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Posts posted by PozitiVBttF
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I do not have have time to deal anything stupid
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Dude I will no longer help
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No I do not have permission to publish the mod (((
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it's just cool
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I do not do mod Delorean88MP I just wanted to show that only he has the model
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Nice idea! Can't wait for the finished mod!
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school I did for GTA VC. I do not know where you got the model but it is modeled Alexander Pavlov!
and I see by the screenshot that you took my school which I did for gta vc)))
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it's all good.but yours models I have)))- 1
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code for distance spawn dmc-12
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 03A4: name_thread 'D_SPAWN' _SPAWN_11 0001: wait 10 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @D_SPAWN_11 00D6: if 044B: actor $PLAYER_ACTOR on_foot 004D: jump_if_false @D_SPAWN_11 0AB4: 0@ = var 12 00D6: if 0039: 0@ == 0 004D: jump_if_false @D_SPAWN_11 00D6: if and 0AB0: key_pressed 49 //----key 1 0AB0: key_pressed 68 //---- D 004D: jump_if_false @D_SPAWN_11 07CC: set_player $PLAYER_CHAR button_15 0 0006: 10@ = 547 0247: load_model 10@ 038B: load_requested_models _SPAWN_106 0001: wait 0 ms 00D6: if 0248: model 10@ available 004D: jump_if_false @D_SPAWN_106 04C4: create_coordinate 11@ 12@ 13@ from_actor $PLAYER_ACTOR offset 0.0 10.5 1.8 00A5: 0@ = create_car 10@ at 11@ 12@ 13@ 0175: set_car 0@ Z_angle_to 4@ 02AC: set_car 0@ immunities BP 0 FP 0 EP 0 CP 1 MP 1 01C3: remove_references_to_car 0@ // Like turning a car into any random car 0249: release_model 10@ 0001: wait 500 ms 0002: jump @D_SPAWN_11
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this code for spawn dmc-12 Delorean
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 03A4: name_thread 'SPAWN' :SPAWN_11 0001: wait 10 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @SPAWN_11 00D6: if 044B: actor $PLAYER_ACTOR on_foot 004D: jump_if_false @SPAWN_11 0AB4: 0@ = var 12 00D6: if 0039: 0@ == 0 004D: jump_if_false @SPAWN_11 00D6: if or 0AB0: key_pressed 50 0AB0: key_pressed 98 004D: jump_if_false @SPAWN_11 0006: 10@ = 547 0247: load_model 10@ 038B: load_requested_models :SPAWN_106 0001: wait 0 ms 00D6: if 0248: model 10@ available 004D: jump_if_false @SPAWN_106 00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@ 0172: 4@ = actor $PLAYER_ACTOR Z_angle 000B: 3@ += 10.0 00A1: put_actor $PLAYER_ACTOR at 1@ 2@ 3@ 000F: 3@ -= 10.0 00A5: 0@ = create_car 10@ at 1@ 2@ 3@ 036A: put_actor $PLAYER_ACTOR in_car 0@ 0175: set_car 0@ Z_angle_to 4@ 02AC: set_car 0@ immunities BP 0 FP 0 EP 0 CP 1 MP 1 01C3: remove_references_to_car 0@ // Like turning a car into any random car 0249: release_model 10@ 0001: wait 500 ms 0002: jump @SPAWN_11
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you will do this for the GTA?
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download bttf hill valley 0.2e and thence convert is not difficult.and then the author of the model is not "I" -
very cool!
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Back To The Future: San Andreas Modifications by BTTFModMachine
in Other GTA Mods
Posted · Report reply
dark_messiah you can show proof of a contract with programist?