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nikolat007

Police and Disco Interiors in 0.2e

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In GTA VC BTTF version 0.2e r2.

Why is it always the disco and plice station closed?

Edited by Mini-Me
edited topic's title to better reflect the content

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If I recall correctly for some interiors to work code in the main.scm is required. The main.scm file holds mission scripting for the game (thus scm might stand for scripted missions). A so called "striped scm" is a mission scripting file that essentially has all the missions removed and only holds essential code for interiors, insane stunt jumps, pickups, garages, etc.

It might be that Delorean88us either used a stripped scm that lacked the code for these 2 interiors, or for simplicity of our code he stripped it out himself.

I edited your thread's title to better reflect this topic.

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If I recall correctly for some interiors to work code in the main.scm is required. The main.scm file holds mission scripting for the game (thus scm might stand for scripted missions). A so called "striped scm" is a mission scripting file that essentially has all the missions removed and only holds essential code for interiors, insane stunt jumps, pickups, garages, etc.

It might be that Delorean88us either used a stripped scm that lacked the code for these 2 interiors, or for simplicity of our code he stripped it out himself.

I edited your thread's title to better reflect this topic.

Yeah, that's what I mean. Too bad, delorean88us isn't active since 19th December 2011. I already know that he left us.

Edited by kRay57

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i wonder if it would be possible to code those interiors in using the vc cleo since the interiors exist and the code would exist within a unmodified scm then in theory it could be done, then when you get arrested you could show up i a jail cell with a biff looka like as the cop you slip some money o.

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that'd be easier to script as a mission that is triggered uppon being busted

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i wonder if it would be possible to code those interiors in using the vc cleo

I myself wonder if the mod works at all with VC CLEO. I somehow remember it didn't. Either that applies to 0.2f or also to 0.2e, not sure right now.

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I myself wonder if the mod works at all with VC CLEO. I somehow remember it didn't.

I still guess it didn't work because of the following situation: the mod has a "Save Game" menu entry and the CLEO code also has one. Maybe they interfere.

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