Mike 214 Report post Posted January 9, 2009 I know, because of the constant barrage of requests for perfection from people. Thing is there is a team of C++ coders who sit upstairs from me at work, doubt any would be interested in coding the mod though. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted January 9, 2009 you could ask them anyway you never know they might say yes. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted January 9, 2009 Worst case scenario. They could say no, and you become the laughing stock of the whole office Is that a price you wanna pay Share this post Link to post Share on other sites
Dragon King 15 Report post Posted January 10, 2009 Update now with Archer's sounds Share this post Link to post Share on other sites
Ziero 4 Report post Posted January 10, 2009 That is really neat. I like it a lot. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 10, 2009 This is awesome.. Pure awesomeness! Great work you guys, archer, backintime, DK altogether! Share this post Link to post Share on other sites
archer9234 20 Report post Posted January 10, 2009 I really don't deserve the credit. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 10, 2009 Really? I thought your sound was pretty good. Share this post Link to post Share on other sites
archer9234 20 Report post Posted January 10, 2009 A lot more work went into the coding and modeling than those simple sounds . Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 10, 2009 Ooh, I see. Well, good work nonetheless . Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 10, 2009 it usually does, lol. Cept that one time you had to replace thousands of sounds. Share this post Link to post Share on other sites
archer9234 20 Report post Posted January 10, 2009 Please don't remind of that... 2000 ****ING sounds. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted January 10, 2009 Yeah, it's just a shame we don't know anyone who can code C++ and actually wants to code the mod I can code C++, but the problem is that I may need more than just coding C++ for this kind of work. Nice work, though. Share this post Link to post Share on other sites
Mike 214 Report post Posted January 10, 2009 Revised sound sounds good but it isn't long enough in my opinion, it should stop when the DeLorean stops. Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted January 10, 2009 Revised sound sounds good but it isn't long enough in my opinion, it should stop when the DeLorean stops. Or just make it longer. Share this post Link to post Share on other sites
Mike 214 Report post Posted January 10, 2009 Or just make it longer. That's what I said.... Share this post Link to post Share on other sites
Dragon King 15 Report post Posted January 10, 2009 It doesn't play the whole sound. Which is weird. Share this post Link to post Share on other sites
archer9234 20 Report post Posted January 10, 2009 It's cutting off when the DeLorean stops. Slow the DeLorean down. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted January 10, 2009 Better? @Archer if we slow it down it will stop quicker. Share this post Link to post Share on other sites
archer9234 20 Report post Posted January 10, 2009 How would slowing down the car make it stop quicker...oh, wait, this is VC. No logic in physics. Than make the car roll as far as it needs to, to complete the sound. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted January 10, 2009 Tried and it stops the same place. Share this post Link to post Share on other sites
hscitpe 6 Report post Posted January 10, 2009 why not just loop the last second of the sound like five times? Share this post Link to post Share on other sites
archer9234 20 Report post Posted January 10, 2009 It's cutting off. The length of the sound isn't the problem. Share this post Link to post Share on other sites
hscitpe 6 Report post Posted January 10, 2009 oh i see then isint it the DeLorean gets to far away? cause i know VC has that problem if your to far away it stops Share this post Link to post Share on other sites
archer9234 20 Report post Posted January 10, 2009 Isn't there away to disable that? It won't be a problem. You're always near it when you uncouple the car. Share this post Link to post Share on other sites