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Posts posted by bttf92
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Yes, but it is only for testing, I slowed down to have more time to look the effects and make the necessary changes.
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A first attempt to add more effects to the time travel sequence. They are not very similar to the movie, but it is a good start. See it in HD.
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XLiveLess ASI Loader disables the Live to prevent cheating in multiplayer, read his readme file to know how access to your savegame without Live. If you want Live, you can use other asi loader(like this one, but I haven't tested it with my mod.
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There is no need, at the moment the time circuits work on any vehicle. But in the next release will be active only on SuperGT.
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Maybe it can be done, but still I'm not sure. However at first I thought that I would never have succeeded in making fire trails, but then I was able to recreate them. I hope to succeed also for these other effects.
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Well, I had tried to find some code that could re-create these effects, but I have not found anything useful. As you can see yourself from this site, most of the functions of the code of GTA IV have not yet been documented. However I will continue the search for a solution.
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The release of the DeLorean model for GTA IV is a fantastic news!! Dragon King, can you tell me when my code crashes? Sometimes crashes when I try to turn on the time circuits, I will try to fix this problem.
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Thanks for this clarification!I will update the code.
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I had to rewrite the code but I did it.
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Ok, I'm sorry. I didn't want to generate a discussion like this with my previous post. I responded immediately because I had already tried it but, with my current knowledge of the code, I failed to do so. But surely, as bluespace88 says, there is an easy way to do.
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Well, GTAIV's code is structured differently and secondly I use VB .NET. In this case the problem is the native that draws the texture on the screen, you can use it only in a particular event of the class, therefore use of the timer is hard.
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This is a little harder to do, but I'll try.
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OK, I made these changes!Now I have to modify the speedometer, I don't like the current one.
Meanwhile this is the new release with all new features, enjoy!
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Et voilà!What else should I change?
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I add the fire trails.
@♠Grim♂ Reaper 1666◙: I don't use the g4m hook, but the .NET Script Hook. For me, Visual Basic is more simple than C++. However a DeLorean for IV would be wonderful but seems that nobody of the modelers is interested in the conversion.
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First, thanks to Mini-Me!
I resumed working on my mod and this is a little update. I make the new TC, that are now much more similar to the film. Soon I will release the new version of the mod. Watch the video in 1080p or 720p for a better resolution.
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To my mind the explosions are way to big.Looks as if you drop a bomb at the timetravel...
I use this effect because not all "natives"(opcodes of GTAIV) are documented and I don't find other effects to use.
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Pretty cool, though it may have a limited audience since not everyone has a PC powerful enough to run GTA IV.Yes I know, but I will continue to work on the mod although there are few players. Now I have to fix some bugs of the TC and then I will release it.
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I have taken up the mod for GTA IV. TC are now complete, the destination time is entered via the numeric keypad. I recommend to watch this video in HD on youtube site, http://www.youtube.com/watch?v=iF2-ozwkbAQ.
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It is a beta!And...don't worry it is for personal use only!
I recommend you watch it through the youtube site, you can see it in HD =>
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I'm working on the time travel code for GTA IV and this is the first video of my mod!
I'm using the C++ Scripthook, is very simple!For now, the car goes only six hours in the future. I have also added a clock and a digital speedometer.
GTA IV Time Travel
in Other GTA Mods
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Well, there is a fire per wheel but seems to be trails of flame because the fire is subject to the wind created from the moving car. However I'm looking for a better effect that does not show the trail.