:
Destination Time
:
Present Time
:
Last Time Departed
BTTFModMachine

Back To The Future: San Andreas Modifications by BTTFModMachine

Recommended Posts

What open .fxp files?

"effects.fxp" is just a text file.

Each effect starts with this

FX_SYSTEM_DATA:
109

You can add an effect by copying everything from FX_SYSTEM_DATA to the next occurrence of FX_SYSTEM_DATA.

Share this post


Link to post
Share on other sites

Start with a clean GTASA copy. Then, install BTTFSA 0.1.3.2.

Then install Delorean88MP's mod:

Then install my mods, but make sure you install them in order and follow my readmes.

Share this post


Link to post
Share on other sites
:DMC_BST_45
003D: unsupported_in_sa 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @DMC_BST_4110 
0AB4: 0@ = var 8 
0AB4: 30@ = var 0 
0AB4: 31@ = var 12 

Share this post


Link to post
Share on other sites

I don't have wheelglow2 in my effect.fxp .And if i not remove the line :

0600:   actor stopped_on_foot

when i compile there an error:

Not enough actual parameters. Expected 9 params.

Edited by bttfsa1stmod

Share this post


Link to post
Share on other sites

You only need "WHEELGLOW2" in your effects.fxp if the script is using it. If you don't want to edit your effects.fxp, you can simply replace "WHEELGLOW2" with "VENTGLOW" (or some other effect). I think "VENTGLOW" should exist in effects.fxp, right?

--

About 0600, this opcode indeed is not meant to be

0600: actor stopped_on_foot

It should be

0600: is_char_stopped_in_angled_area_on_foot_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0

This is because (I assume) when this script has been created, the meaning of this opcode wasn't clear yet and the old SannyBuilder did not have the correct definition of this opcode in its config files.

Since you are using an updated version of SannyBuilder (using definitions by Deji's opcode database; see links below), the definitions have changed.

Take a look here for more info:

http://gtag.gtagaming.com/opcode-database/opcode/0600/

http://gtag.gtagaming.com/opcode-database/

If this opcode is too complicated, you might be able to find something better in Deji's opcode database - Or maybe you can replace all parameters with invalid values (0 or -1 for integer ; 0.0 or -1.0 for float). There have been many opcodes that do not work as expected.

003D: unsupported_in_sa

:P

Edited by uokka

Share this post


Link to post
Share on other sites

If my earlyer explaination doesn't help you, just send me the contents of your effects.fxp file via PM (as plain text using 'code' BB-Code and 'spoiler' BB-Code) and I will do it for you.

Edited by uokka

Share this post


Link to post
Share on other sites

When it's crash, SA limit adjuster say:

GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0

Last File Loaded: CLEO\AUDIO\BOOST.MP3

Last Library Loaded:

Error: Unknown

Assembly Info:

Exception At Address: 0x00486DDF

Exception Code: 0x0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:

EAX: 0x00000000 EBX: 0x00000000

ECX: 0x0000000A EDX: 0x028979F0

ESI: 0x00000000 EDI: 0x118D7508

EBP: 0x00000103 ESP: 0x0022FCEC

(I'm using the effect.fxp from the source code JAN 3 2012).

Edited by bttfsa1stmod

Share this post


Link to post
Share on other sites

Addeed wheelboost, wheelglow & wheelglow2

http://db.tt/4UqJSYnX

Share this post


Link to post
Share on other sites

Oh. Right. For some reason dropbox displays the file as a text document.

Right click uokka's link on the forum and click "Save Target As" or "Save Link As", depending on your browser.

Share this post


Link to post
Share on other sites

nope

Share this post


Link to post
Share on other sites

it is prohibited by the download. :ranting2:

You can even ask for Programist/AVP

Edited by Delorean88MP

Share this post


Link to post
Share on other sites

In my opinion it should be prohibited to host edited versions of the mod anywhere else than on this forum and claim copyright for open source code - but well..

Share this post


Link to post
Share on other sites

I think the problem is in here:

0600: is_char_stopped_in_angled_area_on_foot_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0

What is need to inside 0@,1@,2@,3@,4@,5@,6@?

Share this post


Link to post
Share on other sites