peter 25 Report post Posted October 24, 2015 (edited) alright I thought I'd showcase in a video some of the best features of 0.2f. there are bugs like time traveling by pushing the delorean to 88MPH while using cutscene time travel hill valley looked buggy when I was driving up to it, the models had no back to them at the start of hill valley trying to add the hook to the BTTF1 delorean crashes the game the game randomly crashes while in docs truck at the airport and also once or twice the game has crashed while getting into the time train its all unhandled exeption errors. if I find more crashes and when they happen I'll add them here Edited October 24, 2015 by peter Share this post Link to post Share on other sites
timetrain 11 Report post Posted October 25, 2015 A quick video response about the release of 0.2f based on my play-through of the beta: 3 Share this post Link to post Share on other sites
Mike 214 Report post Posted October 25, 2015 Nice walk through TT, I literally didn't have time to make any trailers so thanks for putting this up. Share this post Link to post Share on other sites
peter 25 Report post Posted October 25, 2015 well my one is more of a showcase. it took ages to put things together because of the crashes. but I'm still gonna play it because it's fun. I've already had a guy complain about the mod pack saying the 7 years isn't worth it ( back to the future forever group on facebook) Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 25, 2015 @timetrain: Nice video :). At around 4 minutes you mention there's no marker for the plutonium and you'd have to know where to go to get it. That's somewhat right. If you try to refuel the DeLorean without having plutonium, then it'll highlight it on the map. Share this post Link to post Share on other sites
timetrain 11 Report post Posted October 25, 2015 Nice walk through TT, I literally didn't have time to make any trailers so thanks for putting this up. Thanks Mike, Not much of a trailer though could do much better if that was the case. @timetrain: Nice video :). At around 4 minutes you mention there's no marker for the plutonium and you'd have to know where to go to get it. That's somewhat right. If you try to refuel the DeLorean without having plutonium, then it'll highlight it on the map. True didn't try that. Just assumed. Newbies to the mod wouldn't know to press tab at the rear end to refuel though, why I added that part in mostly. Share this post Link to post Share on other sites
Mike 214 Report post Posted October 25, 2015 It's a maybe at this stage, but the tutorial and ride missions might be added back in. Depends if Jen can figure out blues code for those missions, as it's not just a case of cutting and pasting the code from 0.2e. Only issue with re-adding the ride mission is that we would also need the dmc-13 time machine back in. While we could add it back as a road going vehicle, we stole it's heli slot for the 2015 taxi (hover conversion and animations to follow soon) Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted October 25, 2015 Quick note newspapers. Were only able to be picked up in bttflc not hill valley Share this post Link to post Share on other sites
timetrain 11 Report post Posted October 25, 2015 Quick note newspapers. Were only able to be picked up in bttflc not hill valley Nope, never played BTTF:LC only HV. I think it was like 0.2c Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted October 25, 2015 i'm actually going to download 2c to see, because if it was possible in scm i'm adding it back to the nov release Share this post Link to post Share on other sites
Mike 214 Report post Posted October 26, 2015 We're the newspapers in the particles file? If so it's very likely they were remove to make way for the newer effects. Still, if you know of a way to increase the particle limit then for sure lets add them back in Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted October 26, 2015 Yes they are in particles, i can increase the limit of particles on screen not particle slots Share this post Link to post Share on other sites
Mike 214 Report post Posted October 26, 2015 Ah. I'm not so sure how that works. I just know that things were changed to accommodate newer functions in the mod, such as the spark effects, and smoke stack on the Rogers etc. Share this post Link to post Share on other sites
CJ O'Hummer 10 Report post Posted October 28, 2015 Only issue with re-adding the ride mission is that we would also need the dmc-13 time machine back in. Funny coincidence that you mention that, Mike .... I thought I had seen all of its versions in-game Share this post Link to post Share on other sites
Mike 214 Report post Posted October 28, 2015 Funny coincidence that you mention that, Mike .... I thought I had seen all of its versions in-game I don't know what you mean.... Share this post Link to post Share on other sites
Bullseye 5 Report post Posted October 31, 2015 ... Only issue with re-adding the ride mission is that we would also need the dmc-13 time machine back in. While we could add it back as a road going vehicle, we stole it's heli slot for the 2015 taxi (hover conversion and animations to follow soon) Not sure how big of a job it would be but just by way of suggestion, seeing as Leaf is helping with the project now could the hover mode be the same as BTTF:LC that way no hover/heli slots would need to taken up & all cars would be able to hover (Leaf correct me if I'm wrong) Share this post Link to post Share on other sites
peter 25 Report post Posted November 3, 2015 I come back from holiday to find all of these comments on my thread :3 I am so looking forward to the next update. the only things that irked me was the lack of traffic and the crashes other than that it was fantastic! keep it up guys and I'll do more videos ( it gives me something to do other than just dragon ball Z and the like) Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted November 3, 2015 Not sure how big of a job it would be but just by way of suggestion, seeing as Leaf is helping with the project now could the hover mode be the same as BTTF:LC that way no hover/heli slots would need to taken up & all cars would be able to hover (Leaf correct me if I'm wrong) no, it would require me to rewrite too much of the game Share this post Link to post Share on other sites
CJ O'Hummer 10 Report post Posted November 3, 2015 I don't know what you mean.... I just meant to be funny Share this post Link to post Share on other sites
Bullseye 5 Report post Posted November 4, 2015 no, it would require me to rewrite too much of the game That's a shame, as it would have saved a lot of vehicle slots, but I guess if it means the whole thing being re written then fair enough... Share this post Link to post Share on other sites
timetrain 11 Report post Posted November 24, 2015 Here is everything you need to know about the BTTF DAY update of 0.2f. Plus some fukery. Share this post Link to post Share on other sites
ssgghe 0 Report post Posted December 7, 2015 Sounds good,I will go to download 2c to see. LINKS REMOVED ~Leaf~ Share this post Link to post Share on other sites