bttfsa1stmod
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Posts posted by bttfsa1stmod
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So can i post the plain source here now?
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Me too.
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Where i can ask Programist?
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I don't like this! I need to see the time circuits.
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But what i need to post?
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I am tried to add uokka's hover in Programist source code but it always crash. I am asked BTTFModMachine and uokka in topic Back To The Future: San Andreas Modifications by BTTFModMachine how to fix it but it still crash. Who can help to fix it or find it's error for me???
I'm change BttF_DmC_Boost.cs and now it is this:
// This file was decompiled using SASCM.INI published by Seemann (
http://sannybuilder.com/files/SASCM.rar) on 06.11.2008
{$VERSION 3.1.0030}
{$CLEO .cs}
//-------------MAIN---------------
03A4: name_thread "DMC_BST"
hex
C1 0A 0E 14 43 4C 45 4F 5C 41 55 44 49 4F 5C 42
4F 4F 53 54 2E 4D 50 33 03 14
end
02A0: actor $PLAYER_ACTOR stopped
hex
03 0F 00 04 FF 3D 00 D6
end
:DMC_BST_50
0256: player $PLAYER_CHAR defined
004D: jump_if_false @DMC_BST_3905
0AB4: 0@ = var 8
0AB4: 30@ = var 0
0AB4: 31@ = var 12
00D6: if
0119: car 0@ wrecked
004D: jump_if_false @DMC_BST_107
03C0: 0@ = actor $PLAYER_ACTOR car
:DMC_BST_107
00D6: if
056E: car 0@ defined
004D: jump_if_false @DMC_BST_3905
00D6: if and
847A: not actor $PLAYER_ACTOR driving_bike
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
004D: jump_if_false @DMC_BST_3905
00D6: if or
0039: 31@ == 1
00DB: actor $PLAYER_ACTOR in_car 0@
0241: player $PLAYER_CHAR in_remote_mode
004D: jump_if_false @DMC_BST_3905
00D6: if
0241: player $PLAYER_CHAR in_remote_mode
004D: jump_if_false @DMC_BST_218
0484: 10@ = player $PLAYER_CHAR RC_car
00D6: if
003B: 0@ == 10@ // (int)
004D: jump_if_false @DMC_BST_3905
:DMC_BST_218
0AAD: set_mp3 20@ perform_action 0
00D6: if
0039: 30@ == 0
004D: jump_if_false @DMC_BST_3905
00D6: if or
0039: 31@ == 1
0AB0: key_pressed 79
00E1: player 0 pressed_key 14
00E1: player 0 pressed_key 6
00E1: player 0 pressed_key 16
004D: jump_if_false @DMC_BST_3905
00D6: if and
80E1: not player 0 pressed_key 6
80E1: not player 0 pressed_key 16
004D: jump_if_false @DMC_BST_330
hex
C5 0A 03 14 00 03 00 00 80 3F
end
0AAD: set_mp3 20@ perform_action 1
0002: jump @DMC_BST_1137
:DMC_BST_330
0AB4: 15@ = var 13
00D6: if or
0019: 15@ > 0
0039: 31@ == 0
0137: car 0@ model == #MRWHOOP
0137: car 0@ model == #HOTKNIFE
0137: car 0@ model == #VIRGO
0137: car 0@ model == #TURISMO
0137: car 0@ model == #COMET
004D: jump_if_false @DMC_BST_1137
00D6: if
00E1: player 0 pressed_key 6
004D: jump_if_false @DMC_BST_1137
00D6: if or
0039: 15@ == 2
01F3: car 0@ in_air
00E1: player 0 pressed_key 14
004D: jump_if_false @DMC_BST_1137
00D6: if or
0137: car 0@ model == #MRWHOOP
0137: car 0@ model == #HOTKNIFE
0137: car 0@ model == #VIRGO
0137: car 0@ model == #TURISMO
0137: car 0@ model == #COMET
004D: jump_if_false @DMC_BST_987
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset -0.39 -2.01 0.43 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset -0.39 -2.03 0.33 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset -0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset 0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset 0.39 -2.01 0.43 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset 0.39 -2.03 0.33 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset -0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset 0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
