RazorX 22 Report post Posted September 6, 2013 (edited) updated gate code to be more responsive and removed visible markers updated starting location so your not as close to the front gate updated :CHAR_RESET to match new start location Edited September 6, 2013 by RazorX Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 6, 2013 (edited) UPDATE: updated fence now it looks like the rest of the sunshine autos fence, it's also now the same thickness ive altered the dff to use the same skin for the sunshine autos fence so whatever you set that as this fence should look the same heres the dff file: hav_garagedoor02.dff you will also need to use my custom map but all ive done is alter it very slightly to support the fence nothing else you wont notice anything littleha.rar remember to update your fence code off the first page before doing this and tell me how damn good it looks lol Edited November 3, 2015 by RazorX 1 Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 7, 2013 (edited) ive found some of my old script for a delorean that can go from land into water and from water into land so i have resurrected it and made a short video for you guys its just a test but in time it could be great. Edited September 7, 2013 by RazorX 2 Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted September 7, 2013 "Are you telling me that this sucker can drive on water?!" Great video! 1 Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 7, 2013 hehe you like the video i was beginning to think no one checked out my work Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 7, 2013 do you know how to help me with this, im trying to use the hill valley bttf2 delorean for the mod you just seen but to do that i have to turn the wheels and highten the car abit but when i opened the dff file and matched up the tga files it looked funny so without any modifications to it i loaded up the game and it looks like this 1 Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted September 7, 2013 Looks like some incorrect texture mapping. 1 Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 7, 2013 yeah im not sure why all i want is a delorean a little higher and the wheels out like when it flys for me to use on the water Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 8, 2013 (edited) heres a video of my lock/unlock car doors script you also get to see my real moon i did myself you will also see that when i get busted i get sent back to sunshine autos and im still marty before when i first changed my character when i dyed or got busted i became tommy which isnt what you want on a funny note you will notice for some reason on gta hill valley the police are super agressive to the point where there happy shooting and running each other over another thing you may notice on this video is that i have wrote a simple little script which puts every car on VCPR radio station which is my bttf radio station ive also set it up so you cant change the station from that and if you very observant you will see theres not a cloud in the sky which is another simple little mod i did because well who likes a cloudy day lol Edited September 8, 2013 by RazorX 1 Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 8, 2013 this video is showing you some of my mods so far the gate script is still a working progress i could have kept it simple but i thought what the hell, at the minute i have it set so if you drive upto it it will take control over your car and open the gate then drive you in or out and close the gate behind you but its still something im working on in the video you will also see a fun little game i made if you can call it that its not really in keeping with bttf but its just my way of testing various stuff heres the little scipt if anyone wants it to lock the game on a specific radio station: create_thread @BTTF_RADIO :BTTF_RADIO wait 10 if 00E0: player $PLAYER_CHAR driving else_jump @BTTF_RADIO 041E: set_radio_station 5 -1 jump @BTTF_RADIO 5 = VCPR if you want another station use this as a guide List of radio stations if you want to set it to automatically put you on that station but still let you choose another just remove the "jump @BTTF_RADIO" off the end and heres a flip script i did for anyone who wants it to flip the car if it goes over: create_thread @FLIP :FLIP wait 10 if and Player.Defined($PLAYER_CHAR) 00E0: player $PLAYER_CHAR driving else_jump @FLIP 03C1: 0@ = player $PLAYER_CHAR car 0407: create_coordinate 1@ 2@ 3@ from_car 0@ offset 0.0 0.0 0.0 if 01F4: car 0@ flipped else_jump @FLIP wait 2000 03C1: $FLIP = player $PLAYER_CHAR car Camera.PointAt(1@, 2@, 3@, 4@) 4@ = Car.Angle($FLIP) Camera.Restore_WithJumpCut Camera.SetBehindPlayer Car.PutAt($FLIP, 1@, 2@, 3@) Car.Angle($FLIP) = 4@ jump @FLIP 1 Share this post Link to post Share on other sites
