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Rasterwerks

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Posts posted by Rasterwerks


  1. ...but your sounds do sync up. They work just fine for me.

    I just wanted different sounds is all...so I made a different soundset. I tried my best to make them the same size, length, format, etc. Any issues with syncing or cut-off from the default sounds will most likely happen with these sounds that I've made.

    ...I wish to stress the fact that I made these sfx on a whim and I have absolutely no problem with the original sound effects. The creators did a fine job, they sound terrific, and sync great (for me)...the reason I made new ones is, again, because I preferred the specific noises from which I made them.

    That's why I left many of the sounds from the default set alone...because they sound just fine to me and I don't have a different noise from the series that I'd prefer to hear.

    Sidenote: I'm considering making a quick video demonstrating the "bridge reentry" sounds I made, just to see what ya'll think of 'em.


  2. They won't sync up correctly because of peoples different PCs. Animation will go faster on good PCs and slower on bad ones. If your PC is on the crap side. The sounds will trigger earlier and get cut off, for people on good ones. Plus, the default SFX length time, in the SCM, can cause problems too. So be careful. Unless SA functions different to VC.

    I'm not quite sure I understand what your getting at here...what your saying would hold true for any sound used for the re-entry effect, including the one that comes default with the mod.

    ...now if there was something in the sound files that made the game crash or some-such, then that would be cause for concern.

    The only "issue" that I've encountered when editing the sounds was when I wanted to include the sound of the plutonium meters coming online, the time restriction in the SCM cut the sound off before hearing that part of it...but it hasn't caused any problems.

    ...and while I can't cater to each individual case, I suppose I could whip up a version for slower machines that has blank noise in the mp3 file before the actual sound plays, that would force a delay and perhaps help with syncing a bit. But I would need detailed input from those who have low end machines that want to use these sounds.


  3. That sound wouldn't even sync up with the games explosion sequence.

    Actually I already made up a couple of sounds, one with those sounds by themself, and one overlaying my first edit of the re-entry sound. They sync with the explosions almost perfectly.

    ...and when I do post these for download I'm going to include the different variations, so provided people back up their stuff before trying the sounds out, they can switch between them and use what they like best.

    STATUS:

    Volume Equalization- Not perfect but complete...for now.

    SFX- All the ones that I want done are done, or at least I'm too lazy to work on the rest at this point.

    I have finals next week so I probably won't get them available till next weekend. There are currently 3 different iterations of the Sparks sound effect and 4 iterations of the re-entry effect...one of which is the one in the above video...that actually goes for the spark effect too.


  4. @Rasterwerks

    have you ever posted a link before to download your sounds?

    I'm interested in them :)

    -Shizuma-

    Not quite yet...I'm working on equalizing the volume for all the sound effects. And after review the second two movies I've decided to make a couple more tweaks.

    Namely redoing the re-entry explosions to sound like that of the BTTF3 DeLo as it reappears on the "Eastwood Ravine" bridge.


  5. its microsoft trying to get you to buy the retail copy.

    I said I'm using the retail copy. I did a clean install of a full version of Win 7 Home Premium. That's why I'm wondering why my desktop is acting funky. What's more is that it didn't have these issues in the RC, so I'm thinking either something just didn't install right, or they did something between the RC build and the RTM build that changed the way the desktop reacts to certain actions.


  6. I kept getting bugged by my RC that it was going to die sometime this month so I upgraded (or downgraded rather as I am in a home edition as opposed to the Ultimate edition RC) and I find that now my desktop acts rather odd most of the time. I'll drag and drop a file and it won't show up, or I'll drag something to the trash and it successfully goes there, but the icon is still present on the desktop. If I log out and back in then the desktop is refreshed and the trashed icons are gone and the icons that I dragged to the desktop that were invisible become visible.

    All in all it's rather weird, however apart from that 7 is rather enjoyable. Especially when compared to Vista. How about ya'll, any strange happenings with your copy of 7?


  7. Yeah, but I'm trying to test handling edits on the bloodring which spawns from the "oldspeeddemon" code. the other code spawns a hotring racer...

    ...and Ash, do you mean reinstall the game entirely?


  8. Something else is wrong with your game. I could spawn a bloodring banger just fine.

    I guess my game hates me then. TT_TT

    Any idea what's causing the CJ clones? It only happens when BTTF is installed.


  9. Because someone who will remain un-named rather rudely refused to help me in the TROUBLESHOOTING section I'll post my question here:

    Why is the BTTF mini mod for SA f***ing with the spawn codes weapon tiers, cars, etc. All I get when I try to spawn a bloodring banger is a clone of CJ, its getting annoying when I'm trying to configure a special handling for that specific car.

    ...and in my opinion something that makes the game act in a way it isn't supposed to is a bug.


