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Torque5

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Posts posted by Torque5


  1. First time I saw this thread :o Nice updates ;)

    Thanks dude! :D glad you like them! If I find more things to tweak about the textures, I'll post new pics! Also, if I get a better computer, you better believe I'll have some photos posted of the updated Crysis Del with the awesome new enb/directx mods for SA!

    and nice voice impressions :)

    Lol thanks :lol:!! my Marty has gotten much better since then...in those videos I tried to sound a lot like A.J. Locascio, whose inflections are a bit cartoony, but now I'm trying to sound like MJF in BTTF1!


  2. Thanks, guys! I'm glad you like them! I may be making more adjustments as time goes on, but right now, I'm pretty happy with the way they look (plus, I'm travelling to Dublin, Ireland to study at a national Irish acting conservatory for 3 weeks, so I'll be without my computer lol XD)!


  3. Hey thanks dude! I just kinda saw how good the model itself looked, and thought it would be cool to make the colors and textures more accurate (although the textures are amazing to begin with!). If you want them for your own Crysis Delorean, I'll gladly P.M. you a download link! And yeah, I'd love to see how Carlos' model is coming along :D! It's looking great so far, and I've been quite ancy for an update!


  4. Hey guys, I wanted to share my edits to the pre-existing textures of the Crysis Delorean for GTA SA and VC. Overall, I dirtied it up a bit to make it look like the screen-used Delorean in the Amblin/ILM photos found on bttfparts.com. I also added several "scorched" sections on the back CO2 vents, darkened the red capacitors, brightened the blue capacitors and the orange coils on them, made the flux boxes a little more colored, and made the green tubes look more like a pale lime green unlike the original Crysis texture which is more of a dark green. The final exterior texture I changed was the color of the plutonium cap (I made it more of a worn golden yellow). I also changed the red and black labels on the TCD and the Flux Cap using images from the Flux Cap app and an image from the screen used TCD. Here is the link to my photobucket album with the pics, although I uploaded some of them them on here, too:

    Photobucket: BTTF GTA SA Crysis Delorean Edited Textures

    gta_sa2011-12-1420-09-39-87.jpg

    gta_sa2011-12-1420-14-45-22.jpg

    gta_sa2011-12-1420-12-06-14.jpg

    gta_sa2011-12-1420-13-33-79.jpg

    gta_sa2011-12-1420-14-09-59.jpg

    Comment and tell me what you think!

    (Note: The model and textures were created by Tirido for Crysis and were converted to GTA SA by the Bluespace88 and the BTTF: HV Team. I merely edited the existing textures.)


  5. I second that, Daniel!! Quick question, Del (or Mike, or whoever is in charge of textures), have you guys done a texture yet for the green tubes? If the one I'm seeing now is the final one, I'd have to say it needs to be a bit brighter, more like a very light olive green like in these two shots: ilm7-sm.jpg

    amblin03.jpg

    Also, the plutonium cap is more of a golden yellow and the rest of the reactor is more of a worn black like the vents (which, BTW are PERFECT :D), as seen in this picture:

    ilm11-sm.jpg

    But I'm just spouting off here with no knowledge of what you guys are working on or not lol...I know that you guys are working to make this thing super accurate, so I figured I'd throw in my two cents :D. Looking amazing, guys!


  6. OH...MY...GOD!!!! The finished models and tweaked textures look AMAZING!!! You guys are doing such a fantastic job with these cars, seriously...they're truly works of art that are going to look perfect in all three GTA games! Hell, I may just have to get a really good computer so I can use a graphics card and graphics mods that are actually worthy of this model! BRAVO!!! Also, is there a way to make the flux bands to look a little less transparent? The texture you have for them is amazing, don't get me wrong, I was just wondering because in certain shots it seems to be slightly more opaque from afar.


  7. GOOD GOD, Trance, the car looks even better in San Andreas than it did in the BTTF game! Bravo!!! I cant wait until these are released :D! BTW, I have your Ghostbusters mod on SA already...those converted models are all so f-ing EPIC!!! You are the MAN, man!!! :D Keep up the amazing work!!!


  8. @Carlos,

    Thanks dude for specifying! And yeah the "fake LED" look for the months is very obvious in the "B" car TCD shot. I think it's such a shame that the entire "B" car got smashed :(.

    @Microman,

    LOL I never realized that the shots using the hovering Delorean in the awesome hoverboard sequence were EPIC fails hahaha. Oh well, to the untrained eye, the scene still looks pretty damn cool!