Goingnowherefast
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Content Count
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Joined
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Last visited
Posts posted by Goingnowherefast
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Has anyone seen this? https://www.youtube.com/watch?v=kZu5iDTtNg0
It is from their usual opening titles.
Thoughts? I was amazed
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Mr Kocher! i take off my invisible hat some good work here man keep it up!!
You gotta release it!! Release!!!
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Who are the "they" you are referring to? We have no issue we new members...Please excuse the crudity of this update, I didn't have time to build it to scale or to paint it.
Firstly i have seen it written more than once about noobs and telling them to shut up about asking for updates!
Second i am gobsmacked by the shots its going to be something to be proud of...
So i guess i could retact the said comment and the first statement.
Apologies team.
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Hi first off welcome! Youll find they don't like new people here! Or the fact anyone asking of updates to the mod not being nasty my friend just i think there has been one too many you know! Have you seen this?
You have to admit since 0.2b shall we say theyve come along way just give them there dues if you get bored mod it yourself i have more than once!!
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@daangelo29 Erm GTA IV? BOGT? LAD?
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Hi some good ideas but your not thinging 4th dimensionally!!
For Example: 1) is possible if you code it to spawn an actor
2) requires a new animation which isnt too hard
3) The player would have to trigger the 1985A or the Nth dimension via the car which could be
hard to code!
4) Im aware of the getting to school mission, the race with needles so far but i bet there are
plans in the works!
and 5) if you edit download the car editor from gtagarage or thegtaplace change settings for
banshee, sabre, infernus, baggage and deluxo change the max speed or acceleration!
Hope this helps... Not being nasty just pointing out a few things....
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these are simple! if in doubt paste after everything just before mission 0 initial i think should be fine PM for more details its not hard and the reward is kinda cool tweaking this however is even better because its like haha i did that!
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Hi GTAVICECITY. These missions are not mine sadly im not that good! they are for a biker mission where you shoot the army and pretty much anyone else outside the army barracks, one where your on a back of a car and your the shooter works pretty well! the other is you have 3 body guards if you will at said spawn point who follow you about. hope this helps can give key configs if your interested...
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i have put mine between "get" and "garage" in the code. It doesnt matter where code is put unless it follows on for example :
:BIKBNG_1386
02E2: set_actor $1351 weapon_accuracy_to 100
Actor.Health($1351) = 1000
0243: set_actor $1351 ped_stats_to 6
011A: set_actor $1351 flags 64
01DF: tie_actor $1351 to_player $PLAYER_CHAR
0319: set_actor $1351 wander_state_to 1
02A9: set_actor $1351 immune_to_nonplayer 1
02E2: set_actor $1349 weapon_accuracy_to 100
Actor.Health($1349) = 1000
create_thread @VIPBNK#
then it should follow..
hope this helps also this is useful if you like random stuff (dont use too much make games lag)
create_thread @TLPRT (mansion, autos and hv)
:TLPRT
wait 0
thread 'TLPRT'
:TLPRT_14
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @TLPRT_14
if
not Player.InRemoteMode($PLAYER_CHAR)
jf @TLPRT_145
if
00F5: player $PLAYER_CHAR 1 -1003.9 -859.3 12.7 radius 3.0 3.0 3.0
jf @TLPRT_248
1@ = -1437.52 // floating-point values
2@ = 861.16 // floating-point values
3@ = 14.99 // floating-point values
4@ = 90.0 // floating-point values
jump @TLPRT_892
:TLPRT_145
0@ = Player.RC_car($PLAYER_CHAR)
if
01AF: car 0@ 1 -1003.9 -859.3 12.7 radius 3.0 3.0 3.0
