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Posts posted by TranceLikeState
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that'd be sweet. it makes me super excited and hope that the SA version gets even more stable on ver. 2. I still experience frequent crashes. so many it makes 0.2e look like a smooth flowing mod, bug free.
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even if you dont get one it totally pwns VC.
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WOW!!!!!!!! its like it was meant to be!!!
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i hope your not referring to me as we have been over this already.
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Yeah, the rogers dummy.yeah, and it was on tracks. the rogers looks awesome of course. maybe your missing my point. thats ok, whatev
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no, but usually teaser is teasing you about something to come. no one said you had to show that particular feature, it could have been another.
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i think its just that vid that got everyone thinking there would be. i guess in the future maybe only show things that will be included?
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yeah, i was never in it ever as far as modding it. i'm a san andreas guy, but i'm sure theyre not too diff. was just wondering the focus of 0.2f, beyond the 55 map.
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of course it is. but what are the new features of the clock tower? are u really concentrating on that?
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guys, we need/want train tracks. even if its just a fan made add on, i think it'd be sweet. ok, so o.2f has the rogers locomotive, but no track? whats the idea for the train then? ur focusing on 1955 so theyre irrelevant? just seems weird to have the locomotive and no tracks. sorry, not ment to sound flamey at all
So, if there was tracks, would there be extra code necessary to make the train run on the track obviously?
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good call. where should i put the tracks?
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i was just thinking a loop would be a little boring but maybe not. i'm not sure about the scale though. wouldnt want em to be too big or small.
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ok, i assume u'd need 2 models, 1 for strait track and 1 slightly curved. i can make em, and place them if i have too. or would u like to place them? perhaps i could just even try to port them over from SA to vice city.
edit: maybe 3 models? strait, right, and left?
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i can totally woop some up if u guys like
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what process was that?
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sweet, i like that vid of the delorean in SA with the correct sounds. now it just needs lights at night while flying.
also, i am still having crashing issues, better with the stripped scm but guranteed to crash eventually. its a weird crash too, the game just closes.
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looks awesome of course. with every new feature added it gets even more exciting
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no train tracks? hm, they were in that video yes?
i recommend susatut, sketch up to san andreas tutorial.
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change log? yeah i always do a fresh install.
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well, i experience the same crashes as 1.3 and 1.3.1. I had to use the stripped scm once again, but its fun! and the vent boost is fixed! i cant wait for the cold delorean f/x, sparks, and mr fusion and all that.
also didnt i see lights mentioned somewhere? is that in a future version? i saw no lights.
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i'm still gonna patch my ver 2 of SA before i install it just to be sure. and i was using the earlier versions on ver 2 as well.
also blue, did ya fix the vent boost thing?
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maybe i'm confused but wasnt there already a 1.3.2?
edit, i believe i am indeed confused as usual
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lookin good, i love the way the firetrails and explosions look. at first i had both wormholes and that actually looked kinda cool from one angle.
Mr Fusion
in San Andreas Coding
Posted · Report reply
likewise. blue ur amazing.