    too bad its still 2d, otherwise we could have done a C shaped thing......but then again, if the coils are being moved to an object....can probably get away with using particles to create a wormhole thats not circular.....ideas ideas, lol.


  2. Also, what I'm thinking with the coils in that we can do the neon like in GTAVC

    02a60f53.jpg

    Sadly, Vertex prelighting only works on map objects, so the VC Delorean can get the same treatment, but the lag will ruin it, as the coils will probably appear and disappear.

    Darn VC...


  3. Theres a second alternative i want to explore later, which sadly cannot be applied to VC because of the lag.

    But it involves making a coils object and attaching it to a car, and have two versions. The one we all know and a neon version. According to gtaforums, how the neon lighting in VC and SA were made is through this method.

    Neon lights are created by a texture of the color you want (pink, blue, green...) and a alpha map that simulates the neon glow, using a gradient. Then all you can use is 2dfx and night vertex colors to fully get the color in the night view, for some neons test you should look in those hotels of VC that got some.

  4. Fixed two bugs (go figure)

    Carcol.dat bug, easy to fix. It only affects the flying delorean when it is first created. You'd see the vents black for a second. Just change the lines for the bullet and sparrow to have the color:

    24,13

    The other bug is that when hover converting, when the model changes, you start out at zero speed, instead of whatever speed you're going at. That has been fixed.


  5. I'm just continuing from where I left off :P

    I'll do a quick release when I get the animations in. Since its mostlly code anyway, the releases should be a bit more frequent.......when school doesn't keep me busy.

    People might complain, but after leaving the mod and forums so much, I could really care less.