:
Destination Time
:
Present Time
:
Last Time Departed

All Activity

This stream auto-updates   

  1. Earlier
  2. Adding time travel script to a car

    How do i add a time travel script to a car other than the delorean?   Thanks in advance, N4VY
  3. GTA IV Back To The Future : Hill Valley Mod

    Not here check moddb
  4. Hey i have a iPod touch but i can't find the app on the app store 
  5. Hello, I recently saw Mary Poppins Returns! and decided that the overture would make a great trip for Marty and his Time Train dancing adventures!  Hope ya'll enjoy it, it's about 2 and a half minutes in length. I assume the roll of Marty and I must say we had fun piloting.  This is also a thank you video for all who worked and those who encouraged the mod team.  If it wasn't for them all I would have less smiles and not be yelling 88 miles per hour every trip into a different dimension.  Thank you.  P.S. if this is well received perhaps I shall continue my musical series of I as Marty and share more videos here. -h.d.z. I almost forgot to post the url, no url no video, I must be evoking Doc Prime! Marty's flight in the Time Train to the Music of Mary poppins return by h.d.z.
  6. Courthouse & Twin Pines Updates

    Great Scotts! I hope to one day be Doc in this simulation of Hill Valley and more! Marty is nice...but Doc has better hair! It's all so beautiful!  May you all have a happy future and the now and all be in good health in all the various dimensions of measurement...also happy sunday for the PST crowd!
  7. entry 3

    Great Modding work! It'll be super fun! What you've shared so far looks really fantastic! -a big big big fan.
  8. update 4

    A gorgeous photo. Unity Chan Unifies greatly.
  9. Hey i wish i could get some of your BTTF SA videos if you was still on YouTube 

  10. New BTTF Car

    Hey i can't get to the cars on the server website
  11. Back To The Future: San Andreas: Larger 1885 Map Mod

    Hey the link doesn't work please help me 
  12. [GTA SA] BTTF Mini Mod and modloader?

    Is there a way to install the mod so that it can be loaded with Modloader?
  13. Mobile BTTF:HV

    Welcome back everyone to the dead thread. Is anyone still alive?
  14. fixed broken link*
  15. Why this code is not working

    you are telling it to drive to its self. the way it reads the car is already there.
  16. over the years you have done a great job at keeping up to date with us and following our next steps, now its time for us to be up to date with you, after careful consideration, following the trends and seeing how you kids talk in the 2010's we believe this is the best way to reach out to our fans, we are rolling out a discord server, however it is your job as a community to fill it with all the relevant information, we will do our best to help as well, but only as a community can we begin to build our discord server, so with that being said click the button or link to join the server, have fun and remember the forum rules still apply to the server. https://discord.gg/gdTTHkE
  17. Why this code is not working

    why this code is not working  :CAR13 thread 'CAR13' :CAR13_10 wait 0  if     Player.Defined($PLAYER_CHAR) else_jump @CAR13_10  if   00DC:   player $PLAYER_CHAR driving #PHEONIX then   03C1: $DMC13 = player $PLAYER_CHAR car  jump @CAR13_10 end   if     not Car.Wrecked($DMC13) else_jump @CAR13_10  if and  00E1:   key_pressed 0 13   00E1:   key_pressed 0 18  else_jump @CAR13_10  wait 100  0054: store_player $PLAYER_CHAR position_to 0@ 1@ 2@  0167: 4@ = create_marker_at 0@ 1@ 2@ color 1 flag 3  Marker.SetColor(4@, 14) 0168: set_blip 4@ size 2  Car.DriveTo($DMC13, 0@, 1@, 2@) 00AE: set_vehicle $DMC13 traffic_behavior_to 2  6@ = 25.0 // floating-point values  :CAR13_169 wait 0  Car.SetMaxSpeed($DMC13, 6@) wait 0  if and    not 6@ > 180.0 // floating-point values  00E1:   key_pressed 0 15  else_jump @CAR13_229  6@ += 0.5 // floating-point values  jump @CAR13_169  :CAR13_229 wait 0  if and   6@ >= 10.0 // floating-point values (never used in VC or GTA 3)  00E1:   key_pressed 0 15  else_jump @CAR13_277  6@ -= 0.5 // floating-point values  jump @CAR13_169  :CAR13_277 wait 0  if or 00E1:   key_pressed 0 15  00F5:   player $PLAYER_CHAR 0 0@ 1@ 2@ radius 10.0 10.0 1000.0  else_jump @CAR13_169  Marker.Disable(4@) 0168: set_blip 4@ size 0  Car.SetMaxSpeed($DMC13, 0.0) 0369: put_player $PLAYER_CHAR in_car $DMC13  jump @CAR13_10  Car.SetMaxSpeed($DMC13, 0.0) Marker.Disable(4@) 0168: set_blip 4@ size 0  jump @CAR13_10 end_thread    This Code When I Execute it with pressing Horn+Camera in PHEONIX Car doesn't do anything. Can anyone help me!
  18. The LEGO Dimensions DeLorean for GTA SA

