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bluespace88

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Posts posted by bluespace88


  1. no, i'm not sure if we're going to release 0.1.3 with the sparks, rendering 0.1.3.1 obsolete, or just release it as it is now and have 0.1.3.1 with sparks instead.

    If you paid attention to the discussion, you'd be seeing that we're planning to release it as it is since I'm busy.


  2. Ok, game plan is, up to Doc's truck and before the trains:

    0.1.3: Delorean Time Travel Effects

    0.1.3.1(?): Delorean Sparks

    0.1.4: Delorean Reentry Effects

    0.1.5: Cutscene

    0.2.0: Final BTTF2

    0.2.1: BTTF1 and BTTF3 Deloreans Time Travel

    0.2.2: BTTF1 Effects

    0.2.3: BTTF3 Effects

    0.2.4: BTTF3RR Effects

    0.3.0: Final Deloreans

    0.3.1: Doc's Truck and animations, possibly usable by deloreans

    0.3.2(?): usability

    0.4.0: Final Doc's Truck

    Thank god for the attach_car_to_car opcode of SA. Means the truck doesn't need an extra.

    Its not wise to keep a beta to myself since I barely do hardcore testing.

    Besides, the bugs I expect are not the crashing type. More like programming errors, like flying delorean loses wheels type, lol.


  3. ok, lets see here....since I came back

    0.1.2 added flying animations...that was about it, lol.

    so far in 0.1.3, I've added new coils, new wormhole, vent glows, lights, new keypad, totally cleo, and such.

    Wormhole and Coils were the big ones since they are completely new and since I was experimenting with VC's way first.

    And yeah, its just the way I like to do things. Post a ton of pictures to document the progress. I'm not that ashamed of early poor work.

    Its going to slow down though. I just got tacked with 3 school projects. One to build an os simulator. Two to make a super smash type game. Three to develop an AI program (Its not KITT or HAL).

    I was really tempted to release the mod as it is without the sparks, since that was a very time consuming thing in VC and obviously that ways not going to work on SA.