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BTTFModMachine

Back To The Future: San Andreas Modifications by BTTFModMachine

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Time circuits cannot be seen in the teleport script for some reason. For me, it's better because then I can make videos without having to hide the TC's.

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I think the problem is in here:

0600: is_char_stopped_in_angled_area_on_foot_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0

What is need to inside 0@,1@,2@,3@,4@,5@,6@?

Try this instead:

02A0: is_char_stopped $PLAYER_ACTOR

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Go to LoadGamePL Channel on YT. I helped him to fix (almost) time circuits. He'll tell you how to repair it.

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hi all can help me?
we have problems with the game gta sa

GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: US 1.0

Last File Loaded: AUDIO\STREAMS\AMBIENCE

Last Library Loaded:

Error: Unknown

Assembly Info:

Exception At Address: 0x0156680C

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:

EAX: 0x00000001 EBX: 0x00000001

ECX: 0x045E8B98 EDX: 0xFFFEBF0B

ESI: 0x03EF1F30 EDI: 0x03EF1E18

EBP: 0x76C76C30 ESP: 0x0028FBD4

please please help me

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The debug info from SALA can be used to trace down which memory addresses / game fuctions have been used before the crash happened.

But this is done via IDA (hacking the .exe) and this is not a hackers clup (we are all just noobs).

Maybe it helps if you can tell what you have done in-game and if it crashes every time.

Then maybe BTTFModMachine can try to find a fix in his code edits.

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it was not hacked the game.
because I had to start game with gta sa. Now came prombler with games

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I think you misunderstood. I did not say you hacked the game.

But trying to find the problem (with SALA debug info) needs hacking/debugging the .exe via IDA.

IDA is a program that can be used to find out what a .exe (ie gta_sa.exe) will do at runtime.

That is needed to know what the memory addresses from SALA debug info do.

The game is already 'hacked' (SALA;ASI loader;CLEO).

But here on the forum are mainly simple users and cleo-noobs (including me).

We noobs can't find the problem with SALA debug info.

But you can say what happened in-game (while playing) before the game crashed.

BTTFModMachine could then try to recreate the crash (by doing the same in-game) and try to fix his CLEO code.

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ok. I am well :good:

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Great.

What have you done while playing SA when the game crashed?

(time traveling or destroiing the delorean or flying; etc.)

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Thank you for your help.
I have looked at Cleo.

flycar.cs
flycar (2).cs

it was prombler with games.
that you must delete stand flycar.cs
flycar (2).cs new name on flycar.cs

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:P

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1) This is BTTFModMachine's thread about his edits. I think he would appreciate less off-topicness by us.

However,

2) There is no such thing as uokka's source code. It's the mod teams source code and it has been edited by me. ;)

3) Nope. I have no interest in coding teleportiation. It hasn't been in the movie and its way less logic than time traveling in the first place. Our planet travels thousands of miles per hour (not to speak of our solar system - and our galaxy) so we would end up floating in space.. For teleporting, I personally use a simple magical script that uses the map marker as target totally unrelated to sience.

4) It seems BTTFModMachine already integrated a formula that is needed to calculate the earths time-position offset an thereby bypass the planetary position problem - and he can do anything he wants with my script edits. :D

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I mean delok.i.i.t.'s weapon, turbo boost, swim mode,... If don't have this delok.i.i.t. will be "bttf 2 in delok.i.i.t. model". I think you can convert it from gta sa bttf rey 5691 or programist's mod.

Edited by bttfsa1stmod

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