:DMC_BST_987
0A97: 1@ = car 0@ struct
000A: 1@ += 68
0A8D: 3@ = read_memory 1@ size 4 virtual_protect 0
000A: 1@ += 4
0A8D: 4@ = read_memory 1@ size 4 virtual_protect 0
0087: 7@ = 3@ // (float)
0087: 8@ = 4@ // (float)
0013: 7@ *= 0.065
0013: 8@ *= 0.065
0063: 3@ -= 7@ // (float)
0063: 4@ -= 8@ // (float)
0A8C: write_memory 1@ size 4 value 4@ virtual_protect 0
000E: 1@ -= 4
0A8C: write_memory 1@ size 4 value 3@ virtual_protect 0
00D6: if or
0AB0: key_pressed 79
00E1: player 0 pressed_key 14
004D: jump_if_false @DMC_BST_3905
:DMC_BST_1137
003D: unsupported_in_sa
0AB4: 30@ = var 0
0AB4: 31@ = var 12
00D6: if
0256: player $PLAYER_CHAR defined
004D: jump_if_false @DMC_BST_3905
00D6: if
8119: not car 0@ wrecked
004D: jump_if_false @DMC_BST_3905
00D6: if or
0039: 31@ == 1
00DB: actor $PLAYER_ACTOR in_car 0@
0241: player $PLAYER_CHAR in_remote_mode
004D: jump_if_false @DMC_BST_3905
00D6: if
0039: 30@ == 0
004D: jump_if_false @DMC_BST_3905
00D6: if
0241: player $PLAYER_CHAR in_remote_mode
004D: jump_if_false @DMC_BST_1281
00D6: if or
0039: 31@ == 1
00E1: player 0 pressed_key 14
004D: jump_if_false @DMC_BST_3905
0002: jump @DMC_BST_1308
:DMC_BST_1281
00D6: if or
0AB0: key_pressed 79
00E1: player 0 pressed_key 14
00E1: player 0 pressed_key 16
004D: jump_if_false @DMC_BST_3905
:DMC_BST_1308
0A97: 1@ = car 0@ struct
000A: 1@ += 68
0A8D: 3@ = read_memory 1@ size 4 virtual_protect 0
000A: 1@ += 4
0A8D: 4@ = read_memory 1@ size 4 virtual_protect 0
0174: 6@ = car 0@ Z_angle
02F6: 7@ = cosine 6@ // (float)
02F7: 8@ = sine 6@ // (float)
0AB4: 29@ = var 13
0087: 11@ = 3@ // (float)
0087: 12@ = 4@ // (float)
00D6: if and
0019: 29@ > 0
00E1: player 0 pressed_key 16
004D: jump_if_false @DMC_BST_1762
0407: store_coords_to 21@ 22@ 23@ from_car 0@ with_offset 0.0 0.91 -0.4
02CE: 24@ = ground_z_at 21@ 22@ 23@
050A: 24@ = distance_between_XYZ 21@ 22@ 23@ and_XYZ 21@ 22@ 24@
00D6: if
8021: not 24@ > 2.2
004D: jump_if_false @DMC_BST_1694
0087: 25@ = 24@ // (float)
000F: 25@ -= 2.2
0013: 25@ *= -1.0
0013: 24@ *= 0.001
00D6: if
8033: not 0.0 >= 24@
004D: jump_if_false @DMC_BST_1687
0013: 25@ *= 0.001
00D6: if
0AB0: key_pressed 79
004D: jump_if_false @DMC_BST_1633
0013: 7@ *= 0.01
0013: 8@ *= 0.01
000B: 25@ += 0.04975
0002: jump @DMC_BST_1663
:DMC_BST_1633
0013: 7@ *= 0.012
0013: 8@ *= 0.012
000B: 25@ += 0.041
:DMC_BST_1663
0063: 25@ -= 24@ // (float)
006B: 11@ *= 25@ // (float)
006B: 12@ *= 25@ // (float)
:DMC_BST_1687
0002: jump @DMC_BST_1755
:DMC_BST_1694
00D6: if or
0AB0: key_pressed 79
00E1: player 0 pressed_key 14
004D: jump_if_false @DMC_BST_3905
0013: 11@ *= 0.05
0013: 12@ *= 0.05
0013: 7@ *= 0.01
0013: 8@ *= 0.01
:DMC_BST_1755
0002: jump @DMC_BST_1823
:DMC_BST_1762
00D6: if or
0AB0: key_pressed 79
00E1: player 0 pressed_key 14
004D: jump_if_false @DMC_BST_3905
0013: 11@ *= 0.05
0013: 12@ *= 0.05
0013: 7@ *= 0.01
0013: 8@ *= 0.01
:DMC_BST_1823
0063: 3@ -= 11@ // (float)
0063: 4@ -= 12@ // (float)
00D6: if
00E1: player 0 pressed_key 14
004D: jump_if_false @DMC_BST_1876
0013: 7@ *= -0.86
0013: 8@ *= -0.86
:DMC_BST_1876
0013: 11@ *= -1.0
005B: 7@ += 11@ // (float)
005B: 8@ += 12@ // (float)
02E3: 2@ = car 0@ speed
00D6: if
0021: 2@ > 16.0
004D: jump_if_false @DMC_BST_2141
0087: 11@ = 3@ // (float)
0087: 12@ = 4@ // (float)
