Yoshi 2 Report post Posted January 21, 2014 Yeah, I'm sorry this is probably in the wrong section, but the bugs and troubleshooting section isn't working for some reason. 0.0. Anyway, On Delorean88MP's BTTF mod for San Andreas, after I install it, whenever I hit a vehicle, it floats away. Kinda like zero gravity. But it only happens when this particular mod is installed. I have no other mods on the GTA SA. I demonstrated this glitch in THIS video. Share this post Link to post Share on other sites
uokka 117 Report post Posted January 21, 2014 Its not a glitch but a feature. Its the "Cars Float Away when hit" cheat, activated via memory. Open the scripts with Sanny Builder and search for this: 0A8C: write_memory 0x969166 size 1 value 1 virtual_protect 0 Or this (same thing): 0A8C: write_memory 9867622 size 1 value 1 virtual_protect 0 IIRC, the "Cars can drive on water" cheat is also used. 0x969152 9867602 When found, delete it and recompile. 1 Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted January 21, 2014 I have a script that fixes that. Would you like me to send it to you? 1 Share this post Link to post Share on other sites
Yoshi 2 Report post Posted January 21, 2014 (edited) I have a script that fixes that. Would you like me to send it to you? Sure. Thanks. Edited January 21, 2014 by Yoshi Share this post Link to post Share on other sites
Yoshi 2 Report post Posted January 21, 2014 Its not a glitch but a feature. Its the "Cars Float Away when hit" cheat, activated via memory. Open the scripts with Sanny Builder and search for this: 0A8C: write_memory 0x969166 size 1 value 1 virtual_protect 0 Or this (same thing): 0A8C: write_memory 9867622 size 1 value 1 virtual_protect 0 IIRC, the "Cars can drive on water" cheat is also used. 0x969152 9867602 When found, delete it and recompile. I searched for that line in every script with Sanny Builder 3. Found nothing. Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted January 21, 2014 Sure. Thanks. Check your personal messenger. 1 Share this post Link to post Share on other sites
RobertBlox 112 Report post Posted January 22, 2014 Oooh, that script would be helpful. I don't use SA too much anymore though, but it might be nice to have. Share this post Link to post Share on other sites
uokka 117 Report post Posted January 22, 2014 FIRST! {CLEO .cs} 0000: // Activate cheats //0A8C: write_memory 0x969166 size 1 value 1 virtual_protect 0 // "Cars Float Away when hit" //0A8C: write_memory 0x969152 size 1 value 1 virtual_protect 0 // "Cars can drive on water" // Deactivate cheats 0A8C: write_memory 0x969166 size 1 value 0 virtual_protect 0 // "Cars Float Away when hit" 0A8C: write_memory 0x969152 size 1 value 0 virtual_protect 0 // "Cars can drive on water" 0a93: end_custom_tread Give it a file name with 'late' letters so it runs after the script that might activate the cheats (like 'z_cheats.cs'). Share this post Link to post Share on other sites