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~Leaf~

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Posts posted by ~Leaf~


  1. This is mildly amusing how you keep changing your mind on what this is I'll give you a few pointers if you want to make something better than hill valley

    Make your code from scratch entirely

    Scm is not a fast scripting language thus why flux bands lag on older PCs we used c++ for lc

    Innovate and make something new that hasnt been done

    Never tell people or let people tell you something is impossible or can't be done in gta especially blue he has no idea what he is talking about .....ever

    Make your models as low poly as you can 

    Detailed textures are a yes

    Detailed collision is a no


  2. *cracks knuckles*

     

     

    aaaaalright, so basically vice cry has its own hacks to put all the pretties together in game, thus custom images similar to how bttflc did, and so on, if you can get around the numerous workarounds they did you maaaaay be able to get a working build of some sort, you'll also need to edit the scm manually to drop the code for hv in as we use way different startup variables etc,

    next thing, if vice cry even happens to have extra slots you will need to edit some ide's and a few dat files i think for our animations on the cars and add buildings

    IF you can manage to get that working provided you didnt give up and port 2D or animationless 2E (why did i never try animationless 2E on previous hacks...)

    then you can try adding our DLL and asi for keypad time circuits etc, however YOU CANNOT HAVE ENB SERIES which i'm -80% positive vice cry uses, we hack into the same things they do so keypad would be non functional if you keep it

     

    chances are they have exe edits too which we didnt do many of just extending limits soooooo good luck!


  3. basically its like trying to cook in a dirty kitchen where all the pots and pans you need are dirty as well

     

    analogy, working around things until you have no choice but to replace rockstars work and then you basically end up with either super bugs or your own coding engine.


  4. On 4/15/2016 at 2:00 PM, marcant94 said:

    The last version of BTTF HV (0.2f with update 01) has various bugs and some things was removed from previous version.

    I want to fix it but I need help with the code:

    -1. It's impossible to load a savegame from the menu (only after start new game).

    -2. Time travel with remote control don't show the display with the date (I don't know what's the line that fails).

    -3. DMC-13 anymore can convert (I supposed it's complicated ti fix it).

    -4. The Ride Mission and Tutorial was removed (It's not a priority).

    -5. In previous versions Hill Valley was bigger (car park for example), but I know that that is in progress for next update.

    -6. Nth Dimension (with damaged DeLorean).

     

    Until now I only can recover Kitt from 0.2d, but I can't change Shift + C to call it.

    (Insert Kitt isn't the problem to load savegames, that happpens also with original code).

     

     

    P.D. Sorry for my english, I'm Spanish :D

    P.D.2  I use Sanny Builder to edit and compile main.scm that provided in gamescript in Update01.

    1. that will never be fixed in scm the game has too many security checks 

    2. we removed the beeper system so theres no reason to have the date at the bottom

    3. dmc 13 was removed as we needed the flying slot for the taxi and it was non canon

    4. the ride serves no purpose and we didnt have time to reprogram the tutorial (i tried and got bored)

    5.  why is this here it has nothing to do with the scm you are just complaining

    6 this was a gag from the beginning not a feature

    its easy to change kitt's spawn code, it should be in the :spawn thread or the :kitt thread