jf @TLPRT_343
1@ = -1437.52 // floating-point values
2@ = 861.16 // floating-point values
3@ = 14.99 // floating-point values
4@ = 90.0 // floating-point values
jump @TLPRT_970
:TLPRT_248
if
00F5: player $PLAYER_CHAR 1 -1007.3 -856.3 12.7 radius 3.0 3.0 3.0
jf @TLPRT_438
1@ = -1086.13 // floating-point values
2@ = 7.05 // floating-point values
3@ = 11.55 // floating-point values
4@ = 90.0 // floating-point values
jump @TLPRT_892
:TLPRT_343
if
01AF: car 0@ 1 -1007.3 -856.3 12.7 radius 3.0 3.0 3.0
jf @TLPRT_533
1@ = -1086.13 // floating-point values
2@ = 7.05 // floating-point values
3@ = 11.55 // floating-point values
4@ = 90.0 // floating-point values
jump @TLPRT_970
:TLPRT_438
if
00F5: player $PLAYER_CHAR 1 -1010.7 -853.3 12.7 radius 3.0 3.0 3.0
jf @TLPRT_628
1@ = -272.68 // floating-point values
2@ = -500.29 // floating-point values
3@ = 11.54 // floating-point values
4@ = 180.0 // floating-point values
jump @TLPRT_892
:TLPRT_533
if
01AF: car 0@ 1 -1010.7 -853.3 12.7 radius 3.0 3.0 3.0
jf @TLPRT_760
1@ = -272.68 // floating-point values
2@ = -500.29 // floating-point values
3@ = 11.54 // floating-point values
4@ = 180.0 // floating-point values
jump @TLPRT_970
:TLPRT_628
if or
00F5: player $PLAYER_CHAR 1 -1480.18 873.39 14.99 radius 3.0 3.0 3.0
00F5: player $PLAYER_CHAR 1 -407.98 -525.63 12.41 radius 3.0 3.0 3.0
jf @TLPRT_14
1@ = -1004.84 // floating-point values
2@ = -844.58 // floating-point values
3@ = 13.19 // floating-point values
4@ = 270.0 // floating-point values
jump @TLPRT_892
:TLPRT_760
if or
01AF: car 0@ 1 -1480.18 873.39 14.99 radius 3.0 3.0 3.0
01AF: car 0@ 1 -407.98 -525.63 12.41 radius 3.0 3.0 3.0
jf @TLPRT_14
1@ = -1004.84 // floating-point values
2@ = -844.58 // floating-point values
3@ = 13.19 // floating-point values
4@ = 270.0 // floating-point values
jump @TLPRT_970
:TLPRT_892
if
00E0: player $PLAYER_CHAR driving
jf @TLPRT_1020
03C1: 0@ = player $PLAYER_CHAR car
Car.StorePos(0@, 5@, 6@, 7@)
gosub @TLPRT_1074
Car.PutAt(0@, 1@, 2@, 3@)
Car.Angle(0@) = 4@
Camera.Restore_WithJumpCut
Camera.SetBehindPlayer
jump @TLPRT_14
:TLPRT_970
Car.StorePos(0@, 5@, 6@, 7@)
gosub @TLPRT_1074
Car.PutAt(0@, 1@, 2@, 3@)
Car.Angle(0@) = 4@
jump @TLPRT_14
:TLPRT_1020
0054: store_player $PLAYER_CHAR position_to 5@ 6@ 7@
gosub @TLPRT_1074
0055: put_player $PLAYER_CHAR at 1@ 2@ 3@
0171: set_player $PLAYER_CHAR z_angle_to 4@
Camera.Restore_WithJumpCut
Camera.SetBehindPlayer
jump @TLPRT_14
:TLPRT_1074
040D: unload_wav 2
03CF: load_wav 'ASS_1' as 2
0437: scatter_particle 43 5.0 at 5@ 6@ 7@ 0 0 0
0437: scatter_particle 43 5.0 at 5@ 6@ 7@ 0 0 0
0437: scatter_particle 43 5.0 at 5@ 6@ 7@ 0 0 0
0437: scatter_particle 43 5.0 at 5@ 6@ 7@ 0 0 0
0437: scatter_particle 43 5.0 at 5@ 6@ 7@ 0 0 0
0437: scatter_particle 43 5.0 at 5@ 6@ 7@ 0 0 0
0437: scatter_particle 43 5.0 at 5@ 6@ 7@ 0 0 0
0437: scatter_particle 43 5.0 at 5@ 6@ 7@ 0 0 0
0437: scatter_particle 43 5.0 at 5@ 6@ 7@ 0 0 0
0437: scatter_particle 43 5.0 at 5@ 6@ 7@ 0 0 0
wait 50
03D1: play_wav 2
0437: scatter_particle 45 5.0 at 1@ 2@ 3@ 0 0 0
0437: scatter_particle 45 5.0 at 1@ 2@ 3@ 0 0 0
0437: scatter_particle 45 5.0 at 1@ 2@ 3@ 0 0 0
0437: scatter_particle 45 5.0 at 1@ 2@ 3@ 0 0 0
0437: scatter_particle 45 5.0 at 1@ 2@ 3@ 0 0 0
0437: scatter_particle 45 5.0 at 1@ 2@ 3@ 0 0 0
0437: scatter_particle 45 5.0 at 1@ 2@ 3@ 0 0 0
0437: scatter_particle 45 5.0 at 1@ 2@ 3@ 0 0 0
0437: scatter_particle 45 5.0 at 1@ 2@ 3@ 0 0 0
0437: scatter_particle 45 5.0 at 1@ 2@ 3@ 0 0 0
return
If you have any code probs or want additional code etc etc PM me ta.
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Hey try some of these gives you "missions"
create_thread @STARC (new camera mode)
:STARC
wait 10
03F0: text_draw_toggle 0
jump @STARC
thread 'STARC'
:STARC_25
wait 250
if
Player.Defined($PLAYER_CHAR)
jf @STARC_237
if
$297 == 0 // integer values
jf @STARC_237
if and
00E1: key_pressed 0 6
00E1: key_pressed 0 18
jf @STARC_237
wait 0
jump @STARC_98
:STARC_98
04C4: create_coordinate $425 $426 $427 from_actor $PLAYER_ACTOR offset 6.0 6.0 6.0
Camera.SetPosition($425, $426, $427, 0.0, 0.0, 0.0)
0157: camera_on_player $PLAYER_CHAR 15 1
:STARC_162
wait 0
if
00F5: player $PLAYER_CHAR 0 $425 $426 $427 radius 30.0 30.0 30.0
