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carloscarlin

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Posts posted by carloscarlin


  1. If you're talking about Past Intensity, it's a Half-Life mod. I don't have a modding team yet, so it will take me a lot of time to gather myself some interested and experienced team members and eventually finish the mod, longer than this mod's development. If you're talking about the mission one, you'll have to wait until Blue releases the mini mod and I figure out how to use Spooky's on VC without screw-ups.

    i was talking about Past Intensity


  2. not the whole game!!!!!! just the exe and main

    two questions:

    1_how can i give them to you?

    2_if you modifique the main, that wouldn't mean that i coul not play my old saves?

    3_when you talk about the exe, you mean the file gtasa or another one?


  3. I remember making the like in C++ when I was working on my Half-Life: Past Intensity mod (which is currently on hold). This was proven useful for me when attempting to create "past selves" of the player, which fortunately works in both the old GoldScr engine (which is older than the VC engine) and the Steam version. The "paradox" thing (trying to interfere with the past selves' recorded actions) was only the one worrying me that time, but at least it works lol. Well anyway I don't think it's possible with Spooky's, because Spooky's C++ is limited and the multiple threads thing is major stuff, and a bit complicated when compared to its SCM counterpart.

    hey are you still working on that mod?it sounds interesting...


  4. besides mythbusters tested a car rocket that position would send the delorean fliping over the instant the car gets of the ground the rocket would force the nose down and it would crash into the ground

    i want to see that chapter of mythbusters!


  5. if i get the sa main, and the sa files in the directory of gta sa.exe, then ill be able to code, but not test for bugs. you can test for bugs if you want

    you mean the hole game? if you tell me which files do you need i can give them to you