raybob
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Posts posted by raybob
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Will this game work with the Direct2Drive version of GTA Vice City?
Reason being is that my VC Disc has become too scratched to use over the past 5 or so years, and I need to reinstall.
I know the D2D version is different because gta-vc.exe is over 12MB compared to 3MB in the original game, and I was thinking perhaps its DRM or something like that would keep the mod from working . . .
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How is your server located in Dallas, Texas if this is a British site? If somebody else is hosting your site who is it and how long did it take you to write the software / what did you use to do so?
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Tell me these, people. If evolution is not true, then how come you can predict the changes to an animal's descendants if you put the said animal into conditions it was not born in?Personally, what I believe (no offense to anyone else) explains evolution and my belief. Example: God put the monkeys on Earth ever so long ago, and the monkeys evolved into baboons. And honestly, there's a reason there's still (and always will be ) a missing link between primates and early humans.
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But if my first trip turns out to be good, I'd probably go back to the late early 80s and buy stock in Microsoft. Then come back and sell it.I'd go back to 1998 and buy a whole load of stock in Google! It started out at like $20 per share and a year or two ago peaked at like $800/share.
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Ok, for the skins, if someone on the team knew how, we would do it too.So who made the Marty McFly, Doc, and Biff skins?
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Hill Valley doesn't have a lot of water anyway.Theres only a lake, and thats about all I know. Its not near the coastal areas like SA, LC, or VC.
Btw, I know how to get around the hardcoded stuff, as long as people already have found the memory addresses for each thing.
And for hardcoded stuff, its not c++ you need to know........more like hex editing.
So then why can't somebody hack the EXE and make it so there's unlimited/more space in the SCM?
Also, why was this put into the SCM?
029B: $9 = init_object #STRIPCLBDRCLSD at 97.203 -1469.731 10.57801C7: remove_object_from_mission_cleanup_list $9
029B: $10 = init_object #COP_DR_CLOSED at 396.545 -472.883 12.6
01C7: remove_object_from_mission_cleanup_list $10
029B: $11 = init_object #OD_CLBDR_CLOSE at 490.34 -77.017 11.598
01C7: remove_object_from_mission_cleanup_list $11
Maybe I want to go into those buildings...
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yesThen perhaps we should get some of Mike's C++ friends to help us!!!
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... you will need a lot graphics ram and hope the engine allows us to use it, or we need to set the draw distance way smaller.Well the original game only requires 64MB and most people now have 128MB-1GB RAM so it shouldn't be huge problem. Plus, if they make LODs that would help a lot too.
Am I the only impatient one here? lol. I just want to know, roughly, how long it will be until 0.2f. Will it be months still? Weeks? I just want to know because as much as I love this mod, I seem to forget about checking for updates here on the forums and the mod completely only because I overplayed the game this summer so now I'm taking a short break So just an update on progress?I'll probably be nest year, which sadly is more than a year since 0.2e. But once you see the progress they've made (and you realize that there's lots of other stuff to do in your life) you'll be sure glad it was worth the wait.
However, I must admit that at this rate it'll be like 6 years until version 1.0 and by then probably nobody will even have VC anymore....
I don't agree either, ped's can wait until last, they aren't high priority.But peds obviously take less time to make and they seem more like a 'missing feature' type of thing, which is supposed to be fixed in 0.2f.
The ped movie skins could wait until their respective map times (1955 peds in 0.3b, 1985 peds in 0.5b, etc.) but the ped paths really should be incorporated in 0.2f. Besides, from what I saw in one of the missions teasers, it looked like someobdy already had some ped paths in the works.....
And believe me, if I knew how to do it, I'd do it myself.
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the dying thing is hardcoded, lol.Damn that sucks.....
Is the thing that makes you die when in water hardcoded?
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possible to add cars.......not heli's or planesSo then why is everybody so concerned over what cars to put in the game if you can just add a couple more?
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i must say, really well done!, even if it is just doodling. but i guess your not working on the 1985 missions until 0.6 huh?0.3 = 1955 map
0.4 = 1955 missions
0.5 = 1985 map
0.6 = 1985 missions
So I'm assuming that 0.5x and 0.6x will include the 1985A map and missions?
Honestly, I cannot wait for 0.3a.
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Great job BACKINTIME. But the doc and marty audio of the teaser seems to be at a very very low bitrate. But that's not your problem, is it.Just like the opening video is such low resolution.
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And it's still not possible to ADD cars/helis to Vice City?
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This should be a very quick easy one to implement in 0.2f. How about: When you die, you don't default to the Tommy Vercetti skin, and you respawn at the mansion instead of the hospital?
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Well guys, thanks anyway for trying....
Yeah I forgot you'd have to have 2 models for every car and that would waste a ton of space.
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While I'm here, another request. This should be a very quick easy one to implement in 0.2f. How about: When you die, you don't default to the Tommy Vercetti skin?
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As far as I know, not possible, because the flying Time Machines replace helicopters, which aren't possible to add... A coder could elaborate more on this.Are you saying it'd be impossible to code, or that they'd have to fill up a bunch more car slots by replacing more cars with the heli versions?
Last thing I knew, handling.cfg had a simple flag 'is_heli' that could convert any car to a heli with modifications to the default.ide file aswell.
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Would it be possible if every flying car in the future was coded to fly the way the DeLorean time machine does, instead of just driving while floating in the air?
Thanks
Raybob
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Damn have I been waiting for this....
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I hope there is never coming an BTTF part 4. That means it would be an remake, which is always crappy. Cause Christopher LLoyd is too old and Michael J Fox has some sickness he can't get rid of.I think a remake would be acceptable, providing it still had the same amazing quality and humor of the originals, and also if it wasn't really a RE-make. Like kind of a remake, but different. Obviously different actors, but it'd take place in 2009 and have different cars and all that. Perhaps the Delorean would be replaced by a BMW m5 or something like that, haha.
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and we need paths for the pedsI'm sure not too many people agree with me, but this and peds textured like the movie IN THEIR CORRECT TIMES are more important to me than finishing the map at the moment.
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Or have 2 versions of the mod, one for VC and one for SA....And eventually, another for IV!
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I am NOT a coder and can't code anything other than car spawns.
Anyway, I was pretty tired and I forgot that you can't put commas between the coordinates for the car spawn. Taking them away fixed the problem.
Now my problem is that when you spawn the BTTF2 DeLorean at the Game's Start it doesn't abilities different than any other car until you take it to Doc's garage, where it lets you select BTTF2 DeLorean despite the year being only 2008.
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Figured it out. No commas between the coordinates.....
D2D and GTA Hill Valley
in GTA: Hill Valley
Posted · Edited by raybob · Report reply
No but the thing is that I already have the D2D copy. I can just copy+paste the program files directory for GTA can't I?
I got D2D a year ago when I had to reinstall the real game, again the disc was too scratched. I used it to reinstall the real VC, but I kept my old Boxed-version copy for Hill Valley. Now, I have to reinstall Hill Valley and was wondering if I could do it with another copy of the D2D version.
Based on what you guys said, I can, and I will try it later.
Thanks for the input!