jf @STARC_98
if or
Actor.Dead($PLAYER_ACTOR)
not Player.Defined($PLAYER_CHAR)
00E1: key_pressed 0 13
jf @STARC_162
Camera.Restore_WithJumpCut
:STARC_237
jump @STARC_25
or these "missions"
create_thread @LITTJO Cant remember at said moment in time
create_thread @BIKBNG (marker on starfish island pink flash south westerly)
create_thread @VMPHNT (Just down from Ken Rosenburgs Office near Washington mall)
create_thread @VIPBNK (Inside Diaz/ercetti/ Doc's Mansion left in the bar)
:LITTJO
thread 'LITTJO'
:LITTJO_10
wait 250
if
Player.Defined($PLAYER_CHAR)
else_jump @LITTJO_10
if
8443: not player $PLAYER_CHAR in_a_car
else_jump @LITTJO_10
if
$297 == 0 // integer values
else_jump @LITTJO_10
if
$1342 == 0 // integer values
else_jump @LITTJO_10
if and
00E1: key_pressed 0 14
00E1: key_pressed 0 6
else_jump @LITTJO_10
if
$ONMISSION == 0 // integer values
else_jump @LITTJO_984
if
Player.Money($PLAYER_CHAR) > 19999
else_jump @LITTJO_984
Player.Money($PLAYER_CHAR) += -20000
Model.Load(#BKA)
Model.Load(#ANGEL)
Model.Load(#SHOTGSPA)
038B: load_requested_models
:LITTJO_167
if or
not Model.Available(#SHOTGSPA)
not Model.Available(#BKA)
not Model.Available(#ANGEL)
else_jump @LITTJO_203
wait 0
jump @LITTJO_167
:LITTJO_203
$ONMISSION = 1 // integer values
$1342 = 1 // integer values
0169: set_fade_color 0 0 0
fade 0 1500
00BC: text_highpriority 'RCRC1_6' 2000 ms 1 // ~g~1
wait 2000
04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 1.0 0.0
0395: clear_area 1 at 1@ 2@ range 20.0 30.0
4@ = Car.Create(#ANGEL, 1@, 2@, 3@)
0129: 5@ = create_actor 13 #BKA in_car 4@ driverseat
01B2: give_actor 5@ weapon 20 ammo 9999 // Load the weapon model before using this
wait 500
fade 1 2000
wait 500
if and
Actor.InCar(5@, 4@)
not Actor.Dead(5@)
not Car.Wrecked(4@)
not Actor.Dead($PLAYER_ACTOR)
else_jump @LITTJO_937
01D3: actor 5@ leave_car 4@
02E2: set_actor 5@ weapon_accuracy_to 100
Actor.Health(5@) = 1000
0243: set_actor 5@ ped_stats_to 6
011A: set_actor 5@ flags 64
01DF: tie_actor 5@ to_player $PLAYER_CHAR
0319: set_actor 5@ wander_state_to 1
011A: set_actor 5@ flags 64
02A9: set_actor 5@ immune_to_nonplayer 1
Car.RemoveReferences(4@)
00BC: text_highpriority 'CHEAT7' 11000 ms 1 // Weather cheat
:LITTJO_477
if
$1343 == 0 // integer values
else_jump @LITTJO_786
if and
00E1: key_pressed 0 14
not Actor.Driving($PLAYER_ACTOR)
else_jump @LITTJO_860
03CF: load_wav 'COK1_6' as 1
:LITTJO_529
if
83D0: not wav 1 loaded
else_jump @LITTJO_555
wait 0
jump @LITTJO_529
:LITTJO_555
01ED: reset_actor 5@ flags
0243: set_actor 5@ ped_stats_to 6
011A: set_actor 5@ flags 2
011A: set_actor 5@ flags 4
011A: set_actor 5@ flags 8
011A: set_actor 5@ flags 16
011A: set_actor 5@ flags 32
011A: set_actor 5@ flags 64
011A: set_actor 5@ flags 128
011A: set_actor 5@ flags 256
011A: set_actor 5@ flags 512
011A: set_actor 5@ flags 1024
011A: set_actor 5@ flags 2048
011A: set_actor 5@ flags 4096
011A: set_actor 5@ flags 8192
011A: set_actor 5@ flags 16384
011A: set_actor 5@ flags 65536
011A: set_actor 5@ flags 131072
011A: set_actor 5@ flags 262144
011A: set_actor 5@ flags 524288
011A: set_actor 5@ flags 1048576
011A: set_actor 5@ flags 2097152
011A: set_actor 5@ flags 4194304
011A: set_actor 5@ flags 16777216
0291: unknown_actor 5@ unknown_behavior_flag 1
$1343 = 1 // integer values
03D1: play_wav 1
00BC: text_highpriority 'CRED230' 2000 ms 1 // SPECIAL THANKS TO
:LITTJO_786
wait 0
if and
00E1: key_pressed 0 13
not Actor.Driving($PLAYER_ACTOR)
else_jump @LITTJO_860
01ED: reset_actor 5@ flags
0243: set_actor 5@ ped_stats_to 6
011A: set_actor 5@ flags 64
$1343 = 0 // integer values
00BC: text_highpriority 'CRED136' 2000 ms 1 // ANIMATED BY
jump @LITTJO_477
:LITTJO_860
wait 0
if and
not Actor.Driving($PLAYER_ACTOR)
00E1: key_pressed 0 4
else_jump @LITTJO_893
jump @LITTJO_937
:LITTJO_893
wait 0
if or
Actor.Dead(5@)
Actor.Dead($PLAYER_ACTOR)
not Player.Defined($PLAYER_CHAR)
else_jump @LITTJO_930
jump @LITTJO_937
:LITTJO_930
jump @LITTJO_477
:LITTJO_937
$ONMISSION = 0 // integer values
$1342 = 0 // integer values
Car.RemoveReferences(4@)
Actor.RemoveReferences(5@)
Model.Destroy(#ANGEL)
Model.Destroy(#BKA)
Model.Destroy(#SHOTGSPA)
mission_cleanup
jump @LITTJO_10
:LITTJO_984
00BC: text_highpriority 'RCRC1_7' 3000 ms 1 // ~g~GO!
