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Posts posted by Carlos85G
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No importa si no eres bueno con el Inglés. Por cortesía, no se escribe en un lenguaje que los demás no entiendan, a menos que agregues traducción.
RE; tu idea: Como dije, esa es la intención...
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It doesn't matter that you're not good with English, you shouldn't write in a language everybody else won't understand, unless you add a translation.
RE; Your idea: As I said, that's the goal...
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Gracias, pero pensamos en lo mismo hace 4 años . Primero necesitamos estaciones de radio.
Temas mezclados en uno solo. No hay necesidad de crear otros.
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Thanks, but we already thought of that 4 years ago . First, we need radio stations.
Threads merged into one. No need to create more.
Please search the forums for any ideas you may have .. i'm sure it's been posted somewhere before./thread
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Algunas armas ya han sido modeladas y se incluyen en la última versión de 0.2E, como el rifle del Doc, la AK-47 de los Libios y la guitarra de Marty.
Básicamente, la idea es incluir estos items en sus períodos respectivos en el momento en que los mapas de épocas estén disponibles.
Por favor, no hagas temas de lo mismo en diferentes secciones.
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Some weaposn are already modeled and included in the latest version of 0.2E, like Doc's rifle, the Libyans' AK-47 and Marty's guitar.
Basically, the idea is to include those items in their particular timeframe the moment the maps for each era are available.
Please, don't make the same thread in different sections.
Commissioner StricklandDon't you mean Marshall Strickland?...
Sí, "Comisario Strickland" es lo que está en el doblaje, pero el rango correcto en Inglés es "Marshall".
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¿Te refieres a una especie de construcción gradual de la Torre del Reloj, de los cimientos hasta la versión de 1955, 1985 y 2015? Si es así, imagina la cantidad de modelos que se necesitan para representar los cambios. Nuestra intención es mostrar la evolución de Hill Valley y eso es posible haciendo modelos por décadas (tomando en cuenta cambios en el canon), pero no por sólo años.
Y por favor, si vas a escribir en Español, pon una traducción. En este foro se habla Inglés para todos tener la posibilidad de comunicarnos.
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Do you mean a kind of gradual building for the Clock Tower, from the foundations to 1955, 1985 and 2015? If that's the case, imagine de quantity of models needed to represent the changes. Our intention is to show Hill Valley's evolution and that's possible by doing models for decades (basing it from canon), but not for mere years.
And please, if you're going to write in Spanish, add a translation. In these forums, English is spoken so everybody has the possibility to communicate with each other.
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My Controls -> Personal Profile -> Edit avatar settings
You'll need a place to host your picture (Photobucket, Flickr, ImageReady...) and then use the URL for the avatar.
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I think that would be anti-constitutional in any country
We can't deny anybody the right to "speak", but as moderators, we have to make sure the discussions won't go rampant.
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*DK is an as**ole* *So I have to understand he's only being a douche because he cares*Sure, not just because you were trying to hijack K1's thread...
Nice work, K. Looks smoother.
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Smooth... Real smooth, Leaf.
I haven't worked with 3DS too much, so I would only tell you to export it to Zmod and make the rigging there...
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Hey!, good to see you back!, at least for a while. How have you been?. Too bad the school demands that much
Now that you're here, I have to tell you that I had to update Doc's van to include the new DeLoreans. Hope you don't mind.
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Looks nice, but I think it'll look ENORMOUS when you export and get in-game...
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Guys Carlos85G is making taco's what are you still doing here!!!Wait wut?
Those were quesadillas with pastor, by the way...
You got a real attitude problem, Leaf. You're a slacker ...
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Perfect except it looks like theres missing faces on the inside rim of the train wheels*snip*
VC automatically no-culls faces, so there's no point to add those if the engine mirrors it. Same with the seatbelt.
