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Carlos85G

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Posts posted by Carlos85G


  1. remove the smoke that appears inside the car

    Particles don't have any colission data, they'll go through anything as the cold steam appears randomly around the DeLorean; so, even if a no-steam zone is coded, you're still gonna see the particle coming from the roof go through and inside the car.


  2. I didn't know about this conversion, but that's before the 0.2D model and it's giving credit, so I'm gonna let it pass. Speaking of the textures for the night headlights, I still have all that from 4 years ago, if you need them. Oh, and the shadows look better in MM2 because it was part of the model, just like a tire or a door.

    I really want to start with those new DeLoreans, looking at the awesome and extensive detail seen in this model (and yeah, I'm green with envy :P:o ), but my nights have been used for Real LifeĀ® issues :( . I hope to continue next week after I fix my other PC.


  3. Off-Topic:

    I'd use every control in the DeLorean as any other car (I think a flying car has to be controlled exactly as a ground one -hence the term flying CAR-), and then, add pitch, roll, yaw and altitude -without changing pitch- to the steering wheel: Pushing In and pulling Out controls Pitch, pushing Up and Down controls Altitude, turning Left and Right controls Roll, pushing Left and Right control Yaw. That way, you wouldn't have to add any other buttons, levers or pedals (LOL @ the BTTF.com thread) to the mixture, making it easy to use and still mantaing the drivability of a car; also, these movements are intuitive and could help you avoid a colission with a flying taxi cab coming straight at you.

    I know we never saw Doc pushing or pulling the steering wheel, but I don't think Chris Lloyd was thinking on flying a plane when he was acting.

    On-Topic:

    Actions are really self-explanatory. Instructions will only be shown the first time you use a feature, kinda like 0.2D.


  4. So, do you think we're lying about our tests and results?. Map changes and Hi-Poly vehicles cause game unstability. We already removed the map that came with 0.2E and the vehicles are being worked on. We are already working with a more-stable version.

    Now:

    BACK<---

    to

    the Topic


  5. single keypresses for 0.2e? What do you mean?

    A 0.2E update (might or might not happen) that remaps the controls to this:

    Train doors - T (Instead of Shift + C)

    Doc's truck - Y (Instead of Shift + C)

    RC - R (Instead of Shift + Tab)

    TT Mode - M (Instead of Shift + Spacebar)

    And so on...