jump @LITTJO_10
:BIKBNG
thread 'BIKBNG'
:BIKBNG_10
wait 250
if
Player.Defined($PLAYER_CHAR)
else_jump @BIKBNG_10
if
$ONMISSION == 0 // integer values
else_jump @BIKBNG_10
if
00F6: player $PLAYER_CHAR 1 -298.855 -358.625 10.449 radius 2.0 2.0 2.0
else_jump @BIKBNG_10
if
Player.Money($PLAYER_CHAR) > 99999
else_jump @BIKBNG_1731
Player.Money($PLAYER_CHAR) += -100000
Model.Load(#BKA)
Model.Load(#BKB)
Model.Load(#ANGEL)
Model.Load(#CHROMEGUN)
03CF: load_wav 'BIKEREV' as 1
03CF: load_wav 'TEX3_6' as 2
038B: load_requested_models
:BIKBNG_172
if and
83D0: not wav 1 loaded
83D0: not wav 2 loaded
not Model.Available(#CHROMEGUN)
not Model.Available(#BKA)
not Model.Available(#BKB)
not Model.Available(#ANGEL)
else_jump @BIKBNG_220
wait 0
jump @BIKBNG_172
:BIKBNG_220
$ONMISSION = 1 // integer values
0169: set_fade_color 0 0 0
fade 0 2000
wait 3000
0395: clear_area 1 at -271.122 -387.006 range 80.0 80.0
00C0: set_current_time 13 00
01EB: set_traffic_density_multiplier_to 0.0
03DE: set_pedestrians_density_multiplier_to 0.0
Player.CanMove($PLAYER_CHAR) = False
00BA: text_styled 'CHEAT2' 7000 ms 2 // Weapon cheat
wait 100
03D1: play_wav 1
$1344 = Car.Create(#ANGEL, -276.014, -381.807, 10.167)
Car.Angle($1344) = 90.0
Car.SetMaxSpeed($1344, 0.0)
0129: $1345 = create_actor 13 #BKB in_car $1344 driverseat
01B2: give_actor $1345 weapon 19 ammo 9999 // Load the weapon model before using this
$1346 = Car.Create(#ANGEL, -277.371, -375.827, 10.185)
Car.Angle($1346) = 90.0
Car.SetMaxSpeed($1346, 0.0)
0129: $1347 = create_actor 13 #BKA in_car $1346 driverseat
01B2: give_actor $1347 weapon 19 ammo 9999 // Load the weapon model before using this
$1348 = Car.Create(#ANGEL, -282.444, -380.087, 10.154)
Car.Angle($1348) = 90.0
Car.SetMaxSpeed($1348, 0.0)
0129: $1349 = create_actor 13 #BKA in_car $1348 driverseat
01B2: give_actor $1349 weapon 19 ammo 9999 // Load the weapon model before using this
$1350 = Car.Create(#ANGEL, -283.686, -383.444, 10.138)
Car.Angle($1350) = 90.0
Car.SetMaxSpeed($1350, 0.0)
0129: $1351 = create_actor 13 #BKB in_car $1350 driverseat
01B2: give_actor $1351 weapon 19 ammo 9999 // Load the weapon model before using this
$1352 = Car.Create(#ANGEL, -284.517, -377.17, 10.159)
Car.Angle($1352) = 90.0
Car.SetMaxSpeed($1352, 0.0)
01C8: $1353 = create_actor 13 #BKA in_car $1352 passenger_seat 0
01B2: give_actor $1353 weapon 19 ammo 9999 // Load the weapon model before using this
036A: put_actor $PLAYER_ACTOR in_car $1352
041E: set_radio_station 4 -1
wait 2000
fade 1 2000
03D1: play_wav 2
00BC: text_highpriority 'CRED087' 11000 ms 1 // WWW.KENTPAUL.COM AND WWW.VICECITY.COM
wait 500
0395: clear_area 1 at -271.122 -387.006 range 80.0 80.0
Car.DriveTo($1344, -1677.606, -312.907, 13.718)
Car.SetMaxSpeed($1344, 16.0)
00AE: set_vehicle $1344 traffic_behavior_to 2
wait 2000
Car.DriveTo($1352, -1688.894, -317.5, 13.718)
Car.SetMaxSpeed($1352, 16.0)
00AE: set_vehicle $1352 traffic_behavior_to 2
wait 700
Car.DriveTo($1346, -1695.329, -313.942, 13.718)
Car.SetMaxSpeed($1346, 16.0)
00AE: set_vehicle $1346 traffic_behavior_to 2
wait 1000
Car.DriveTo($1348, -1697.651, -319.439, 13.718)
Car.SetMaxSpeed($1348, 16.0)
00AE: set_vehicle $1348 traffic_behavior_to 2
wait 500
Car.DriveTo($1350, -1698.318, -324.2, 13.887)
Car.SetMaxSpeed($1350, 16.0)
00AE: set_vehicle $1350 traffic_behavior_to 2
:BIKBNG_921
wait 500
if
80E1: not key_pressed 0 16
else_jump @BIKBNG_1146
if and
01AF: car $1352 0 -1688.894 -317.5 13.718 radius 3.0 3.0 3.0
01AF: car $1344 0 -1677.606 -312.907 13.718 radius 3.0 3.0 3.0
01AF: car $1346 0 -1695.329 -313.942 13.718 radius 3.0 3.0 3.0
01AF: car $1348 0 -1697.651 -319.439 13.718 radius 3.0 3.0 3.0
01AF: car $1350 0 -1698.318 -324.2 13.887 radius 3.0 3.0 3.0
else_jump @BIKBNG_921
jump @BIKBNG_1270
:BIKBNG_1146
fade 0 1000
wait 1500
Car.PutAt($1352, -1688.894, -317.5, 13.718)
Car.PutAt($1344, -1677.606, -312.907, 13.718)