0087: 9@ = 2@ // (float)
0017: 9@ /= 246.5841
006B: 11@ *= 9@ // (float)
006B: 12@ *= 9@ // (float)
0063: 3@ -= 11@ // (float)
0063: 4@ -= 12@ // (float)
0087: 11@ = 7@ // (float)
0087: 12@ = 8@ // (float)
0087: 21@ = 7@ // (float)
0087: 22@ = 8@ // (float)
0013: 9@ *= 17.0
006B: 11@ *= 9@ // (float)
006B: 12@ *= 9@ // (float)
005B: 7@ += 11@ // (float)
005B: 8@ += 12@ // (float)
0007: 9@ = -100.0
005B: 9@ += 2@ // (float)
0013: 9@ *= -1.0
0013: 9@ *= 0.00666
006B: 21@ *= 9@ // (float)
006B: 22@ *= 9@ // (float)
0063: 7@ -= 21@ // (float)
0063: 8@ -= 22@ // (float)
:DMC_BST_2141
0013: 7@ *= -1.0
005B: 3@ += 7@ // (float)
005B: 4@ += 8@ // (float)
0A8C: write_memory 1@ size 4 value 4@ virtual_protect 0
000E: 1@ -= 4
0A8C: write_memory 1@ size 4 value 3@ virtual_protect 0
00D6: if and
0137: car 0@ model == #HOTKNIFE
0AB0: key_pressed 79
004D: jump_if_false @DMC_BST_2585
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset -0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset 0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset -0.39 -2.22 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset -0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset 0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset 0.39 -2.22 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
:DMC_BST_2585
0AB4: 15@ = var 13
00D6: if or
0019: 15@ > 0
0039: 31@ == 0
0137: car 0@ model == #MRWHOOP
0137: car 0@ model == #HOTKNIFE
0137: car 0@ model == #VIRGO
0137: car 0@ model == #TURISMO
0137: car 0@ model == #COMET
004D: jump_if_false @DMC_BST_3898
00D6: if
00E1: player 0 pressed_key 6
004D: jump_if_false @DMC_BST_3385
00D6: if or
0039: 15@ == 2
01F3: car 0@ in_air
00E1: player 0 pressed_key 14
004D: jump_if_false @DMC_BST_3378
00D6: if or
0137: car 0@ model == #MRWHOOP
0137: car 0@ model == #HOTKNIFE
0137: car 0@ model == #VIRGO
0137: car 0@ model == #TURISMO
0137: car 0@ model == #COMET
004D: jump_if_false @DMC_BST_3242
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset -0.39 -2.01 0.43 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset -0.39 -2.03 0.33 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset -0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset 0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset 0.39 -2.01 0.43 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset 0.39 -2.03 0.33 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset -0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset 0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
:DMC_BST_3242
0A97: 1@ = car 0@ struct
000A: 1@ += 68
0A8D: 3@ = read_memory 1@ size 4 virtual_protect 0
000A: 1@ += 4
0A8D: 4@ = read_memory 1@ size 4 virtual_protect 0
0087: 7@ = 3@ // (float)
0087: 8@ = 4@ // (float)
0013: 7@ *= 0.007
0013: 8@ *= 0.007
0063: 3@ -= 7@ // (float)
0063: 4@ -= 8@ // (float)
0A8C: write_memory 1@ size 4 value 4@ virtual_protect 0
000E: 1@ -= 4
0A8C: write_memory 1@ size 4 value 3@ virtual_protect 0
0002: jump @DMC_BST_3898
:DMC_BST_3378
0002: jump @DMC_BST_3898
:DMC_BST_3385
00D6: if and
00E1: player 0 pressed_key 14
0137: car 0@ model == #HOTKNIFE
004D: jump_if_false @DMC_BST_3898
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset -0.39 -2.01 0.43 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset -0.39 -2.03 0.33 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset -0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset 0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset 0.39 -2.01 0.43 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "WHEELGLOW2" to_car 0@ with_offset 0.39 -2.03 0.33 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset -0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
