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Flobeamer1922

Error light bug

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Here's code with a proper coordinate to fix this mispositioned light:

033E: text_draw 538.0 60.0 'PLIGHT'  // &
1@ = 255 // integer values
2@ = 255 // integer values
3@ = 255 // integer values
gosub @TextDraw
03E4: set_text_draw_align_right 1
033F: set_text_draw_letter_width_height 0.25 1.0
033E: text_draw 485.0 176.0 'ERROR'  // ERR

If you search for 'ERROR' (with the quotes) in main.sc you'll find it.

If you prefer a precompiled main.scm to put into the data folder of the game, find it here: https://www.dropbox.com/s/me0oopzxum0qit7/main.scm?dl=0
This includes a fix for time train reenters at low speed (after update).

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For some reason the hud textures aren't the updated ones either. Check the installation log for fonts.txd and fronten.txd.

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Now that I think of it, I might have temporarily used the position of the orange light for the green light when changing the character and then forgotten to update it.

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I do believe you are missing my exe from the 2f release as the hud is all the crappy colours

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I do believe you are missing my exe from the 2f release as the hud is all the crappy colours

Sebi said it was causing issues, so I didn't include it with the update.

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Well, I was unable to start a new game when one was already rolling (restart the script basically) and everytime I quit the game it froze with it. Using the older exe I didn't have these issues.

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