Car.PutAt($1346, -1695.329, -313.942, 13.718)
Car.PutAt($1348, -1697.651, -319.439, 13.718)
Car.PutAt($1350, -1698.318, -324.2, 13.887)
wait 1000
fade 1 1000
:BIKBNG_1270
Player.CanMove($PLAYER_CHAR) = True
01D3: actor $PLAYER_ACTOR leave_car $1352
01D3: actor $1353 leave_car $1352
01D3: actor $1345 leave_car $1344
01D3: actor $1347 leave_car $1346
01D3: actor $1349 leave_car $1348
01D3: actor $1351 leave_car $1350
Car.RemoveReferences($1352)
Car.RemoveReferences($1350)
Car.RemoveReferences($1344)
Car.RemoveReferences($1346)
Car.RemoveReferences($1348)
03DE: set_pedestrians_density_multiplier_to 1.0
01EB: set_traffic_density_multiplier_to 1.0
00BC: text_highpriority 'CHEAT1' 11000 ms 1 // Cheat activated
jump @BIKBNG_1386
:BIKBNG_1386
02E2: set_actor $1351 weapon_accuracy_to 100
Actor.Health($1351) = 1000
0243: set_actor $1351 ped_stats_to 6
011A: set_actor $1351 flags 64
01DF: tie_actor $1351 to_player $PLAYER_CHAR
0319: set_actor $1351 wander_state_to 1
02A9: set_actor $1351 immune_to_nonplayer 1
02E2: set_actor $1349 weapon_accuracy_to 100
Actor.Health($1349) = 1000
0243: set_actor $1349 ped_stats_to 6
011A: set_actor $1349 flags 64
01DF: tie_actor $1349 to_player $PLAYER_CHAR
0319: set_actor $1349 wander_state_to 1
02A9: set_actor $1349 immune_to_nonplayer 1
02E2: set_actor $1347 weapon_accuracy_to 100
Actor.Health($1347) = 1000
0243: set_actor $1347 ped_stats_to 6
011A: set_actor $1347 flags 64
01DF: tie_actor $1347 to_player $PLAYER_CHAR
0319: set_actor $1347 wander_state_to 1
02A9: set_actor $1347 immune_to_nonplayer 1
02E2: set_actor $1345 weapon_accuracy_to 100
Actor.Health($1345) = 1000
0243: set_actor $1345 ped_stats_to 6
011A: set_actor $1345 flags 64
01DF: tie_actor $1345 to_player $PLAYER_CHAR
0319: set_actor $1345 wander_state_to 1
02A9: set_actor $1345 immune_to_nonplayer 1
02E2: set_actor $1353 weapon_accuracy_to 100
Actor.Health($1353) = 1000
0243: set_actor $1353 ped_stats_to 6
011A: set_actor $1353 flags 64
01DF: tie_actor $1353 to_player $PLAYER_CHAR
0319: set_actor $1353 wander_state_to 1
02A9: set_actor $1353 immune_to_nonplayer 1
:BIKBNG_1641
wait 0
if or
00E1: key_pressed 0 18
Actor.Dead($PLAYER_ACTOR)
not Player.Defined($PLAYER_CHAR)
else_jump @BIKBNG_1641
$ONMISSION = 0 // integer values
Model.Destroy(#BKA)
Model.Destroy(#BKB)
Model.Destroy(#ANGEL)
Model.Destroy(#CHROMEGUN)
Actor.DestroyInstantly($1353)
Actor.DestroyInstantly($1345)
Actor.DestroyInstantly($1347)
Actor.DestroyInstantly($1349)
Actor.DestroyInstantly($1351)
mission_cleanup
jump @BIKBNG_10
:BIKBNG_1731
00BC: text_highpriority 'CHEAT3' 6000 ms 1 // Health cheat
jump @BIKBNG_10
:VMPHNT
thread 'VMPHNT'
:VMPHNT_10
wait 250
if
Player.Defined($PLAYER_CHAR)
else_jump @VMPHNT_10
if
$ONMISSION == 0 // integer values
else_jump @VMPHNT_10
if
00F9: player $PLAYER_CHAR stopped 0 75.997 -882.345 9.462 radius 2.0 2.0 2.0
else_jump @VMPHNT_10
if
Player.Money($PLAYER_CHAR) > 49
else_jump @VMPHNT_1464
Player.Money($PLAYER_CHAR) += -50
Model.Load(#OCEANIC)
Model.Load(#M60)
Model.Load(#M4)
023C: load_special_actor 1 'IGBUDDY'
038B: load_requested_models
:VMPHNT_157
if and
823D: not special_actor 1 loaded
not Model.Available(#OCEANIC)
not Model.Available(#M60)
not Model.Available(#M4)
else_jump @VMPHNT_198
wait 0
jump @VMPHNT_157
:VMPHNT_198
fade 0 2000
wait 3000
0395: clear_area 1 at 75.997 -882.345 range 60.0 60.0
00C0: set_current_time 22 00
$ONMISSION = 1 // integer values
00BA: text_styled 'BOAT_A2' 7000 ms 2 // BOATYARD ASSET COMPLETED
wait 100
$1361 = Car.Create(#OCEANIC, 67.776, -854.889, 9.106)
Car.Angle($1361) = 120.0
Car.SetMaxSpeed($1361, 0.0)
0129: $1362 = create_actor 13 #SPECIAL01 in_car $1361 driverseat
020A: set_car $1361 door_status_to 2
Car.SetImmunities($1361, 1, 1, 1, 1, 1)
053F: set_car $1361 tires_vulnerable 0
01EC: make_car $1361 heavy 1
Car.SetDriverBehaviour($1361, 11)
0055: put_player $PLAYER_CHAR at 67.397 -857.601 9.332