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You'll see that grill on the front of the emitter when the DeLorean's out of the van and in the ILM shots. It's not present in BTTFII, III and some shots in BTTFI; same case with the black-and-orange bulkhead hose; however, missing parts (not replaced or plot-missed) were considered production errors and were left there on the model as this is supposed to be a time machine, not just a mere movie prop.
Also, I have to add that the textured interior pictures have a bluish tint because, for some reason, the normals flipped while editing. They've been taken care of since.
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The old exhaust was kind of see through-ish and didn't look like it was drawn in MS Paint.I think he means the particle effects for the CO2 coming out of the vents...
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Bump by OP's request...
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Wow X-DThe good point is that now that you made your own model, you don't have to give a lot of credits, you said that all the models and textures of the new DeLoreans are yours , right ?
That's right , but I still give credits to reference sources like DeLorean.com, Offto55.com, Projectvixen.com, the support from the Mod Team and others...
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Model timeline:
- Original NFS4 mesh and texture: Yuriy Antipin.
- DeLorean TDV for NFS4 ("first" non-Yuriy-mesh-based DeLorean time machine -BTTF2+OUTATIME-): Tim van Dijk
- Original BTTFI time machine using Yuriy's mesh for NFS4: Tomcat.
Tomcat never released his BTTFII time machine, but sends me the files after asking about the progress. I don't remember if I used them, but I don't think so.
- Further updating and conversions to NFS3, plus BTTFII and BTTFIII versions, helped with parts from Tim van Dijk's DeLorean TDV and Tomcat's time machine: Carlos85G (Formerly Carlos E. G. L.).
- New time machine parts (removing Tim van Dijk's) for NFS4 and NFS3: Carlos85G.
- Complete mesh and texture revamping and scratch-new time machine parts for MM2, based off Yuriy's original model: MooDog.
- Solving MooDog's innaccuracies (basically, nitpicking), further improvement for MM2 and conversion to NFS3 and 4: Carlos85G.
- Conversion to GTA:VC, adding remote control model, hoverboard model and TC display change to all BTTF versions and stock: Silver007.
- Convertible stock DeLorean for GTA:VC and GTA:SA: KITT.
- Changes to remove innaccuracies for GTA:VC (0.2B): DeLorean88us.
- Complete time machine revamping -based on MooDog's stock DeLorean- and importing-bugs fixing for all versions (0.2E): Carlos85G.
- Conversion to SA: Several authors to count (but I don't remember anyone asking me )
- Conversion to GTAIV: Dragon King.
So, Thyncho88, if you want to use the stock DMC, you should ask Silver007 and, if you want to use my modified version, it's O.K. In the case of the time machine, I believe that's fine with me.
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The render is just absolutly AWESOME !! But please don't make the colors changeable or some bullsh*t like the DeLo.K.I.T.T. will reappear :/That's why the car is now CarCOL compatible, but the only option the mod will offer is stainless. This way, I'll avoid several re-upload request for just color "updates".
I've checked wheel proportions time and time again. Rims are the right size, Eagle GT tires are higher than stock.
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Hmm ... I believe it does...
CarCOL compatible, but must be edited by the user.
Expect more pics in the Future...
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Nope, they are as invulnerable as in the movies. However, I could import the stock damaged parts in the future...
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Looks fukken great, Micro!.
Do the driver wheels have enough clearance to rotate?, might be too close to the outer edge.
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No problem, already had it written
Imagine moving most of those vertices and polys... BY HAND
I had to distribute the poly count between extra chassis parts as any model element bigger than 100,000 polys will make the model to not load in-game or crash the engine.
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Without dummies or chassis_vlo and displaying all extras:
BTTF1: 206,410
BTTF2: 193,690
BTTF2F: 193,690
BTTF3: 194,364
BTTF3RR: 192,696
BTTF Musical?
in Back to the Future Discussion
Posted · Report reply
I'll just leave this here:
http://www.bttf.com/is-back-to-the-future-...ts-just-yet.php