-
Content Count
315 -
Joined
-
Last visited
-
Days Won
13
Posts posted by Thyncho88
-
-
Oi, someone get those models some prelighting stat!
Try with DK prelighting, The .txd will weight Like 5 to 20 Mb with all those textures. . Ah. The models are ok. They just need better Textures. I recommend you to make them with photoshop. Those woods need A better UV Mapping. And if it is a test, why you didnt try with Vertex Paint?, it is not the best way, but it helps you to differentiate some faces. The windows of Hill Valley School Need to be modeled.
-
-
That sign isnt accurate!
-
Okay , Trance you know I like your work and everything. I am also including your work in my movie. I don't need to be banned. I belong here with other members who like modding VC , SA , Or GTA IV.
You forgot GTA III
- 1
-
-
Thanks Trance. Telltale has a lot of textures for each model, Lol
- 1
-
Very nice! Can I see it in game?
Sure
-
Hi! it's a Long time since my last topic, and I wanted to share with you a job I did a few days. I hope you like it
Note: This is only for personal learning/use, I have no Intentions to Upload this Delorean,
Please leave comments !
- 2
-
-
Yeah, that last part is supposed to be the Mr. Fusion closing sound. I extracted it from Skrapmetal's Back To The Future, The Next Chapter Part III video.
That's why I am debating whether or not to release it.
I found that Marty model in this mod: http://youtu.be/g4pQHNBzaQU
I just extracted player8.txd and player8.dff from the gta3.img in this mod and replaced it in my VC gta3.img. Oh, and I edited the textures to give Marty a red shirt:
Its so horrible.
-
What does matter what's at fault. Weather it's COL files or the engine itself. The game unpredictably crashes. I've had it crash more on one PC then another. The game is too old to handle all the stuff the mod throws at it properly.
it cant handle the stuff because each building has 100000000000000000000 of textures with diferent lighting, As I can see in your screenshots, those Lighting effects cant be done with Vertex Colours, so I think that you vertex paint your model with 1 colour and then you put the textures in your model with different lighting. gta VC is not prepared to work with that, It is prepared to work with Vertex Colours.
-
Okay. I'm waiting for next version... Seriously they uploaded 0.2e in 2009... Normal GTA VC is working perfectly on my PC. This mod is a problem. I don't have anything more to say.
I dont know if the next version will work fine, since as I can see in Screenshots, they are using lots same texture for models, but with diferent Lighting. And that is not fine.
-
Excellent Tutorial uokka!!
-
The whole game is the problem. No version will ever be perfect. The engine is just crap.
dont throw down the engine where you work, GTAVC engine is good, is not the best one, but its just good. It has nice rendering Engine, What it makes crash more is Definitly, .col's and Main.scm, you have be carefull with those files.
-
I know that main.scm is a problem. I'm waiting for next version. If someone has solution for my problem please write it.
the problem is not only main.scm, models have lots of problems too
-
Cant wait to see it finished Micro
-
Hey man, it isnt the ram, it isnt the VideoCard it is not your Motherboard, The Mod is the problem, that's why it is called "Mod" and thats why its called "0.2e" because its a beta release of the final product
-
Nice to see you back Ronnyboy!
Delorean88us, Bluespace and Platina are the same person
-
will you people stop quoting the message above you !!!no.
- 1
-
why is the clock on your hud a sickly green?He modified my fonts
-
and me...
-
Thanks! Ray! equally!
-
Looks really good but i've only got one question to ALL the mappers not just you. Why is everyone (Except trance and maybe some other ive missed) only making the 1955 map? As we know Llam is currently making them for the mod, so rather than looking like your copying him why not make 1985 or 1985a or even 1955, or maybe even a gta style 1931 instead of the telltale version that again Trance has done.Yes your a talented mapper so please make something new not another version of the same map.
Yes, Dave you are right, But i think the only mappers here are Liam, Mr.Nightshade and me, I didn't saw any other maper, anyone is making 1955 square except me and Liam. So, when you say ALL the Mappers, who are you referring?
much better with the red linoleum textureYes, definitely looks much better
-
May be the size of the image, just remember that the signatures should be 500x150.This is "offtopic"
PS: I saw that you've done an amazing job, they should add you to the Mod team, you will be sure of much help with your models of Hill Valley.
Totally agree with Gtavicecity, Good Work Thyncho!Thanks !
- 1
Hill Valley map mod for San Andreas [WIP] by Dark Messiah
in Other GTA Mods
Posted · Report reply
I wasnt talking to you. do you have understanding problems?