RobertBlox 112 Report post Posted September 8, 2013 do you know how to help me with this, im trying to use the hill valley bttf2 delorean for the mod you just seen but to do that i have to turn the wheels and highten the car abit but when i opened the dff file and matched up the tga files it looked funny so without any modifications to it i loaded up the game and it looks like this That seems to be a common problem with importing VC models and modifying them. Most of the time, it tends to mess up which textures are assigned to which polygons; however, the texture mapping is still good!... You just need to change which texture it's referencing. On a side note, sorry if you felt that no one was looking at your mods. I'm beginning to get pretty busy again, and I commonly will just look at a topic when I am. Nice work though! I am really liking your progress. Share this post Link to post Share on other sites
bttfsa1stmod 10 Report post Posted September 8, 2013 (edited) Can you add your mod to my main.scm? link to my main.scm: LINK REMOVE Edited September 11, 2013 by bttfsa1stmod Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 8, 2013 which mod and yes Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted September 8, 2013 (edited) Can you add your mod to my main.scm? link to my main.scm: You might have to remove that link. Edited September 8, 2013 by BTTFModMachine Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 9, 2013 (edited) heres another video for you guys to check out this ones very short its showing you my new little script i wrote today which will let you change your character from marty to the doc and back this will work using the standard hill valley marty and the doc too. http://www.youtube.com/watch?v=kF61_SECtao heres the script: create_thread @CHAR_SKIN :CHAR_SKIN wait 10 if and 00F5: player $PLAYER_CHAR 1 -1033.9248 -858.5885 13.0852 radius 1.0 1.0 1.0 // Pink Marker else_jump @CHAR_SKIN 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER8' 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR Player.CanMove($PLAYER_CHAR) = False 0055: put_player $PLAYER_CHAR at -1031.740234375 -860.756103515625 13.0 0171: set_player $PLAYER_CHAR z_angle_to -45.0 wait 300 0055: put_player $PLAYER_CHAR at -1032.77038574219 -860.733276367188 13.001 0171: set_player $PLAYER_CHAR z_angle_to -45.0 wait 600 Camera.SetPosition(-1030.08, -858.09, 14.00, 0.0, 0.0, 0.0) Camera.PointAt(-1033.30, -861.25, 13.08, 2) Player.InfiniteRun($PLAYER_CHAR) = True // Infinite Run 055D: make_player $PLAYER_CHAR fireproof 1 // Character Fireproof 035E: set_player $PLAYER_CHAR armour_to 200 // Armor 200 0222: set_player $PLAYER_CHAR health_to 200 // Health 200 wait 5000 Camera.Restore_WithJumpCut Camera.SetBehindPlayer Player.CanMove($PLAYER_CHAR) = True jump @CHAR_SKIN2 :CHAR_SKIN2 wait 10 if and 00F5: player $PLAYER_CHAR 1 -1033.9248 -858.5885 13.0852 radius 1.0 1.0 1.0 // Pink Marker else_jump @CHAR_SKIN2 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER7' 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR Player.CanMove($PLAYER_CHAR) = False 0055: put_player $PLAYER_CHAR at -1031.740234375 -860.756103515625 13.0 0171: set_player $PLAYER_CHAR z_angle_to -45.0 wait 300 0055: put_player $PLAYER_CHAR at -1032.77038574219 -860.733276367188 13.001 0171: set_player $PLAYER_CHAR z_angle_to -45.0 wait 600 Camera.SetPosition(-1030.08, -858.09, 14.00, 0.0, 0.0, 0.0) Camera.PointAt(-1033.30, -861.25, 13.08, 2) Player.InfiniteRun($PLAYER_CHAR) = True // Infinite Run 055D: make_player $PLAYER_CHAR fireproof 1 // Character Fireproof 035E: set_player $PLAYER_CHAR armour_to 200 // Armor 200 0222: set_player $PLAYER_CHAR health_to 200 // Health 200 wait 5000 Camera.Restore_WithJumpCut Camera.SetBehindPlayer Player.CanMove($PLAYER_CHAR) = True jump @CHAR_SKIN3 :CHAR_SKIN3 wait 10 if and 00F5: player $PLAYER_CHAR 1 -1033.9248 -858.5885 13.0852 radius 1.0 1.0 1.0 // Pink Marker else_jump @CHAR_SKIN3 0352: set_actor $PLAYER_ACTOR skin_to 'IGSonny' 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR Player.CanMove($PLAYER_CHAR) = False 0055: put_player $PLAYER_CHAR at -1031.740234375 -860.756103515625 13.0 0171: set_player $PLAYER_CHAR z_angle_to -45.0 wait 300 0055: put_player $PLAYER_CHAR at -1032.77038574219 -860.733276367188 13.001 0171: set_player $PLAYER_CHAR z_angle_to -45.0 wait 600 Camera.SetPosition(-1030.08, -858.09, 14.00, 0.0, 0.0, 0.0) Camera.PointAt(-1033.30, -861.25, 13.08, 2) Player.InfiniteRun($PLAYER_CHAR) = True // Infinite Run 055D: make_player $PLAYER_CHAR fireproof 1 // Character Fireproof 035E: set_player $PLAYER_CHAR armour_to 200 // Armor 200 0222: set_player $PLAYER_CHAR health_to 200 // Health 200 wait 5000 Camera.Restore_WithJumpCut Camera.SetBehindPlayer Player.CanMove($PLAYER_CHAR) = True jump @CHAR_SKIN4 :CHAR_SKIN4 wait 10 if and 00F5: player $PLAYER_CHAR 1 -1033.9248 -858.5885 13.0852 radius 1.0 