066C: 15@ = attach_particle "VENTGLOW" to_car 0@ with_offset 0.417 -2.3 0.42 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 15@ visible
064F: remove_references_to_particle 15@
:DMC_BST_3898
0002: jump @DMC_BST_1137
:DMC_BST_3905
0002: jump @DMC_BST_50
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How to see the time circuits in your teleport script?
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Beautifiul bttf 1!
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I think the problem is in here:
0600: is_char_stopped_in_angled_area_on_foot_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0
What is need to inside 0@,1@,2@,3@,4@,5@,6@?
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So nice!
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BTTFModMachine and uokka, do you have source code jan 3 2012?
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No! It's crash again! Or error is in another 3 files? I'm not change them.
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It's to heavy to copy all it, but i finished copy it.
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When it's crash, SA limit adjuster say:
GTA:SA Crashed, Debug Info Follows:
GTA Info:
Version: US 1.0
Last File Loaded: CLEO\AUDIO\BOOST.MP3
Last Library Loaded:
Error: Unknown
Assembly Info:
Exception At Address: 0x00486DDF
Exception Code: 0x0000005 (EXCEPTION_ACCESS_VIOLATION)
Registers:
EAX: 0x00000000 EBX: 0x00000000
ECX: 0x0000000A EDX: 0x028979F0
ESI: 0x00000000 EDI: 0x118D7508
EBP: 0x00000103 ESP: 0x0022FCEC
(I'm using the effect.fxp from the source code JAN 3 2012).
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I'm using source code jan 3 2012 but i'm using source code 1105 effect.fxp.
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The script is using all two files. How can i add wheelglow2?
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I don't have wheelglow2 in my effect.fxp .And if i not remove the line :
0600: actor stopped_on_foot
when i compile there an error:
Not enough actual parameters. Expected 9 params.
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Now where i will put the line :"0AB4: 31@ = var 12 // Remote boost"?
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I have date.cs in that code.
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I had cleo v4. What open .fxp files?I need to open it to check it.And it don't have that line.Where i will put this?
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First, i deleted these line :
0600: actor stopped_on_foot
0400: store_coords_to
I put ":dmc_bst_45" at line 0008
Then i change all code like this:
0137: car 0@ model == #BULLET0137: car 0@ model == #HOTKNIFE0137: car 0@ model == #INFERNUS0137: car 0@ model == #SUPERGTto this:0137: car 0@ model == #MRWHOOP0137: car 0@ model == #HOTKNIFE0137: car 0@ model == #VIRGO0137: car 0@ model == #TURISMO0137: car 0@ model == #COMETi change all line like this:0137: car 0@ model == #BULLETto:0137: car 0@ model == #HOTKNIFE -
I change your file : "BttF_dmc_boost.cs" to make it can use in source code jan 3 2012 by programist. But when i run gta sa, it's crash. What i need to do ?
Uokka's hover mode in Programist source code?
in Off Topic
Posted · Edited by bttfsa1stmod · Report reply
(I'm deteled this post)