-
Content Count
956 -
Joined
-
Last visited
-
Days Won
48
Posts posted by ~Leaf~
-
-
Either 3.5 has a script for this or you are full of s**t, either way we can't troubleshoot an addon mod it's not ours we don't know how it works
Closed
-
Thanks for bumping a topic from 2009!
-
i need to take a look at this but thats pretty cool of a find
-
all manuals can start in second gear, if you get the rpm's over 2000 you can take off in second, if you get the rpms over 3500 you can take off in third
-
this has been asked 100000000000000000000000000000000 times
its possible
it wont happen for a LONG TIME
thanks
LOCKED
-
You are the reason readme's were made
-
That's because bttf-LC code is in the exe hv code is in the scm
-
Fixed your comment for continuity errors you are welcome
-
1 why are you trying to leave the car the moment you re enter don't do that it's just stupid
2 T for train
-
Well first of all time circuits aren't going to show up on a DMC 12 second try hitting the bracket key or quote key I don't remember which one
-
The 04 delorean doesn't exist right now but will be added back eventually
-
Here's an idea upload your files somewhere not sketchy as hell
-
thats some great photos there if only we could see them
-
This is mildly amusing how you keep changing your mind on what this is I'll give you a few pointers if you want to make something better than hill valley
Make your code from scratch entirely
Scm is not a fast scripting language thus why flux bands lag on older PCs we used c++ for lc
Innovate and make something new that hasnt been done
Never tell people or let people tell you something is impossible or can't be done in gta especially blue he has no idea what he is talking about .....ever
Make your models as low poly as you can
Detailed textures are a yes
Detailed collision is a no
-
do me a favor, uninstall everything, install vc, then go to c:/program files/rockstar games/
right click grand theft auto vice city and go to properties
uncheck read only then click apply and ok
install hill valley and see if the game works
-
Thats not an address
-
keep in mind anything in a future renderware is possible in previous engines as i've proven this plenty of times
however
no, that is not canon to the movies and we will not be adding it as a time machine, if i get around to coding again i may add a few things like normal parachutes tow trucks etc but its not the prime concern
-
idk like a normal human....
great glad it helped.
topic locked: user question answered
last minute help: run vc like you normally would after installing using setup
-
read the readme, watch some videos and stay away from bing search
thaaaaanks~
-
use the search tool and stop being lazy or wait for the next full patch release
thaaaaaanks~
-
use the bug tracker and be more specific thaaaaaanks~
-
*cracks knuckles*
aaaaalright, so basically vice cry has its own hacks to put all the pretties together in game, thus custom images similar to how bttflc did, and so on, if you can get around the numerous workarounds they did you maaaaay be able to get a working build of some sort, you'll also need to edit the scm manually to drop the code for hv in as we use way different startup variables etc,
next thing, if vice cry even happens to have extra slots you will need to edit some ide's and a few dat files i think for our animations on the cars and add buildings
IF you can manage to get that working provided you didnt give up and port 2D or animationless 2E (why did i never try animationless 2E on previous hacks...)
then you can try adding our DLL and asi for keypad time circuits etc, however YOU CANNOT HAVE ENB SERIES which i'm -80% positive vice cry uses, we hack into the same things they do so keypad would be non functional if you keep it
chances are they have exe edits too which we didnt do many of just extending limits soooooo good luck!
-
basically its like trying to cook in a dirty kitchen where all the pots and pans you need are dirty as well
analogy, working around things until you have no choice but to replace rockstars work and then you basically end up with either super bugs or your own coding engine.
-
On 4/15/2016 at 2:00 PM, marcant94 said:The last version of BTTF HV (0.2f with update 01) has various bugs and some things was removed from previous version.
I want to fix it but I need help with the code:
-1. It's impossible to load a savegame from the menu (only after start new game).
-2. Time travel with remote control don't show the display with the date (I don't know what's the line that fails).
-3. DMC-13 anymore can convert (I supposed it's complicated ti fix it).
-4. The Ride Mission and Tutorial was removed (It's not a priority).
-5. In previous versions Hill Valley was bigger (car park for example), but I know that that is in progress for next update.
-6. Nth Dimension (with damaged DeLorean).
Until now I only can recover Kitt from 0.2d, but I can't change Shift + C to call it.
(Insert Kitt isn't the problem to load savegames, that happpens also with original code).
P.D. Sorry for my english, I'm Spanish
P.D.2 I use Sanny Builder to edit and compile main.scm that provided in gamescript in Update01.
1. that will never be fixed in scm the game has too many security checks
2. we removed the beeper system so theres no reason to have the date at the bottom
3. dmc 13 was removed as we needed the flying slot for the taxi and it was non canon
4. the ride serves no purpose and we didnt have time to reprogram the tutorial (i tried and got bored)
5. why is this here it has nothing to do with the scm you are just complaining
6 this was a gag from the beginning not a feature
its easy to change kitt's spawn code, it should be in the :spawn thread or the :kitt thread
Lyon Estates For 0.2F
in GTA: Hill Valley
Posted · Report reply
god i hate that mini didnt use my updated exe the hud colors on this one are awful. btw not bad but you've got a model loading issue with your ground im guessing you thought it was a good idea to make a massive ground model, cut that s**t up