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Fishy-Fish

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Everything posted by Fishy-Fish

  1. No, I mean like the last gear thing. I can't make it function like VC's.. It'll still sound glitchy, but it's not as obvious as before.
  2. Yeah, I fixed that problem as well. Well, I mean like.. The problem with the last gear, it sounds better now but I don't think there's a way to totally make it like VC. Again, I had to improvise so it may not be perfect. But here are the links to the new sounds.. Bank_006: Sound_002 Bank_032: Sound_002 The bigger one is for the hover sounds Tell me what you think about 032 because I couldn't find a better way to fix it. If you have an idea let me know
  3. Oh, okay. Well, there's a bugged thingy with the Last Gear engine sound. I am trying to fix that right now.
  4. Yeah, those are mine... Is the menu loading music changed? If so, it's mine
  5. Hey, are those my sounds you're using?
  6. Nice, guess I'll have to live with this Looks nice and it's better then nothing
  7. Yeah, your idea is simpler. But it'd be a pain (not really, but if it were to go on like this forever it would be) to just stand there and wait for the Delorean to find you and land next to you while it could just time travel over your head and land next to you in 20 seconds. In that last video you posted in this topic, it took a full minute and 15 seconds (something like that) for it to find you and land next to you
  8. That's what I mean. Since at the beginning of BTTF2, Doc turns the Delorean around and flies back over Marty's house, I was thinking you could do a similar thing and have the Delorean do that to you and fly over you as in BTTF2. Then that way, the Delorean will re-enter above you and land next to you, reducing the time for it to locate and land next to you...
  9. No, I mean like. Have the Delorean make a similar maneuver but not have the camera right in front of the car... EDIT: Oh nvm. I see what you meant. Well, I worded that wrongly. I meant like.. make it shorter because the Delorean would re-entry above you...ish.. That way it won't be like 2 miles away from you and trying to find you again..
  10. Or, an even better idea for this is, to skip the long landing wait thing, is make the BTTF2 Autopilot thing do what Doc did at the end of BTTF1 or the Beginning of BTTF2... That way, you won't have to wait a long time for the Delorean to fly back and land next to you
  11. That means the door will no longer close when Mr. fusion is closed
  12. They're an exact port. Well, except for the hover sounds. I had to record the hover sounds from in game VC. The raw hover sounds were... pitchy.. So, I recorded the sounds from ingame, made the sounds a bit louder and saved them. The Delorean Sounds are an exact port. If I may say so, I think I made them pretty good Again, if you need them, just ask EDIT: And yes, I know there was a sound glitch with the max speed driving delorean. I am fixing that right now.
  13. Blue, I have the car sounds (for driving) and hover sounds (for hover ) already made and ported and compiled. Just ask for them
  14. Oh... Lol, okay then. Anyway, progress on this kinda stuff is going pretty quickly EDIT: Hey Blue, has Mike given you my Delorean sounds yet?
  15. Care to share? EDIT: Crap, blue beat me. This post was directed at Dragon King.
  16. If it's close enough, it'll be better then not close at all
  17. Fishy-Fish

    Conficker

    Whoever wrote that article above failed. Australia aint't a country. It's a continent. But after reading it again, I finally realized that it's still a threat. Good thing my computer system isn't infected.
  18. That's like erasing evidence.. EDIT: Crap, I was too late.. Anyway, this post was directed toward Grim Reaper...
  19. I see Mini-Me needs to know the Bank Numbers for SAAT.. Seeing as that I ported the sounds over to SA in the first place I feel that I'd be my place to answer... Anyway, I shall make a guide of the things that you'd need to change. Bank_006 - The hover Delorean sounds Bank_031 - The idle sounds for the Delorean Bank_032 - The accelerating/final gear sounds for the Delorean Bank_076 - The loading menu music [bank_054 - The menu sounds (I just changed them on mine)] And that's it.. Note: Mike, I made a small mistake on the part where you have to edit gta_sa.exe. When you're editing what engine sounds the cars should use, the "Power off" thing needs to be 6 numbers ahead of the IDLE ENGINE bank number. So, in this case, the "Power On" thing would be 38 and "Power Off" would be 37.
  20. Oh, I guess I haven't played the REAL GTA SA in a long time I had forgotten those were there... Maybe that's why the game crashes xD A stripped Main.scm would be nice
  21. Okay, I can live with that. The less buggy, the better. Oh by the way, I notice that the islands that will cause crashes have like.. signs on the highways telling you not to head in the direction... Did you put those there?
  22. Yeah, I keep crashing with that too... EDIT: Oh, and it kept doing that glitch for me on V1 AND downgraded V2...
  23. I just realized that. I put it back in and FINALLY got the game to the menu and it works now. But what can I do to make it load every time? It's really annoying to load the game like... 20 times just to get it up.