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LoadGamePL

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Posts posted by LoadGamePL


  1. Permission of viewing on the forum spawn.cm (screenshot) file, but I'm not professional coder.

    Only I'm edit the cars number.

    When you open bluespace file, you can see a car number in the line 10@=

    Example:

    Bullet have 541 number, 10@= 541

    I want sunrise can time travel.

    So I'm edit 10@= 541 to 550 (sunrise number)

    Now change the key press.

    Find want key in virtual keys list and change it in key_pressed line.

    Example:

    When you click 2, BTTF 2 spawn (key_pressed 50)

    Change key to 7 - key_pressed 55

    And compile file.

    Thats all!


  2. The first: How to convert

    Tools used:

    Kam's Max Scripts

    Anos script

    3DS max 8

    txd workshop

    img tool

    ggmm

    Notepad

    Model converting

    First you must find the car name in ggmm.(Railroad replaced baggage)Open your imgtool 2.0,open bttf hv gta3.img(models folder in gta directory) click edit and click find

    2lw7wqb.jpg

    Right click and extract

    hvcwaq.jpg

    This same operation with .txd

    Now choose the directory of the extracted model

    v3i1op.png

    Open your 3ds max

    2z85nc8.png

    Now click dff io

    sy2r1x.png

    Now click import dff and find the extracted model.

    2iglohv.png

    Now 3ds max load model.

    Press H and find wheel_lf, wheel_rb, wheel_lb

    Select it

    23t14z5.png

    Click delete. The wheels are gone!

    Now open again menu (press h) and click all

    Now maximize the scirpt x anos menu.

    Click applica alla selezione

    2qtbe4i.png

    33bk2lg.png

    Find esporta, select all and click applica alla selezione

    j73rf7.png]

    Now in dff export menu find set col

    2lt2aeo.png

    For the deloreans I recommended col of manana.dff (You can extract this in imgtool {you must open sa gta3.img in models folder})

    And find manana.dff!

    95r6lx.png

    Now click export dff and rename the model name to car what you want to replace.(I replace railroad with yosemite)

    2q9mneo.png

    You succesfully convert model.

    Txd converting

    Open your txd workshop and click open txd.

    Find the baggage model.

    Click image and click decompress all images.

    ouqvsk.png

    Now change the txd to san andreas.(bottom right corner)

    Again image and click compress all images.

    When txd compress all images, it's done. But when you have this error:

    2eyxbuv.png

    You must have an convert txd of bttf3 delorean (I dont post link, in gtainside.com you have converted bttf3 by another user)

    Now you open again txd workshop and open the downloaded delorean.

    Now open the new txd workshop and open the baggage.txd

    28k36s7.png

    You must extract gauge, gauge2 and bttf3_rrwheel

    Click export and extract the images.

    Now you can close baggage.txd,

    Click new image, 32bit, and so three times

    Now import to new images, gauge , gauge2 and bttf3rr_wheel

    Click properties and change the txd name with gauge image to gauge, click compressed, gauge2 image to gauge2, click compressed etc.

    Now click file, save as... and save it to yosemite.txd(Or any car name {Just to name the same as model})

    GGMM install

    Before install you model, click create backup

    lbkmr.png

    click manual mod installer , dff model, find the convert model

    Click the txd model, find the txd convert for sa

    Click install

    You have the installed model!

    2emihbc.png

    Vehicles.ide edit

    Click edit, find and write yosemite

    Change the -1 to 0

    2vjaqmr.png

    snf77k.png

    Now open the sa and find the converted model!(I use vehicle spawner - made by zaz)

    alkeab.png

    Step two:How to make it time traveler

    Tools used:

    Cleo

    Sanny Builder

    Open your GGMM and find the car name of your model

    And remember the car number.

    sdidf6.png

    Now open cleo folder and create a new txt file called spawn

    Now open the spawn file.cs (with sanny builder)

    Change the line

    10@ = 541

    to 10@ = (replace the 541 to car number)

    I'm replace yosemite, so i change the code to

    10@ = 554

    Replace the pressed key to spawn delorean

    The line

    0AB0:   key_pressed 50 
    0AB0: key_pressed 98[/codebox]

    Have the key press to spawn a car. Find in google cleo key numbers and change it.

    I want to change it to 4.

    The virtual key for 4 is 52. So change the line

    [codebox]0AB0: key_pressed 50
    0AB0: key_pressed 98

    To

    0AB0:   key_pressed 52 
    0AB0: key_pressed 98[/codebox]

    The 98 cleo key is numpad 2.

    So I change It to 4 numpad key.

    The cleo 4 key is 100

    So change the 98 to 100.

    [codebox]0AB0: key_pressed 52
    0AB0: key_pressed 100

    Now click f7 and close the sanny builder

    Now open sa, click 4 and the delorean spawns!

    This work with any car.

    EDIT:

    If you have small wheels you must have find the line

    Example vehicle.ide:

    543, sadler, sadler, car, SADLER, SADLER, null, normal, 10, 0, 0, -1, this line----> 0.7, 0.7,<---- -1

    and change it 1.0, 1.0,

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