    Hey Olivercomet can I replace bananas with this delorean 
  19. Is this for real? A BttF 10-part series on Netflix?

    April fools joke on april 2nd
  20.            
  21. New BTTF Car

    Hi Im Sn1per09Inc. A new user im italian and i create a project(not finalized) of BTTF Car The server is open enter(The Server Have All BTTF CARS mod)The name of the server is Italian Most Epic Server(im not founder)The name of admin is Pietro09,Dardo98 The Founder Name is:Fanta-Italy! Visit Our Site for more information! http://luna7535.wixsite.com/bttfsimeserver
  22. where i can download Back To The Future : Hill Valley Mod for GTA IV ?
  23. update 4

    so remember when I said this project was going to go very slow?  well heres a small update, we've been trying out things in unity for model importing, and finally found a format we like, so heres a shot of unitychan looking at the new city she likes it, and we think it's pretty cool too   so next when i get off my lazy butt, i'll probably test to see if this thing can run on my android tablet
  24. entry 3

    so i was a bit lazy today, the only thing i have done is add a pre packaged prefab for a third person player and i cleaned up the directory a bit,  we at hill valley have decided that unichan should be the new marty mcfly, plus she is cuter.... all joking aside this is a needed step, i will later (MUCH LATER) replace her model with marty, i picked her because she is free to use, i needed a base for my player to car script, and she has a blinking animation, soooo i thought using her script for a base would be useful.   let me break this down for you guys by the way. version one will feature a DMC 12, complete with moving parts, meaning all the little knobs work the 2 flaps on the back open to see the engine, the hood opens, windshield wipers work, headlights work etc and hill valley will be added version 2 will feature the DMC 12, more of Hill Valley if we have it,  BTTF1 DeLorean and the GMC Value Van. Version 3 will feature the DMC 12, more of Hill Valley if we have it,  BTTF1 DeLorean, GMC Value Van, BTTF 2 DeLorean and Hoverboard Version 4 will feature the DMC 12, more of Hill Valley if we have it,  BTTF1 DeLorean, GMC Value Van, BTTF 2 DeLorean, Hoverboard, BTTF3 DeLorean, BTTF3 Railroad DeLorean, and Rogers Locomotive Version 5 will feature the DMC 12, more of Hill Valley if we have it,  BTTF1 DeLorean, GMC Value Van, BTTF 2 DeLorean, Hoverboard, BTTF3 DeLorean, BTTF3 Railroad DeLorean, Rogers Locomotive and Doc's Time Train after version 5 it will mostly be filler and minor updates on effects etc.  
  25. I bet that nobody knows what I'm talking about. Here's the black & gold ELB DeLorean from LEGO Dimensions:    There are very few videos of it on youtube, but personally I think it looks awesome and so I retextured a GTA: SA DeLorean to look like it:   Unfortunately I can't get the ELB on the front without editing the model, because as far as I know the texture that the bonnet uses is stretched out and doesn't display properly if you add detail. The TXD file is attached, in case anyone wants it. It's called yosemite because that was the vehicle I replaced, but you can replace any vehicle you want, including the current DeLoreans. Bear in mind that if you replace a non-delorean vehicle's TXD with this one, you will have to replace the vehicle's model with a DeLorean as well. Unless you replace a current DeLorean time machine, this one will not travel (unless you edit the code).  
  26. Load more activity