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PozitiVBttF

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Posts posted by PozitiVBttF


  1. code for distance spawn dmc-12

    // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
    
    {$VERSION 3.1.0027}
    {$CLEO .cs}
    
    //-------------MAIN---------------
    03A4: name_thread 'D_SPAWN' 
    
    _SPAWN_11
    0001: wait 10 ms 
    00D6: if 
    0256:   player $PLAYER_CHAR defined 
    004D: jump_if_false @D_SPAWN_11 
    00D6: if 
    044B:   actor $PLAYER_ACTOR on_foot 
    004D: jump_if_false @D_SPAWN_11 
    0AB4: 0@ = var 12 
    00D6: if 
    0039:   0@ == 0 
    004D: jump_if_false @D_SPAWN_11 
    00D6: if and
    0AB0:   key_pressed 49 //----key 1 
    0AB0:   key_pressed 68 //---- D 
    004D: jump_if_false @D_SPAWN_11 
    07CC: set_player $PLAYER_CHAR button_15 0 
    0006: 10@ = 547 
    0247: load_model 10@ 
    038B: load_requested_models 
    
    _SPAWN_106
    0001: wait 0 ms 
    00D6: if 
    0248:   model 10@ available 
    004D: jump_if_false @D_SPAWN_106 
    04C4: create_coordinate 11@ 12@ 13@ from_actor $PLAYER_ACTOR offset 0.0 10.5 1.8
    00A5: 0@ = create_car 10@ at 11@ 12@ 13@ 
    0175: set_car 0@ Z_angle_to 4@ 
    02AC: set_car 0@ immunities BP 0 FP 0 EP 0 CP 1 MP 1 
    01C3: remove_references_to_car 0@ // Like turning a car into any random car 
    0249: release_model 10@ 
    0001: wait 500 ms 
    0002: jump @D_SPAWN_11  


  2. this code for spawn dmc-12 Delorean

    // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
    
    {$VERSION 3.1.0027}
    {$CLEO .cs}
    
    //-------------MAIN---------------
    03A4: name_thread 'SPAWN' 
    
    :SPAWN_11
    0001: wait 10 ms 
    00D6: if 
    0256:   player $PLAYER_CHAR defined 
    004D: jump_if_false @SPAWN_11 
    00D6: if 
    044B:   actor $PLAYER_ACTOR on_foot 
    004D: jump_if_false @SPAWN_11 
    0AB4: 0@ = var 12 
    00D6: if 
    0039:   0@ == 0 
    004D: jump_if_false @SPAWN_11 
    00D6: if or
    0AB0:   key_pressed 50 
    0AB0:   key_pressed 98 
    004D: jump_if_false @SPAWN_11 
    0006: 10@ = 547 
    0247: load_model 10@ 
    038B: load_requested_models 
    
    :SPAWN_106
    0001: wait 0 ms 
    00D6: if 
    0248:   model 10@ available 
    004D: jump_if_false @SPAWN_106 
    00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@ 
    0172: 4@ = actor $PLAYER_ACTOR Z_angle 
    000B: 3@ += 10.0 
    00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@ 
    000F: 3@ -= 10.0 
    00A5: 0@ = create_car 10@ at 1@ 2@ 3@ 
    036A: put_actor $PLAYER_ACTOR in_car 0@ 
    0175: set_car 0@ Z_angle_to 4@ 
    02AC: set_car 0@ immunities BP 0 FP 0 EP 0 CP 1 MP 1 
    01C3: remove_references_to_car 0@ // Like turning a car into any random car 
    0249: release_model 10@ 
    0001: wait 500 ms 
    0002: jump @SPAWN_11