Carlos_McFly 7 Report post Posted November 17, 2015 Since I have a lot of free time :v I'm sharing with you some fixes and adjustments I've made to the script. They include: Mini-Me's fixes for JVT re-entry and 'ERROR' light (http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5805-time-train-reenters-at-low-speed-after-update/ , http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5812-error-light-bug/) Lightning strike crash fix. Adjustments to the Lightning Run particle effects, hook and camera coordinates. Traffic and pedestrians removal from the Hill Valley area (Nov 12 1955 after 21:00). Not a big deal, just some value changes and a few lines of code added. Please let me know what you think and if they worked for you. main.sc main.scm Timetravel.sc Environment.sc HillValley.sc 2 Share this post Link to post Share on other sites
AlexPasetto 0 Report post Posted November 17, 2015 (edited) 1 hour ago, Carlos_McFly said: Since I have a lot of free time :v I'm sharing with you some fixes and adjustments I've made to the script. They include: Mini-Me's fixes for JVT re-entry and 'ERROR' light (http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5805-time-train-reenters-at-low-speed-after-update/ , http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5812-error-light-bug/) Lightning strike crash fix. Adjustments to the Lightning Run particle effects, hook and camera coordinates. Traffic and pedestrians removal from the Hill Valley area (Nov 12 1955 after 21:00). Not a big deal, just some value changes and a few lines of code added. Please let me know what you think and if they worked for you. main.sc main.scm Timetravel.sc Environment.sc HillValley.sc Now it works!!! Clocktower mod is working! But there's traffic in Hill Valley again. Edited November 17, 2015 by AlexPasetto Share this post Link to post Share on other sites
Marty85 2 Report post Posted November 18, 2015 (edited) But why i can't longer take the plutonium from the landfill after the first time? Edited November 18, 2015 by Marty85 Share this post Link to post Share on other sites
bttf4ever 2 Report post Posted November 18, 2015 (edited) Thank you!!! I can confirm that the lightning strike works without crash. I tried it at least a dozen times and it never froze. But Alex is correct, there is still traffic in Hill Valley after 21:00. If you can fix that it would be perfect!! Edited November 18, 2015 by bttf4ever Share this post Link to post Share on other sites
bttf4ever 2 Report post Posted November 18, 2015 (edited) The ERR text is still outside the light. Edited November 18, 2015 by bttf4ever Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted November 18, 2015 Moved the topic to a more fitting location. The bug section is for tracking specific bugs. 1 Share this post Link to post Share on other sites
bttf4ever 2 Report post Posted November 18, 2015 (edited) I figured it out! I neglected to replace the original main.scm file (in the data folder) with yours. Your fixes work fantastic now! Edited November 18, 2015 by bttf4ever 1 Share this post Link to post Share on other sites
Mike 214 Report post Posted November 18, 2015 13 hours ago, Carlos_McFly said: Since I have a lot of free time :v I'm sharing with you some fixes and adjustments I've made to the script. They include: Mini-Me's fixes for JVT re-entry and 'ERROR' light (http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5805-time-train-reenters-at-low-speed-after-update/ , http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5812-error-light-bug/) Lightning strike crash fix. Adjustments to the Lightning Run particle effects, hook and camera coordinates. Traffic and pedestrians removal from the Hill Valley area (Nov 12 1955 after 21:00). Not a big deal, just some value changes and a few lines of code added. Please let me know what you think and if they worked for you. main.sc main.scm Timetravel.sc Environment.sc HillValley.sc That's brilliant. This is the way it should be, any fixes that are posted should include the source files 1 Share this post Link to post Share on other sites
Carlos_McFly 7 Report post Posted November 18, 2015 10 hours ago, Mini-Me said: Moved the topic to a more fitting location. The bug section is for tracking specific bugs. Thanks, at first I was hesitating about what section I had to post this. xd 6 hours ago, Mike said: That's brilliant. This is the way it should be, any fixes that are posted should include the source files Glad you liked it Mike If I find other bugs, I'll try to fix them by my own and share with you what I do. Share this post Link to post Share on other sites
Omega 1 Report post Posted November 18, 2015 I tried running it with the posted fix files but the crashes when lightning hits the clock tower still continues. Share this post Link to post Share on other sites
bttf4ever 2 Report post Posted November 18, 2015 (edited) 59 minutes ago, Omega said: I tried running it with the posted fix files but the crashes when lightning hits the clock tower still continues. Did you replace all of the files in the _src\gamescript directory? Also make sure to replace main.scm in the data folder as well. Edited November 18, 2015 by bttf4ever Share this post Link to post Share on other sites
hscitpe 6 Report post Posted November 19, 2015 I did the lightning run in RC mode with the fixes and ended up getting a DeLorean back with the lightning rod still attached and that vented. Not sure whether it's a bug with your code or whether it's a stock mod thing, seeing as how I could never, ya know, do the lightning run before. Just a heads up. Share this post Link to post Share on other sites
Omega 1 Report post Posted November 19, 2015 4 hours ago, bttf4ever said: Did you replace all of the files in the _src\gamescript directory? Also make sure to replace main.scm in the data folder as well. I did indeed, first I tried just replacing the src gamescripts, the crash still happened, and then I replaced the main.scm in the data folder and crashed when applying the hook to the time machine. Share this post Link to post Share on other sites
bttf4ever 2 Report post Posted November 19, 2015 3 hours ago, Omega said: I did indeed, first I tried just replacing the src gamescripts, the crash still happened, and then I replaced the main.scm in the data folder and crashed when applying the hook to the time machine. The crash when applying the hook to the car is a common issue that has been around for a while. Either put the hook on immediately after getting the car from the garage or save your game in Hill Valley and then immediately restore from that saved game and try to put the hook on there, that usually works for me. Share this post Link to post Share on other sites
Carlos_McFly 7 Report post Posted November 19, 2015 4 hours ago, hscitpe said: I did the lightning run in RC mode with the fixes and ended up getting a DeLorean back with the lightning rod still attached and that vented. Not sure whether it's a bug with your code or whether it's a stock mod thing, seeing as how I could never, ya know, do the lightning run before. Just a heads up. Yeah, that bug was there even before the first update. That happened to me too the only time I could make it work when 0.2f was released. Share this post Link to post Share on other sites
kRay57 4 Report post Posted November 19, 2015 Good job, everything now works properly. ;) 1 Share this post Link to post Share on other sites
Oldcpv3 1 Report post Posted January 29, 2016 On 11/17/2015 at 7:07 PM, Carlos_McFly said: Since I have a lot of free time :v I'm sharing with you some fixes and adjustments I've made to the script. They include: Mini-Me's fixes for JVT re-entry and 'ERROR' light (http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5805-time-train-reenters-at-low-speed-after-update/ , http://www.bttfhillvalley.co.uk/forum/index.php?/topic/5812-error-light-bug/) Lightning strike crash fix. Adjustments to the Lightning Run particle effects, hook and camera coordinates. Traffic and pedestrians removal from the Hill Valley area (Nov 12 1955 after 21:00). Not a big deal, just some value changes and a few lines of code added. Please let me know what you think and if they worked for you. main.sc main.scm Timetravel.sc Environment.sc HillValley.sc Where do i put them? all of them goes on data folder? Share this post Link to post Share on other sites
zafirab19cdti 0 Report post Posted February 6, 2016 No just does not work for me the Error Hook are donned and the lightning persist that the game crashes. Share this post Link to post Share on other sites
MarceStarkillerX 0 Report post Posted July 8, 2016 Sorry for bringing up an old topic but where I put the files that don t go in the data folder? Thanks Share this post Link to post Share on other sites