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STexturer

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Posts posted by STexturer


  1. First from regular model of clocktower make these

    1985CLOCK_DAY

    1955CLOCK_DAY(Rename old one)

    2015CLOCKTOWER

    If you have any map problems use map editor it work.

    Now find create_thread

    and bellow every thread create new one named

    004F: create_thread @YCLOCKT

    Now search for mission 0 or initial.

    Now on the fron there of front of sign mission 0 give 3 spaces and on secondary paste this code

    :YCLOCKT
    
    03A4: name_thread 'YCLOCKT' 
    
    0001: wait 0 ms 
    
    00D6: if 
    
    0028:   $2058 >= 2015 // integer values 
    
    004D: jump_if_false @YCLOCKT_5E 
    
    03B6: replace_model_at -1552.78 908.355 14.4 radius 80.0 from #1985CLOCK_DAY to #2015CLOCKTOWER 
    
    03B6: replace_model_at -1552.78 908.355 14.4 radius 80.0 from #1955CLOCK_DAY to #2015CLOCKTOWER 
    
    0108: destroy_object $2415 
    
    
    
    :YCLOCKT_5E
    
    0001: wait 0 ms 
    
    00D6: if 
    
    8028:   not  $2058 >= 1985 // integer values 
    
    004D: jump_if_false @YCLOCKT_C4 
    
    03B6: replace_model_at -1552.78 908.355 14.4 radius 80.0 from #2015CLOCKTOWER to #1955CLOCK_DAY 
    
    03B6: replace_model_at -1552.78 908.355 14.4 radius 80.0 from #1985CLOCK_DAY to #1955CLOCK_DAY 
    
    029B: $2415 = init_object #1955CLOCK_NIGHT at -1552.78 908.355 14.4 
    
    
    
    :YCLOCKT_C4
    
    0001: wait 0 ms 
    
    00D6: if and
    
    8028:   not  $2058 >= 2015 // integer values 
    
    0028:   $2058 >= 1985 // integer values 
    
    004D: jump_if_false @YCLOCKT 
    
    03B6: replace_model_at -1552.78 908.355 14.4 radius 80.0 from #2015CLOCKTOWER to #1985CLOCK_DAY 
    03B6: replace_model_at -1552.78 908.355 14.4 radius 80.0 from #1955CLOCK_DAY to #1985CLOCK_DAY
    0108: destroy_object $2415
    0002: jump @YCLOCKT [/codebox]

    Now the Clocktower models.

    1955 model use some addon clocktower.

    1985 exchange windows.

    2015 find on wikia.

    1955CLOCK_NIGHT sane as 1955 clock day model.

    Thank you.If you want more exchanging codes contact me!

    This is code for Vice City.


  2. How do I know that?

    Short version: I'm a fan.

    Long version: The Time Circuits shows the data that is going to be sent to the flux capacitor prior to time travel and the User Interface Display converts it to readable data for the driver. If the data is unreadable, it means is unusable for the flux capacitor because it can't be interpreted. It's basic Human-Machine Interface design.

    The film shows data as JAN 01 1885 12:00 AM as maybe reset data and is readable, meaning it's usable. "ERR 00" is a term that is out of range for the variables. It's like saying an Integer variable can be equal to TRUE: The problem here is the value "TRUE" is a boolean value and an Integer variable can only accept numbers.

    Time circuits only show dates. In other words: You can't travel to a date that ISN'T a date".

    :lol: i understanded only half of this.Never mind but Flux Capacitor also receive the commands of overhead console.When time circuits spells error you can stuck in some fkin year.

    So replying nothing.

    Basicly the Time Circuits are just replica.


  3. The Source Code Contains:

    All 3 DeLoreans+Dmc-12

    Sparks on all Deloreans

    Time Circuits Error just like in movie.

    Instructions:

    First install regular CLEO libray

    Then BTTF MOD 0.1.3.2

    Then run installer and select gta sa folder(Just select folder on button ????? and install source code on button ??????????)

    Than run sa

    Star New Game

    Wait to be loaded and then black screen will appear

    Also wait 1 minute.

    It will be loaded now skip intro.

    Find DeLorean DMC-12 and go to garage(Truck on radar)

    Now select BTTF 1 DELOREAN(in garage)

    Activate Time Circuits(+)

    Go find plutonioum(skull on radar)

    Get plutonioum and watch out of Lybians

    Now go to 2015 and go to garage and select BTTF2 or BTTF3 DeLorean

    Before that wait for vent.

    There is possibility of DeLorean stopping.Press and hold f12 till motor starts.

    Bugs:

    Blue Fire Trails

    Sound Problems(Turn off sounds in audio options)

    More Information:

    Rc Control press shift+tab or space+tab

    Switch Time Travel modes Space+Tab

    Each DeLorean has sparks,plasma and wormhole and leaves fire trails

    Each delorean need to be refueled

    BTTF1-Plutonioum

    BTTF2 AND BTTF3-Junk

    Press tab on last side to refill.

    On start of game if you spawn the DeLorean and turn hover on(press ctrl)

    police will may chase you with 2 stars.

    Have Fun.

    Download Link:

    *** Link removed. Using unauthorized models ***

    Screenshoots:

    http://img717.imageshack.us/i/screenshotdkj.png/

    http://img12.imageshack.us/i/screenshot2ipz.png/

    http://img813.imageshack.us/i/screenshot3n.png/

    http://img594.imageshack.us/i/screenshot4bn.png/

    Models ofDeLorean are in rar!

    Next source code will contain wheel boost and spinnig outatime plate.