1.0 1.0 // Pink Marker else_jump @CHAR_SKIN4 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER' 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR Player.CanMove($PLAYER_CHAR) = False 0055: put_player $PLAYER_CHAR at -1031.740234375 -860.756103515625 13.0 0171: set_player $PLAYER_CHAR z_angle_to -45.0 wait 300 0055: put_player $PLAYER_CHAR at -1032.77038574219 -860.733276367188 13.001 0171: set_player $PLAYER_CHAR z_angle_to -45.0 wait 600 Camera.SetPosition(-1030.08, -858.09, 14.00, 0.0, 0.0, 0.0) Camera.PointAt(-1033.30, -861.25, 13.08, 2) Player.InfiniteRun($PLAYER_CHAR) = True // Infinite Run 055D: make_player $PLAYER_CHAR fireproof 1 // Character Fireproof 035E: set_player $PLAYER_CHAR armour_to 200 // Armor 200 0222: set_player $PLAYER_CHAR health_to 200 // Health 200 wait 5000 Camera.Restore_WithJumpCut Camera.SetBehindPlayer Player.CanMove($PLAYER_CHAR) = True jump @CHAR_SKIN5 :CHAR_SKIN5 wait 10 if and 00F5: player $PLAYER_CHAR 1 -1033.9248 -858.5885 13.0852 radius 1.0 1.0 1.0 // Pink Marker else_jump @CHAR_SKIN5 0352: set_actor $PLAYER_ACTOR skin_to 'IGbuddy' 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR Player.CanMove($PLAYER_CHAR) = False 0055: put_player $PLAYER_CHAR at -1031.740234375 -860.756103515625 13.0 0171: set_player $PLAYER_CHAR z_angle_to -45.0 wait 300 0055: put_player $PLAYER_CHAR at -1032.77038574219 -860.733276367188 13.001 0171: set_player $PLAYER_CHAR z_angle_to -45.0 wait 600 Camera.SetPosition(-1030.08, -858.09, 14.00, 0.0, 0.0, 0.0) Camera.PointAt(-1033.30, -861.25, 13.08, 2) Player.InfiniteRun($PLAYER_CHAR) = True // Infinite Run 055D: make_player $PLAYER_CHAR fireproof 1 // Character Fireproof 035E: set_player $PLAYER_CHAR armour_to 200 // Armor 200 0222: set_player $PLAYER_CHAR health_to 200 // Health 200 wait 5000 Camera.Restore_WithJumpCut Camera.SetBehindPlayer Player.CanMove($PLAYER_CHAR) = True jump @CHAR_SKIN put: create_thread @CHAR_SKIN under: create_thread @CHAR_RESET and likewise with the main code. Edited December 3, 2014 by RazorX Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted September 9, 2013 Nice! One question. On your other video, how did you get manual aiming of weapons like the Gatling gun? Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 9, 2013 its already like that but if i remember right there are two but if you check out my first page on where it tells you how to spawn them on the roof you will be able to get the code from there Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 10, 2013 (edited) ok heres my latest fence i did for everyone this is just a map to add a fence to the front of sunshine autos (no gate) i created it from scratch it comes as 2 fences 1 large and 1 small the large fence goes across the whole of the left side and the small goes in the smaller gap to the right they both fit perfectly because i custom made them to fit. here is the map: Vice City Sunshine Autos Fence.rar (this will not modify your little haven (littleha) map at all its a seperate map and can be used for any vice city) and heres my latest video showing you the update for my character switcher script and my updated delorean special script which is getting close to being completed. please let me know if you decide to try out my fence, thanks enjoy.. Edited November 3, 2015 by RazorX Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 10, 2013 (edited) if anyones interested i was trying to make something else when i made what looks like a sheet of glass so i thought what the hell so if anyone whats it here it is: My Glass.rar its basically a indestructable piece of glass. on another note does anyone know how to do relective stuff i was trying to make a mirror. Edited November 3, 2015 by RazorX 1 Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted September 10, 2013 "Come to Sunshine Autos! Home of the time traveling delorean and the lone indestructible piece of glass!" Sorry. Couldn't resist. Nice mod, though. Keep it up RazorX! Share this post Link to post Share on other sites
PozitiVBttF 26 Report post Posted September 10, 2013 Very Nice mod Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 10, 2013 (edited) thx, lol i thought i would test it at high speed and my car was totaled and the glass didnt even have a scratch lol Edited September 10, 2013 by RazorX Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 10, 2013 heres something fun for you, this is what happens when you get code wrong tho's guys be crazy Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted September 10, 2013 What is that piece of code supposed to do? Share this post Link to post Share on other sites
RazorX 22 Report post Posted September 10, 2013 lol i was just testing spawning something and trying to get it to clean up the area of ppl after but never got it right Share this post Link to post Share on other sites