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SnazzyGriff

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Posts posted by SnazzyGriff


  1. Yeah, I did it a similar way:

    I looked for all HV parts in all the IPLs, IDEs and COLs and collected them into seperated files, I call it tidyvalley ;)

    http://bttfhillvalley.mini-me-osc.bplaced.de/tidyvalley.zip

    Extract the ZIPs Content to your GTA:VC folder and you have the files seperated. Then, to deactivate Hill Valley simply open "data\gta_vc.dat" and look for this line:

    IPL DATA\MAPS\hillvalley\hillvalley.IPL

    Censor it (by putting a # in front of it) and at least the Hill Valley map is gone.

    This works fine for me; I never occurred errors with the clock (maybe the code simply stops working if he cannot find the model).

    Havent had a chance to try this as I just saw the post. Does it help prevent some of the crashing???

    BTW thanks for that


  2. I say ditch the hill valley map until you have enough for a decent sized map so you can get rid of the Vice City area. For the time being stick the clock tower feature upon a similar looking place on the vice city map. I'd much rather have that than an unstable version barely playable. I'll keep my hopes on this happening.

    This is a good idea.

    My specs should be ok to run the mod correct?

    Windows XP sp3

    Pentium 4 3.4

    2 gb RAM

    geforce 9800gt


  3. So, after having all these random crashes with 0.2e I decided to give 0.2d a try and there are no crashes. At least I didnt have any in the several hours I played around with it.

    I love the features of 0.2e but adding the hill valley right now seems to make it unstable. So, if anyone is just interested in playing without crashing give 0.2d a whirl.

    Any possiblity of having 0.2e without Hill valley just so we can play without the crashes until Vice city is removed?