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Omega

0.2f No traffic

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I suspect it must be something with the cars going to hill valley, i traveled to 2015 and saw cars there, but no where else, i came back and no cars were there anymore.

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I've checked an older scm from an earlier internal build. Interestingly it does still have traffic. However, doing a text comparison and inspecting every single difference I didn't find what could be causing the issue.

If you're interested: old_scm.zip
Note that this is an earlier, unsupported build. It contains even more issues than the released version, so it's not meant for normal playing.
 

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What would need fixed is the LOD collision of the surface the truck is parked on. The engine doesn't allow collisions for LODs though because of a logical assumption: If you're far away from the model and only need to see a rough version of it, there's no need to check what can collide with it...

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When I first start a game there are NPC cars around the mansion, but when I get into one and drive it the NPC cars disappear.

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When I first start a game there are NPC cars around the mansion, but when I get into one and drive it the NPC cars disappear.

Check Mini-Me's post, it's doc's truck which causes the problem.  It is fixed in the Nov 12th update.

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