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Gunsnipe3795

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Posts posted by Gunsnipe3795


  1. no. Export the textures as TGAs first to the folder containing the DFF. then import the dff.

    ok, i'll try that and see what happens

    ok, I just did what you said and the textures is reversed, how do I flip the textures back to where they go, with ZModeler or with some paint program


  2. oh when you import your dff, make sure you have all the textures flipped in TGA format in the SAME folder as the dff.

    Ok, let me understand this, I import the sabre.dff file into ZModeler, then I go on TXD workshop, extract the texture and flip them in TGA format,put them in the same sabre folder with the DFF and then when its time to retext the car, set the path to the textured folder correct?


  3. Thanks to Dragon King for helping me out in using ZModeler; but now me and another friend (whose name will remain incognito) need help with the second part. After remapping the area that I was working on, I saved the file, export it and put the new DFF back into the image. I used GGMM to view the sabre; but when I saw the car, none of the textures; both in and out of the car wasn't showing, not even the remapped texture was showing. I asked my friend on youtube whose doing the same thing I'm doing and he's saying that the textures are being left out, as if the .TXD file is being orphaned from the the .DFF file. Does anyone know how to fix this problem? both me and my friend use ZModeler 1.07, any help will be greatly appreciated and in return for your help, I can make custom radio stations for you