peter 25 Report post Posted July 23, 2014 to be fair it was perfect on the preview screen so I rendered it and threw it up on youtube haha!! took 4 hours anyway expect a vocal update for K.A.T.T Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted July 29, 2014 Cool update! I like that TARDIS materializing effect. Now I see that your time travel effects start at 80 mph. Any chance you're using my script? Share this post Link to post Share on other sites
peter 25 Report post Posted July 29, 2014 I've actually only changed the same script I used last time but I am using Delorean88MP's effect.fxp, I had to re-map tha TARDIS because every time I walked CJ would call for a TARDIS Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted August 6, 2014 Great job with the update! Everything seems to be working OK. I messed up my install once before, and extracted all I could from it. I recommend using GGMM (GTA Garage Mod Manager) to replace vehicles and to back them up. Using GGMM is the easiest way to transfer vehicles from one install to another. If you edit the effects properly, you can have any color wormhole you want. Also, you can back up your GTA SA before installing a mod by copying and pasting the GTASA folder. Your backup GTA will work just fine as it is, as long as you disable DEP on the newly copied exe. Share this post Link to post Share on other sites
peter 25 Report post Posted August 6, 2014 I've learned my lesson, I've got a permanent vanilla san andreas also would you be able to edit the effects for me if I pass them too you? like create new ones but in different colours, I want to get right into all of this Share this post Link to post Share on other sites
uokka 117 Report post Posted August 8, 2014 [...] I recommend using GGMM (GTA Garage Mod Manager) to replace vehicles and to back them up. Using GGMM is the easiest way to transfer vehicles from one install to another. [...] You're lying! Mod Loader is the easiest way. 1 Share this post Link to post Share on other sites
peter 25 Report post Posted August 8, 2014 I just use alci's IMG editor :3 meaning I don't have to find each txd and dff just import (remove if exists) Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted August 8, 2014 You're lying! Mod Loader is the easiest way. XD. I haven't done anything so big that I would need Mod Loader...yet. Share this post Link to post Share on other sites
peter 25 Report post Posted August 8, 2014 anyways BTTFModMachine wanna help me out editing this effects.fxp? I went in and edited my old effects.fxp and it didn't work Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted August 11, 2014 Nice mod update! I can't really take your effects.fxp. I am very busy. I mod when I can. Good work! Share this post Link to post Share on other sites
peter 25 Report post Posted August 11, 2014 hey its ok, I made the green implosion effect using the one thats in the effectspc.txd thats in the BTTF KR mode mod pack by programist....now all DeLoreans are using the implosion...I'm onto something here :D Share this post Link to post Share on other sites
uokka 117 Report post Posted August 12, 2014 XD. I haven't done anything so big that I would need Mod Loader...yet. Nah, ModLoader is just great for small mods. Single vehicles, effects, textures. Stuff that you could otherwise easily forget about. -- peter, PM me if you still need to merge two FXPs and two TXDs. Share this post Link to post Share on other sites
peter 25 Report post Posted August 12, 2014 it's not letting me pm you it says you are unable to recieve new messages anyways I wouldn't mind the help with that and see how its done Share this post Link to post Share on other sites
uokka 117 Report post Posted August 12, 2014 True, try again. You could also re-use the 'conversation' we have already running. Share this post Link to post Share on other sites
peter 25 Report post Posted August 12, 2014 weeeeeeeeeeeeell just to let people know that I am going to be making another video soon.....yes...soon also uokka have you tried the BTTF KR mod yet by programist? Share this post Link to post Share on other sites
uokka 117 Report post Posted August 14, 2014 Nope. I really like the idea of having vehicles from old school TV shows in the game but nothing can beat a flying car. Or, I don't need to boost-jump if I can fly. ;p Share this post Link to post Share on other sites
peter 25 Report post Posted August 14, 2014 well if you install it install cleo 4.1,,,not 4.3 it makes it crash also its got bad lag sometimes Share this post Link to post Share on other sites
uokka 117 Report post Posted August 14, 2014 Hmm, not sure if I had a crash but I needed to fix the bttf scripts for 4.3. CLEO 4.3 has a new feature wich kinda breaks the text display stuff. The mini mod comes with a file called "draw.cs" (or something) which only purpose is to do an infinite loop and execute the 'text draw' opcode [so it won't be needed in every bttf script that draws something?]. Now, in CLEO 4.3, drawing text and textures on the screen is managed independantly for each script. If you have several unrelated scripts that draw textures on the screen, those textures might become completely white with CLEO 4.1 if another script, which wasn't aware this texture-ID is used elsewhere, made the texture being released from memory and rendered the ID useless. This is 'fixed' in 4.3 by not sharing the draw-stuff-IDs between scripts but handling them independantly. This makes it necessary for the 'text draw' opcode to be included in every script that uses text/texture draw opcodes. Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted August 16, 2014 I like the BTTF KR mod and the green wormhole. You can modify door.s to make KATT's Mr. Fusion make a sound when opening. I would suggest using more textures for the womholes. It seemed like you were using the same three or so textures for the deloreans repeatedly. It seems kind of choppy to me. When I ported Programist's wormhole effects over to my mod, I changed it from time based to speed based. I use the first 32 wormhole textures, I believe. Share this post Link to post Share on other sites
peter 25 Report post Posted August 16, 2014 KATT uses wormholes 1 through 44 (he's a fast car so it goes through them quicker) the other deloreans use wormholes 44 to 34 programist's mod is great but I get a bunch of lag when using it and its loading other high quality models its not slow down lag like if its using too much RAM I think its the KITT and KARR functions along with the time travel .s....all of the timetravel stuff is bundled into one script but I think cleo chokes on it Share this post Link to post Share on other sites
uokka 117 Report post Posted September 8, 2014 Very nice time travel effects. KARR and KATT sounds when you enter the vehicles are annoying. Share this post Link to post Share on other sites
peter 25 Report post Posted September 8, 2014 I had actually broke my game by mistake when adding KARR but it all worked out and I have edited your cold.s for the iced effect to last longer :3 its pretty amazing to be honest the only problem is that with KARR the controls sometimes don't work ( you press + to turn on the scanner and his effects same for time circuits) so I'll either just scrap the scanner and abilities or set the spawn script to start scanner.s and timetravel_karr.s at the same time :3 Share this post Link to post Share on other sites
uokka 117 Report post Posted September 8, 2014 The ice 'animation' doesn't seem to have worked in the vid. Does it generally work for you? What about the model-integrated scanner like in that mod on ModDB; Could you possibly just copy/paste that with ZModeler? Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted September 9, 2014 I added that scanner to my Crysis Delorean KITT. It works fine. However, when I changed the model and the color of the scanner for my delorean KARR, it stopped working. I don't know why. I'm considering adding the ice effect to my deloreans. Nice job with the update, peter. Share this post Link to post Share on other sites
peter 25 Report post Posted September 9, 2014 hmm I like the one from the bttf KR mod pack simply because it looks alot like the one from the show the ice animation actually did work till I changed the timing also do either of you know where I can get a better looking rogers locomotive? Share this post Link to post Share on other sites