bluespace88 9 Report post Posted December 26, 2008 I was looking through code for gta4, and noticed that I could make a really tiny bttf-ish mod for it, similar to the bttf sa mod. The current Alice program for it has all it needs to make an instant time travelling car (no delorean yet, lol). And I need to see what some functions are, like ptfx, because theres no code expicitly saying "particles". So watch this space =P Alpha 0.1.1: http://www.sendspace.com/file/hcrcwr Requirements: GTAIV and Alice Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 26, 2008 Funny pics KITT.. Maybe you can do it Blue. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 26, 2008 I'm just taking code from vc and sa =P I'm going to make the comet my time machine ^^ Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 26, 2008 O_o It must be fun.. lol I've gopt to upgrade my computer fast. lol Share this post Link to post Share on other sites
daangelo29 5 Report post Posted December 26, 2008 Cool. I was also anticipating a GTA4 mini-mod too when you came back in the forums. BTTF will definitely look bada** in GTA4. How about the VC one? Are you still going to work on it? I really want to have time travel work with the missions in GTA:VC, which was what I was hoping to be able to do ever since I first saw this mod (which is during the "0.2c Era"). Share this post Link to post Share on other sites
Mike 214 Report post Posted December 26, 2008 What he said Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 26, 2008 hahaha.lol Share this post Link to post Share on other sites
RG 1 Report post Posted December 26, 2008 (edited) What was the point of your post, Johny? Edited December 26, 2008 by Futureman Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 26, 2008 Just to laugh at the post that contains the funny picture. lol Why did you ask? Share this post Link to post Share on other sites
crazyjointje 0 Report post Posted December 26, 2008 What he said Mike you quoted a picture. I thought it was against the rules xD . Share this post Link to post Share on other sites
RG 1 Report post Posted December 26, 2008 He's the Master. The Creator. He can do wlovever he wants lol Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 26, 2008 Cool. I was also anticipating a GTA4 mini-mod too when you came back in the forums. BTTF will definitely look bada** in GTA4. How about the VC one? Are you still going to work on it? I really want to have time travel work with the missions in GTA:VC, which was what I was hoping to be able to do ever since I first saw this mod (which is during the "0.2c Era"). I switch whenever I feel like it. 4 for graphics, VC for the delorean ^^ Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 26, 2008 Random Mind Changer. lol Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 27, 2008 now that i had a chance to look at a few examples (since theres no documentation yet for the beta <.<), I'd say, if you want to start learning how to code, GTA4 is NOT for you. Stick with Sanny =P Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 27, 2008 Is it really hard? I mean one day it will become easier when you practise with it. lol Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 27, 2008 Not really, no, but here's an example. To get player coordinates, for example, in sanny, the function is Actor.Storepos($PLAYER_CHAR, $X, $Y, $Z) No additional thing required, other then stuff like create_thread, wait 0, etc. But to do it with Lua, you kinda need to declare all the variables, declare functions, a very lengthy get player (though you can just copy), and this: PushInt(PLAYER_CHAR) PushVarPtr() PushVarPtr() PushVarPtr() CallNative("GET_CHAR_COORDINATES") X = GetFloatParam(1) Y = GetFloatParam(2) Z = GetFloatParam(3) Then you also need a main() and have it init the script, call the player, then go through. Theres no such thing as labels, so you have to make do with loops (which I prefer). Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted December 27, 2008 I'll stick too Sanny. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted December 27, 2008 hmm... I wonder how the ice on the delorean would look. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 27, 2008 like smoke......except better looking smoke Share this post Link to post Share on other sites
daangelo29 5 Report post Posted December 27, 2008 But to do it with Lua, you kinda need to declare all the variables, declare functions, a very lengthy get player (though you can just copy), and this: PushInt(PLAYER_CHAR) PushVarPtr() PushVarPtr() PushVarPtr() CallNative("GET_CHAR_COORDINATES") X = GetFloatParam(1) Y = GetFloatParam(2) Z = GetFloatParam(3) Then you also need a main() and have it init the script, call the player, then go through. Theres no such thing as labels, so you have to make do with loops (which I prefer). LUA? Cool, this is my thing. Finally, code terms I want to hear from a GTA game. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 27, 2008 mine too ^^ just needs more documentation =P Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted December 27, 2008 like smoke......except better looking smoke No ice crystals on the car? what a bummer... Share this post Link to post Share on other sites
bluespace88 9 Report post Posted December 27, 2008 well, there was no ice in gta4.....though it did have electricity Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted December 27, 2008 (edited) Well maybe someone will make a mod with ice in it. Like the snow mod for SA. Then you can either ask permission to use it or create your own from what you learned about that one, but it's just wishful thinking. And the electricity sounds cool, I know just where you'd implement it too (clocktower mission and/or the 99 firetrails scene) Edited December 27, 2008 by Honest Joe Statler Share this post Link to post Share on other sites