  10. This is the one I use...low motion blur, moderate but not over done bloom, and shiny SHINY cars:

    [PROXY]
    
    EnableProxyLibrary=0
    
    InitProxyFunctions=1
    
    ProxyLibrary=
    
    [GLOBAL]
    
    UseEffect=1
    
    AlternativeDepth=1
    
    AllowAntialias=1
    
    BugFixMode=0
    
    SkipShaderOptimization=0
    
    QuadVertexBuffer=0
    
    EnableShaders_3_0=1
    
    AdditionalConfigFile=enbseries2.ini
    
    UseMRTRendering=0
    
    [EFFECT]
    
    EnableBloom=1
    
    EnableOcclusion=0
    
    EnableReflection=1
    
    EnableMotionBlur=1
    
    EnableWater=1
    
    EnableShadow=1
    
    DepthBias=0
    
    EnableDepthOfField=0
    
    [INPUT]
    
    KeyUseEffect=123
    
    KeyBloom=120
    
    KeyOcclusion=121
    
    KeyReflection=122
    
    KeyCombination=16
    
    KeyScreenshot=44
    
    KeyShadow=119
    
    KeyWater=118
    
    KeyShowFPS=106
    
    [REFLECTION]
    
    ReflectionPower=100
    
    ChromePower=100
    
    UseCurrentFrameReflection=50
    
    ReflectionQuality=2
    
    ReflectionSourceSpecular=50
    
    ReflectionSourceTFactor=50
    
    UseAdditiveReflection=0
    
    ReflectionDepthBias=0
    
    UseLowResReflection=0
    
    ReflectionSinglePass=1
    
    UseEnvBump=1
    
    EnvBumpAmount=100
    
    EnvBumpOffset=100
    
    ReflectionFlip=1
    
    [BLOOM]
    
    BloomPowerDay=20
    
    BloomFadeTime=100
    
    BloomConstantDay=5
    
    BloomQuality=2
    
    BloomScreenLevelDay=15
    
    BloomCurveDay=0
    
    BloomPowerNight=20
    
    BloomConstantNight=0
    
    BloomCurveNight=0
    
    BloomScreenLevelNight=10
    
    BloomAdaptationScreenLevel=30
    
    BloomAdaptationMultiplier=50
    
    BloomAllowOversaturation=1
    
    BloomMaxLimit=100
    
    [SSAO]
    
    UseFilter=0
    
    OcclusionQuality=2
    
    FilterQuality=2
    
    DarkeningLevel=10
    
    BrighteningLevel=10
    
    IlluminationLevel=20
    
    AdditiveIlluminationLevel=20
    
    UseAmbientOcclusion=0
    
    UseIndirectLighting=0
    
    FadeDistance=40
    
    UseForAlphaTest=0
    
    UseForAlphaBlend=0
    
    UseIndirectLightning=1
    
    [COLORCORRECTION]
    
    DarkeningAmountDay=2
    
    ScreenLevelDay=50
    
    ScreenLevelNight=30
    
    DarkeningAmountNight=3
    
    GammaCurveDay=2
    
    GammaCurveNight=2
    
    ColorSaturationDay=1
    
    ColorSaturationNight=1
    
    UsePaletteTexture=0
    
    [WATER]
    
    UseWaterDeep=0
    
    WaterDeepness=0
    
    WaterQuality=2
    
    [SHADOW]
    
    ShadowFadeStart=40
    
    ShadowFadeEnd=80
    
    ShadowAmountDay=60
    
    ShadowAmountNight=30
    
    ShadowScreenLevelDay=20
    
    ShadowScreenLevelNight=10
    
    ShadowQuality=2
    
    UseShadowFilter=0
    
    FilterQuality=2
    
    ShadowBlurRange=20
    
    [ENGINE]
    
    ForceAnisotropicFiltering=0
    
    MaxAnisotropy=0
    
    ForceDisplayRefreshRate=1
    
    DisplayRefreshRateHz=85
    
    [MOTIONBLUR]
    
    MotionBlurQuality=2
    
    MotionBlurVelocity=36
    
    MotionBlurRotation=36
    
    [PERPIXELLIGHTING]
    
    SpecularColorMin=0
    
    SpecularColorMax=100
    
    SpecularColorMultiplier=100
    
    SpecularGlossinessMin=0
    
    SpecularGlossinessMax=100
    
    SpecularGlossinessMultiplier=100
    
    [DEPTHOFFIELD]
    
    DOFQuality=2
    DOFNumberOfPasses=2
    DOFFocusRange=0
    DOFBlurinessRange=0
    [PLUGIN]
    WeatherMod=0[/codebox]


  11. is it possible to make this work with enb series so that the motion blur will look uber?

    I've been trying to figure out a way to get ENB and BTTF working together for a while now. The problem is they both use the d3d9.dll file.

    ...find a why to get both d3d9's to work simultaneously and you'd theoretically have both mods working at once.

    I'm not sure if there would be anything else conflicting there.

    Question for Blue: What would happen if I tried adding the nifty spawn back in instead of the insta-spawn?


  12. Damn this is looking too awesome to pass up. Yes, I'll admit I uninstalled the BTTF mod in exchange for adding RL cars and ENB Series, but I think I'll just back all that up and put this back in once the sparks version comes out.

    ...does the current version have those acceleration/idle sounds? Cause if it does they weren't working for me...nor were the engine off/on sounds.


  13. its behaving too much like a supercar and not like a normal car.

    I think the "supercar" classification suits it just fine considering it can time travel and fly. XD

    Wouldn't simply making acceleration slower make it good enough? Because DeLorean was a sports car after all.

    Some may call it that but a sports car the DeLo is not. At least when compared to other sports cars. As Leno said, it's more of a touring car. I agree with Blue that it would be nice to make it more realistic but not to the point where it would no longer be fun to drive. I do like the idea of a slower acceleration speed though...would allow for greater development of the spark2.mp3 sfx.


  14. those new sounds are awesome :D

    Thank you. :3

    I also forgot to mention that they are a teensy bit quieter than the stock sounds...I was a tad annoyed that the sparks SFX was so much loader than the game volume, so I would have to turn it down so as not to hurt my ears (I usually wear my headphones) but then the rest of the game was too soft. This evens things out a bit.