0171: set_player $PLAYER_CHAR z_angle_to 30.0
Camera.SetBehindPlayer
fade 1 2000
:VMPHNT_397
00BC: text_highpriority 'CHEATON' 3000 ms 1 // Cheat mode ON
wait $DEFAULT_WAIT_TIME
if
not Actor.Dead($PLAYER_ACTOR)
else_jump @VMPHNT_1377
if
not Actor.Dead($1362)
else_jump @VMPHNT_1377
if
01FC: player $PLAYER_CHAR near_car $1361 radius 10.0 10.0 0
else_jump @VMPHNT_1377
if
80E1: not key_pressed 0 4
else_jump @VMPHNT_538
if
80E1: not key_pressed 0 6
else_jump @VMPHNT_955
if
80E1: not key_pressed 0 16
else_jump @VMPHNT_1377
jump @VMPHNT_397
:VMPHNT_538
wait 250
0055: put_player $PLAYER_CHAR at 69.08 -854.059 10.276
0171: set_player $PLAYER_CHAR z_angle_to 121.0
01B1: give_player $PLAYER_CHAR weapon 32 ammo 300 // Load the weapon model before using this
01B8: set_player $PLAYER_CHAR armed_weapon_to 32
00BC: text_highpriority 'BOAT_N' 8000 ms 1 // Checkpoint Charlie
0394: play_music 1
jump @VMPHNT_616
:VMPHNT_616
if and
not Actor.Dead($1362)
not Actor.Dead($PLAYER_ACTOR)
80E1: not key_pressed 0 16
else_jump @VMPHNT_1377
if
01FC: player $PLAYER_CHAR near_car $1361 radius 10.0 10.0 0
else_jump @VMPHNT_955
wait 250
Car.DriveTo($1361, -1029.977, 169.915, 10.254)
Car.SetMaxSpeed($1361, 17.0)
00AE: set_vehicle $1361 traffic_behavior_to 2
if
81AF: not car $1361 0 -1029.977 169.915 10.254 radius 5.0 5.0 4.0
else_jump @VMPHNT_771
jump @VMPHNT_616
:VMPHNT_771
wait 250
01B1: give_player $PLAYER_CHAR weapon 26 ammo 400 // Load the weapon model before using this
01B8: set_player $PLAYER_CHAR armed_weapon_to 26
jump @VMPHNT_800
:VMPHNT_800
if and
not Actor.Dead($1362)
not Actor.Dead($PLAYER_ACTOR)
80E1: not key_pressed 0 16
else_jump @VMPHNT_1377
if
01FC: player $PLAYER_CHAR near_car $1361 radius 10.0 10.0 0
else_jump @VMPHNT_1005
wait 250
Car.DriveTo($1361, 531.878, -97.074, 9.576)
Car.SetMaxSpeed($1361, 20.0)
00AE: set_vehicle $1361 traffic_behavior_to 2
if
81AF: not car $1361 0 531.878 -97.074 9.576 radius 6.0 6.0 6.0
else_jump @VMPHNT_1377
jump @VMPHNT_800
:VMPHNT_955
wait 250
041E: set_radio_station 4 -1
0464: put_actor $PLAYER_ACTOR into_turret_on_car $1361 at_car_offset 0.0 -1.0 0.9 position 1 angle 360.0 with_weapon 32
jump @VMPHNT_1055
:VMPHNT_1005
wait 250
041E: set_radio_station 4 -1
0464: put_actor $PLAYER_ACTOR into_turret_on_car $1361 at_car_offset 0.0 -1.0 0.9 position 1 angle 360.0 with_weapon 26
jump @VMPHNT_1241
:VMPHNT_1055
wait 250
Car.DriveTo($1361, -1029.977, 169.915, 10.254)
Car.SetMaxSpeed($1361, 17.0)
00AE: set_vehicle $1361 traffic_behavior_to 2
jump @VMPHNT_1104
:VMPHNT_1104
wait 250
if and
not Actor.Dead($1362)
not Actor.Dead($PLAYER_ACTOR)
80E1: not key_pressed 0 16
else_jump @VMPHNT_1418
if
81AF: not car $1361 0 -1029.977 169.915 10.254 radius 5.0 5.0 4.0
else_jump @VMPHNT_1191
jump @VMPHNT_1104
:VMPHNT_1191
wait 250
041E: set_radio_station 3 -1
0464: put_actor $PLAYER_ACTOR into_turret_on_car $1361 at_car_offset 0.0 -1.0 0.9 position 1 angle 360.0 with_weapon 26
jump @VMPHNT_1241
:VMPHNT_1241
wait 250
Car.DriveTo($1361, 531.878, -97.074, 9.576)
Car.SetMaxSpeed($1361, 20.0)
00AE: set_vehicle $1361 traffic_behavior_to 2
jump @VMPHNT_1290
:VMPHNT_1290
wait 250
if and
not Actor.Dead($1362)
not Actor.Dead($PLAYER_ACTOR)
80E1: not key_pressed 0 16
else_jump @VMPHNT_1418
if
81AF: not car $1361 0 531.878 -97.074 9.576 radius 6.0 6.0 6.0
else_jump @VMPHNT_1418
jump @VMPHNT_1290
:VMPHNT_1377
$ONMISSION = 0 // integer values
Model.Destroy(#OCEANIC)
Model.Destroy(#M60)
Model.Destroy(#M4)
Car.RemoveReferences($1361)
Actor.DestroyInstantly($1362)
mission_cleanup
jump @VMPHNT_10
:VMPHNT_1418
0465: remove_actor $PLAYER_ACTOR from_turret_mode
$ONMISSION = 0 // integer values
Model.Destroy(#OCEANIC)
Model.Destroy(#M60)
Model.Destroy(#M4)
Car.RemoveReferences($1361)
Actor.DestroyInstantly($1362)
mission_cleanup
jump @VMPHNT_10
:VMPHNT_1464
00BC: text_highpriority 'BOAT_P' 6000 ms 1 // ~g~collect the packages before the time runs out.
