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BTTFModMachine

Back To The Future: San Andreas Modifications by BTTFModMachine

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New Mod Update! 9/6/13

http://youtu.be/HGjaaKqaAtY

Updated Mods Include:
Skin Selector: Marty at the start of the save game
Crysis Delorean Edits:
New Headlights
New Taillights
New Whiter Mr. Fusion
New License Plate
New Brighter Blue Delorean
New Delorean Handling
DMC-13000:
Original DMC-13 Wheels
KITT License Plate
KITT Red Scanner
KITT 3000 Effects and Sounds
Time Travel Script. Now refuel on the side of DMC-13000, not facing the rear.
Credits:
Thanks to LoadGamePL for the Crysis license plate and headlights textures.
Thanks to PozitiVBttF for the fixed DMC-13 wheel. Modifications to the DMC-13 by me.
Credits go to Mad_Driver10 for the converted taillights texture for SA.

See you in the future! :headphonedance:

-BTTFModMachine

Awesome! I knew those taillights looked familiar. ;)

Didn't Mad_Driver10 convert the Driver SF car to SA?

Makes me wonder if I should convert my versions... :shifty:

------

As for your engine sound effects, it still sounds a little funny. As I mentioned, I lowered the pitch on mine so it sounds more normal when you start off.

I can send them to you if you would like to try them out! :D

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Check your inbox! ;)

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Hey, Delorean88MP has given me a d_coil_lit.dff that lights up the DMC-13 coils during temporal displacement. Is there a way to use those coil coordinates in CLEO so I can apply the BLUECOIL particle to them?

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I have this crash in your mod:

GTA:SA Crashed, Debug Info Follows:
GTA Info:
Version: US 1.0
Last File Loaded: cleo\DOOR.S
Last Library Loaded:
Error: Unknown
Assembly Info:
Exception At Address: 0x004DFE92
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)
Registers:
EAX: 0xF7E543B8 EBX: 0x0269E3DE
ECX: 0x3DF950EE EDX: 0x02731D80
ESI: 0x00000256 EDI: 0x0D3CAF38
EBP: 0x0269E0E0 ESP: 0x0022FD74
i'm using your bananas time travel fix, Vent Glows & Radio Fix, new effect, time travel fixed, and your teleport script( i don't take the script, i take the new radio, bananas name and cxref_freeway.txd).

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Hey, Delorean88MP has given me a d_coil_lit.dff that lights up the DMC-13 coils during temporal displacement. Is there a way to use those coil coordinates in CLEO so I can apply the BLUECOIL particle to them?

hello. you can send your script. because I can make BLUECOIL on DMC13. :welcomeani:

(BLUECOIL DMC 13.. made by me) :good:

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I have this crash in your mod:

GTA:SA Crashed, Debug Info Follows:
GTA Info:
Version: US 1.0
Last File Loaded: cleo\DOOR.S
Last Library Loaded:
Error: Unknown
Assembly Info:
Exception At Address: 0x004DFE92
Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)
Registers:
EAX: 0xF7E543B8 EBX: 0x0269E3DE
ECX: 0x3DF950EE EDX: 0x02731D80
ESI: 0x00000256 EDI: 0x0D3CAF38
EBP: 0x0269E0E0 ESP: 0x0022FD74
i'm using your bananas time travel fix, Vent Glows & Radio Fix, new effect, time travel fixed, and your teleport script( i don't take the script, i take the new radio, bananas name and cxref_freeway.txd).

When does the game crash?

@Delorean88MP: I send you my DMC-13 time travel script.

Edited by BTTFModMachine

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To explain it more,

When ever I Spawn CJ with the DeLorean , kill him , and take The DeLorean , I turn on the TCD and enter a date then I press Enter. That's when the game crashes.

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BttfMod , why does the game crash whenever I press the enter button for your teleport mod?

I don't know. It doesn't happen with my San Andreas. Wierd. Try using beta 2 without the fixed time circuits.

When i in the D.E.L.O.K.I.T.T., run it ,and sudden stop.

That doesn't happen with me, either. I will look into the problem.

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K. By the way how do I change to Cutscene Time Travel Mode on your Tele script?

Using this teleport script format, cutscene mode is disabled. The alternatives are to create another installation of SA (copy and paste) that has the regular timecircuits.cs, and use that for cutscene, or use video editing. ;)

And whenever I press Tab+H for your Doc follow script mod the game crashes. What do I do?

Try changing group ctrl back in your player controls setting from "H" to some arbitrary key you don't use. :)

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Using this teleport script format, cutscene mode is disabled. The alternatives are to create another installation of SA (copy and paste) that has the regular timecircuits.cs, and use that for cutscene, or use video editing. ;) Aw Fish Nuggets. Try changing group ctrl back in your player controls setting from "H" to some arbitrary key you don't use. :)
K I will try

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