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DMC88ELB

DeLorean coils sound

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Hi guys. You'll have to forgive me if I'm being ignorant about this. I'm new to the forum, and I was wondering. During the first temporal experiment, once the speedo hit 88, the flux capacitor and (I'm assuming) the coils glowed blue, followed by a kind of 'whoosh' sound, then the whole sequence started with the sparks etc. Would this be added? I thought it would kinda make the temporal displacement sequence seem a tiny bit more accurate to the movie. Thanks for taking the time to listen to little old me! :)

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The movie is not accurate to the movie. There is no consistency with the sounds and the effect times. Only the bttf 3 car gets a different sound.

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Maybe possible, but most of the sounds a lot of us wanted in the mod have music in the background.

SPOILER:
Kid: We can has more sfx?

Mod Team: Sure lets find out.

*watches movie*

Mod Team: FUUUUUUUUUU-

Silvestri: Problem?

Edited by the1upDude

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The movie is not accurate to the movie.

archer9234 SKEWED into this tangent!

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@the1upDude: I know what you mean man, i wanted to have the last gear sound from the first movie sooo badly. I tried adding a new sound, and then scripting it into the game, but that didn't work. Then I even tried editing the DeLorean's actual engine sound, and adding the last gear sound. It worked, but the music spoiled everything. :(

@archer9234: The movie's not accurate to the movie? :P Anyways, I know what you mean. But wouldn't it be easier to add that coils sound to the beginning of the band_07.wav, then when you time travel in the game, to have the whole band_07.wav sound play as soon as the coils light up? Instead of coding in a whole new soun

Anyways as I said before, thanks for your time and comments!

Edited by DMC88ELB

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Maybe possible, but most of the sounds a lot of us wanted in the mod have music in the background.

Well, I did upload a lot of sound effects for the time machine from TellTale's game that were obviously taken from the movies without music in the background.

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It's not the music being in the sound making it a problem. Nearly all the sounds I made had the music in it. Nor is adding a new sound per car version. It's the animation timing. Each car would have to have a different time. And your PC speed affects this too. Example - PC sucks, loading to hover mode takes 10 seconds, Sound is timed for 10 seconds. Fast PC - Takes 3 seconds, sound missed timed.

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