jump @VMPHNT_10
:VIPBNK
thread 'VIPBNK'
:VIPBNK_10
wait 250
if
Player.Defined($PLAYER_CHAR)
else_jump @VIPBNK_927
if
$ONMISSION == 0 // integer values
else_jump @VIPBNK_927
if
00F6: player $PLAYER_CHAR 1 -403.548 -560.040 17.995 radius 3.0 3.0 3.0
else_jump @VIPBNK_927
023C: load_special_actor 1 'IGBUDDY'
023C: load_special_actor 2 'IGKEN'
023C: load_special_actor 3 'IGJEZZ'
Model.Load(#M4)
03CF: load_wav 'COL5_15' as 1
038B: load_requested_models
:VIPBNK_152
if and
not Model.Available(#M4)
823D: not special_actor 1 loaded
823D: not special_actor 2 loaded
823D: not special_actor 3 loaded
else_jump @VIPBNK_191
wait 0
jump @VIPBNK_152
:VIPBNK_191
if
83D0: not wav 1 loaded
else_jump @VIPBNK_217
wait 0
jump @VIPBNK_191
:VIPBNK_217
00BA: text_styled 'CHEAT4' 3000 ms 2 // Armor cheat
0169: set_fade_color 0 0 0
fade 0 2000
wait 3000
0395: clear_area 1 at -354.419 -569.529 range 30.0 200.0
0055: put_player $PLAYER_CHAR at -378.095 -563.153 18.593
0171: set_player $PLAYER_CHAR z_angle_to 270.0
Camera.SetBehindPlayer
$ONMISSION = 1 // integer values
wait 100
$1363 = Actor.Create(Gang7, #SPECIAL01, -381.934, -580.120, 24.341)
Actor.Angle($1363) = 90.0
Actor.Health($1363) = 5000
0243: set_actor $1363 ped_stats_to 6
$1364 = Actor.Create(Gang7, #SPECIAL02, -378.575, -580.121, 24.341)
Actor.Angle($1364) = 90.0
Actor.Health($1364) = 5000
0243: set_actor $1364 ped_stats_to 6
$1365 = Actor.Create(Gang7, #SPECIAL03, -374.179, -579.982, 24.341)
Actor.Angle($1365) = 270.0
Actor.Health($1365) = 5000
0243: set_actor $1365 ped_stats_to 6
wait 2000
fade 1 2000
wait 1000
if
not Actor.Dead($PLAYER_ACTOR)
else_jump @VIPBNK_900
00BC: text_highpriority 'CHEAT5' 11000 ms 1 // Wanted level cheat
jump @VIPBNK_521
:VIPBNK_521
03D1: play_wav 1
01B1: give_player $PLAYER_CHAR weapon 26 ammo 300 // Load the weapon model before using this
01B8: set_player $PLAYER_CHAR armed_weapon_to 26
01B2: give_actor $1363 weapon 26 ammo 9999 // Load the weapon model before using this
01B2: give_actor $1364 weapon 26 ammo 9999 // Load the weapon model before using this
01B2: give_actor $1365 weapon 26 ammo 9999 // Load the weapon model before using this
02E2: set_actor $1363 weapon_accuracy_to 100
0243: set_actor $1363 ped_stats_to 6
011A: set_actor $1363 flags 64
01DF: tie_actor $1363 to_player $PLAYER_CHAR
0319: set_actor $1363 wander_state_to 1
02A9: set_actor $1363 immune_to_nonplayer 1
02E2: set_actor $1364 weapon_accuracy_to 100
0243: set_actor $1364 ped_stats_to 6
011A: set_actor $1364 flags 64
01DF: tie_actor $1364 to_player $PLAYER_CHAR
0319: set_actor $1364 wander_state_to 1
02A9: set_actor $1364 immune_to_nonplayer 1
02E2: set_actor $1365 weapon_accuracy_to 100
0243: set_actor $1365 ped_stats_to 6
011A: set_actor $1365 flags 64
01DF: tie_actor $1365 to_player $PLAYER_CHAR
0319: set_actor $1365 wander_state_to 1
02A9: set_actor $1365 immune_to_nonplayer 1
:VIPBNK_701
wait 0
if and
00E1: key_pressed 0 14
not Actor.Driving($PLAYER_ACTOR)
not Actor.Dead($1363)
else_jump @VIPBNK_865
03CF: load_wav 'ASS_8' as 2
:VIPBNK_744
if
83D0: not wav 2 loaded
else_jump @VIPBNK_770
wait 0
jump @VIPBNK_744
:VIPBNK_770
03D1: play_wav 2
wait 500
if
80FB: not player $PLAYER_CHAR 0 $1363 radius 8.0 8.0 5.0
else_jump @VIPBNK_865
04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 1.0 0.0
Actor.PutAt($1363, 1@, 2@, 3@)
jump @VIPBNK_934
:VIPBNK_865
wait 0
if or
00E1: key_pressed 0 18
Actor.Dead($PLAYER_ACTOR)
not Player.Defined($PLAYER_CHAR)
else_jump @VIPBNK_934
wait 0
:VIPBNK_900
$ONMISSION = 0 // integer values
Model.Destroy(#M4)
Actor.DestroyInstantly($1365)
Actor.DestroyInstantly($1364)
Actor.DestroyInstantly($1363)
:VIPBNK_927
jump @VIPBNK_10
:VIPBNK_934
jump @VIPBNK_701
-
can you copy and paste the text where it says missing parameters?
i had something similiar in my first attempt i think i just deleted it.
also on a side note: if you look for INTERIO youll notice its there twice deletign this makes it run better!
-
- Then, use a TXD editor to export the texture as a .bmp image and edit it using a program such as Photoshop, GIMP, Paint.NET, or something along those lines.
- Make sure you have HD photos available from the movie, or photos of accessories such as Marty's Casio watch or of the DeLorean's rear lamps.
- Some textures (such as the DeLorean license plates, rear lamps, etc) you will have to make on your own by looking at other photos. This is where you will have to have a lot of patience because mistakes will be made.
- Once you do that, get familiar with the GTA Mod Installer. Look at a few installscript_gtavc.txt files to learn how they work. Then, try making a test of your own.
- Once you have mastered making Mod Installer scripts, you will be abble to add your files to the game with the click of a button!
