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TranceLikeState

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Posts posted by TranceLikeState


  1. Ok, so 2 more models. The street sign and welcome to hill valley. I am not that satisfied with how the road sign turned out i think mainly because I dont know how to do 2dfx text yet, nor do i even know if its possible yet with SA. However i am very satisfied with how the welcome signed turned out. heres some quick render pics, and a vid. also i obviously changed around the skyway a bit as well. hope you guys enjoy.

    sign2n.jpg

    welcomene.jpg

    " width="600px" height="361px">
    " />

    For some reason the road sign textures dulls when i put it in game, and i think i can fix it, i just havnt yet. ;) hope you guys like. and sorry bout the temporary black screen, my windows movie maker is blowing it.

    And there are only lights on the side of the skyway as you approach the exit. you cant really see that in the vid.


  2. You don't know what happened to the last person that abused dots, do you?

    :o

    abused dots???? :P

    yeah i enjoyed the biff fading sequence. i also found this deleted scene from part 3. this is what happened to marshall strickland! i always wondered!

    " width="600px" height="361px">
    " />


  3. nice micro, i like that model! i'll prob just use mine though since i already made it ;)

    org, yeah but MED is far superior to mapeditor i'm recently discovering. and speaking of superior tools, if anyone still uses img tool 2.0 that thing sucks. get alci's img editor.


  4. Yo guys, so today i started working on a skyway for san andreas and have made good headway! i modeled the lights and added light info to them. i placed enough for about a mile long stretch. the only problem is sometimes the light info doesnt load till your real close. i spaced them out a bit to prevent this and dont really wanna space them out any further. this is a little add on for my 2015 conversion map. hopefully it'll give it a little character. hope you guys like it.

    " width="600px" height="361px">
    " />


  5. hmm, i would never say you are wrong, but that confuses me. could i have perhaps set a limit beyond that which is realistic? with large values i increased by a hundred and smaller values by 10 or 5, since i'm kinda just testing this. i tested each limit with no probs till i loaded over 3 models as usual. but it loaded further than it usually does which says i'm onto something. :P