Well ta. First i already do all of the above minus the Installer script i tried once to no pervail.
Secondly make sure the Sanny is located to the right installation (if you have more than one!) also make sure its main not main 1, 2 etc press f6 before you start to make sure it runs ok.
what i did: searched "wanted" higglighted and deleted the main script changed another others to > 1
removed it from the list of create threads next with the speedo i looked under this line...
"033F: set_text_draw_letter_width_height" press f3 to scroll down until :SPDMTR_141 comes up
changed the numbers from 033F: set_text_draw_letter_width_height 2.0 8.0
to 033F: set_text_draw_letter_width_height 1.0 5.0
then press f6 should sort it out!!
-
[*]New Marty Player Skins
[*]New 1955 "Dance" Marty Mcfly skin
[*]Modified "Casual" Marty Mcfly T-Shirt Skin
[*]New Doc Player Skins
Firstly congrats on your work thus far! i like the light casings, the shiny number plate, the skins, the fact the delorean goes over 100mph!
Secondly may i suggest opening Sanny and removing the wanted level? then using txd editior to edit the font (hud) the remove wanted stars! Also making the speedo smaller i have done the above and it works better! In addition to this i have a mission (WIP) where you deliver flyers for saving the clocktower with a flying delorean!
Thirdly may i suggest a partnership in exchanging material or may i request using some of your add-ons or could you possibly give me some pointers??
many thanks
-
Hi youll need a program called 3ds max (autodesk) cant provide download link as where i originally got mine from has been shut down... others sincehave contained bugs,etc. then youll need kams script thne just import and convert simple. (dont forget textures and coll file!) Hope this helps!
-
I recall a fan made add-on for the square that had this included already.
To answer said quote or question the pay n spray is a fan add on.
I have tweaked it personally that itll swap deloreans but they spawn at Sunshine autos (or DMC in my mod)
hope this helps?
-
I know these would look amazing in IV
i think it would be good that if it were to make it to IV that if you dialled jl5-2020 that the voice of Annie Potts (Janine) would answer "Hello Ghostbusters?" maybe replace the emergency services recording..?
-
The GTA Vice City has a version for the PlayStation 2 console this version is called GTA Vice City Stories whose protagonist is Victor Vance. In this game you get money easily from the moment that let you have your own business empire which can increase business by attacking others (successfully) and appropriate them. A total of 30. When we choose the type of business and the level that we have, we wait until this is finished, just away from the building to lose on the map. The latter I would like to apply at the Clock Tower, only the change is instantaneous and not have to wait until construction is complete or away from the building, which I think is possible to do.You can get a GTA VCS mod for GTASA. it is still only in its early stages. I am in the process of converting the files to gtavc format. In effect making the game sound and run like VCS but with a GTA VC disc.
Hope this helps? (If in doubt youtube vice city stories mod for gta sa.)
-
If I remember it correct do they even sell PS2 controlers for the PCi quote :
controller:
http://www.ebay.co.uk/itm/Double-Shock-Gam...=item415a73c08e
adapter:
http://www.ebay.co.uk/itm/PS1-PS2-PC-USB-G...=item2a1278174b
hope this helps!
-
BTTF4? or Just a bad commercial?
Some say one and some say another.
longer clip here
-
Windows Vista Home PremiumAnsewer to Q1: The above covers it.
Ansewer to Q2: Err what?
Ansewer to Q3: Well not HV cause that's why i made this post. lol. IV and EFLC yeah.
I used to have vista when first playing HV mod then went back to XP now im on win7.
Have you tried running the game/shortcut in compatable mode for winxp?
Vista does have issues playing certain games!
(Ziero) what does having the disk in make any differences?? i find it lags a bit occasionally and catches up instead of crashing with the disk!
95% trouble free on my computer, my only downside is my graphics card, but still plays crysis, gta IV and EFLC easy!
-
I've uninstalled my security and the same problem ocurrs.So the only thing i can think of is that it might be the Microsoft Visual C++ Redistributable.
Will it? I might need to uninstall or uninstall one.
PLEASE reply anyone ASAP!
Hey! i have had some problems with this mod also.
3 questions shall solve your problem.
1) what are you running? (specs) windows 7 is a b*tch with said games.
2) does your machine run "standard" SA with no problems?
3) can you run gtavc hv mod? or more recent..... GTA IV or EFLC?
-
Ghostbusters II, nice to see the Ghostbusters and Rick Morianis again but the movie couldn't be as good as the first.Ghostbusters 2 didnt suck, im guessing Ghostbusters3 will though. Bttf2 didnt suck nor did matrix revolutions!
Or alien or 2fast 2furious. Most on the other hand do! Bttf would spoil it and doubt many would go see it.
-
I need some help from those more experienced than myself!
I know im double posting by doing this but no-noe has replied thus far!
Im looking to create a "new" VC/HV hybrid.
I have HD quality vehicles and improved particles and HUD.
Can't seem to figure out SCM too well and seem unable to place vehicles in
HV downtown square?
Can post pictures of progress so far if it helps?
-
I remember being in high school when these rumors were buzzing around the net! Exciting times in a way, but looking back, I'm REALLY glad it never happened...Doc Brown, Roswell, and Sarah Michelle Gellar is intriguing...but in the end I think the Telltale game and animated series are as close to a "Part 4" as we need to get.If Steven Speilburg and Robert Zemeckis have anything to do with it then this wont happen.
i would to see a tribute done say for 2015 release. Maybe re-releasing in 3D? something similar?
Simpsons "vice city" Couch intro
in Off Topic
Posted · Report reply
Well yeah but Ned looks like Tommy, the "radio" soundtrack, "Mansiona shoot out at 1Min the "Coloured" guy gets killed (at the mansion like the game) Sure there is more references too!